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Outils de réalité virtuelle pour l'histoire et l'archéologie. Recherche, diffusion, médiation : le cas des théâtres de la Foire Saint-Germain.

Abstract : Just as digital technologies have profoundly changed the way the humanities are practiced, virtual reality promises to be an essential work tool in the future. This thesis focuses on the potential of virtual reality immersion for historians and archaeologists by proposing an adapted working method, called reverse-architecture, and a software component: PROUVÉ. Together, they transform virtual reality into a means of research, dissemination and mediation able to offer an immersive experience to a wide variety of users. This experience is meant to be entertaining while maintaining the standards of the scientific community in terms of hypothesis sharing and source traceability. To explore these new possibilities, this thesis is based on a case study of 18th century French cultural history: the theaters of the Foire Saint-Germain in Paris. Disappeared at the end of the Enlightenment without leaving any physical trace, they were nevertheless a major place of French theatrical and artistic culture, allowing many troupes to perform varied and innovative repertoires and genres. The Parisians attended in particular the birth of the Opéra Comique. The three-dimensional restitution of the theatres where these shows were performed, based on archival documents, requires taking into account technical, social and cultural uses: this is reverse-architecture. Moreover, by immersing experts in the virtual environment, it is possible to link knowledge of various kinds to the digital model thus produced. The restitution of a puppet theater at the Foire Saint-Germain around 1760, as well as the restitution of a theater project for Audinot around 1772, at the same fair, highlight the possibilities offered by PROUVÉ and reverse-architecture. By exploring in parallel the object and the tool of this case study (the architecture of Parisian fairground theaters and virtual reality), this thesis intends to demonstrate the potential of virtual reality for highly interdisciplinary subjects. Knowledge management, architecture, performing arts, history, archaeology, mediation and engineering thus dialogue thanks to the same digital model.
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Submitted on : Monday, April 19, 2021 - 2:10:56 PM
Last modification on : Tuesday, November 30, 2021 - 9:28:01 AM
Long-term archiving on: : Tuesday, July 20, 2021 - 6:50:07 PM


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  • HAL Id : tel-03351927, version 1


Paul François. Outils de réalité virtuelle pour l'histoire et l'archéologie. Recherche, diffusion, médiation : le cas des théâtres de la Foire Saint-Germain.. Synthèse d'image et réalité virtuelle [cs.GR]. Ecole Centrale de Nantes, 2021. Français. ⟨tel-03351927v1⟩



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