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Design of serious games for teaching industrial engineering methodologies : A design process based on V-model and an application in innovation engineering

Abstract : Serious games (SGs) seem to be a much appropriate educational format for being initiated to industrial engineering (IE) methodologies as the latter consist for people to follow a common process under some conditions to achieve some collective performances. However, the existing SGs design studies have several limitations, especially for designers like IE teachers without game design expertise. This work aims at proposing a design process adapted to SGs on IE methodologies. We make five contributions. First, we propose a design language for representing the structure of an SG hierarchically. Second, we propose a generic design framework for an SG following a standard V-model and participatory approach to define, verify, and validate the SG structure progressively. Third, we propose a template to decompose an IE methodology into seven categories of descriptive elements to be able to specify them as learning objectives. Seven experts were asked to use it to describe twelve IE methodologies they are familiar with. Fourth, we put forward an adapted V-model for IE games, explaining how given methodology’s descriptive elements can inspire each design object of the SG. Our fifth and last contribution is the sufficient elaboration of an SG in innovation engineering, specifically to teach Radical Innovation Design (RID) methodology. Twelve design sessions were needed to follow the V-model design process. Its gameplay is about expressing and eradicating value buckets on urban mobility. The game comprises six episodes, a game board inspired by the RID process, seven card desks, sophisticated game mechanics, and a simple two-dimensional scoring for fighting at the same time for developing usefulness for mobility users and business opportunity for its own mobility company. We organized two validation experiments with four experienced subjects and three novices in innovation. The validations showed that the game offers a playful learning experience, validating the RID game itself and, in turn, partially validating the adapted V-model. This research provides designers with a structured process that relates SG design elements and IE methodology objects. The complete design of an SG in an innovation engineering methodology should be replicable in other IE domains.
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Submitted on : Friday, May 7, 2021 - 3:06:10 PM
Last modification on : Monday, May 10, 2021 - 8:25:29 AM
Long-term archiving on: : Sunday, August 8, 2021 - 6:43:23 PM


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  • HAL Id : tel-03220854, version 1


Yiming Ma. Design of serious games for teaching industrial engineering methodologies : A design process based on V-model and an application in innovation engineering. Mechanical engineering [physics.class-ph]. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPAST038⟩. ⟨tel-03220854⟩



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