Skip to Main content Skip to Navigation

Un modèle narratif pour les jeux vidéo émergents

Abstract : This thesis aims to create and evaluate a narrative model for emergent videogames that make extensive use of procedurally generated content. As such, an application of this model is presented within the videogame Minecraft. The usual approach to narratives in videogames can hardly be applied to experiences of play that involve more freedom from the player's perspective, such as what offer emergents videogames. Thus, we aim to provide players with the means to explicitly alter the story in real time, thanks to a context sensitive and modular narrative form. First, we explore the relationship betweenstorytelling and interactivity by studying the various roles held by narratives in videogames. Then, we identify the properties that define emergent videogames to better expose the narrative challenges they represent. Next, we detail our proposal of a narrative model suitable for emergent games as well as the architecture allowing players to transform the story in real time. Finally, we present an experiment in which we evaluate the validity of our narrative model in the context of emergent videogames.
Document type :
Complete list of metadata

Cited literature [185 references]  Display  Hide  Download
Contributor : Abes Star :  Contact
Submitted on : Friday, January 24, 2020 - 2:26:10 PM
Last modification on : Monday, February 21, 2022 - 3:38:09 PM
Long-term archiving on: : Saturday, April 25, 2020 - 3:10:51 PM


Version validated by the jury (STAR)


  • HAL Id : tel-02454393, version 1



Simon Chauvin. Un modèle narratif pour les jeux vidéo émergents. Interface homme-machine [cs.HC]. Conservatoire national des arts et metiers - CNAM, 2019. Français. ⟨NNT : 2019CNAM1261⟩. ⟨tel-02454393⟩



Record views


Files downloads