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, Annexe 2 -Stimuli de l'étude en ligne Partie 1 : Elicitation par association avec stimulus verbale « Dans un premier temps, je vais vous indiquer un mot ou un thème, et vous devrez répondre en m'indiquant le plus vite possible

, Avez-vous comprit, souhaitez-vous que je reformule ? » Lorsque l'inspiration du participant semble s'épuiser, l'expérimentateur peut relancer au moins une fois avant d'arrêter cette partie, Liste des mots/thèmes à aborder successivement

. Autisme, Interface Homme-Machine/technologie, jeux. Partie 2 : Elicitation par association avec stimulus photographique d'interfaces « A présent je vais vous montrer des images successivement et pour chaque image vous devrez me dire le plus vite possible, et dans l'ordre où ils vous viennent à l'esprit, le plus grand nombre d'éléments que vous suggère l'image, sensoriel) Toucher, (motricité) kinesthésie, toucher social/communication par le toucher(Social)

, Nao / Robot compagnon 2 Queball Résumé

, Dans la modalité tactile, certains peuvent avoir un seuil de résistance à la douleur très élevé, d'autres peuvent ne pas supporter une caresse. Des stimulations tactiles adaptées dans un environnement contrôlé peuvent s'avérées bénéfiques à leur bien être. En s'appuyant sur une démarche de conception centrée utilisateur, un dispositif mécatronique a été conçu et réalisé pour accomplir, via la kinesthésie, des tâches adaptées aux besoins des professionnels de santé travaillant avec des patients TSA. Le prototype correspond à un plan de travail effectif de 30 par 42 cm, sollicitant les compétences motrices de l'utilisateur. Dans la démarche centrée utilisateur, deux études d'évaluations du prototype ont pu être menées afin d'identifier des pistes d'applications et d'intégration dans la pratique des professionnels. De plus, une étude sur la perception vibrotactile en condition sociale a été réalisée permettant une meilleure compréhension des mécanismes cognitifs à l'oeuvre dans la population humaine générale et guidant ainsi les possibles utilisations d'interfaces tactiles pour l'autisme. Nos résultats confirment la pertinence de la démarche centrée utilisateur dans un processus de conception d'ingénierie, Ce travail de thèse porte sur la conception et le développement d'interfaces tactiles ludo-éducatives via une approche centrée utilisateur appliquée au Trouble du Spectre de l'Autisme (TSA)

, Mots clés : [Mécatronique, Tactile, Haptique, Etude centrée utilisateur, Interfaces, Perception