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Génération procédurale d'effets atmosphériques

Abstract : This thesis focusses on the synthetization of natural landscapes, and more particularly on their celestial part. The aspect of the sky is governed by plenty of atmospheric phenomena, among which clouds play a major role for they are recurrent and widespread. Even without directly considering the sky, the density of the clouds allows them to intensely modify the global illumination of a landscape. The work of this thesis thus focuses mainly on the editing, modelling and animation of cloud areas of landscape dimensions.Because the thermodynamic simulation of cloud formation is hard to control and its maximum resolution quickly limits the details of the simulated volume, we propose instead a procedural generation method. We build a lightweight cloudscape model as a hierarchy of functions. The finest details are obtained by composing procedural noises and reproduce the specific shapes of different kinds of clouds. The large-scale cloud presence is described at a high level and at different times by maps drawn by the user. These discrete maps are transformed into implicit static primitives and then interpolated by morphing, accounting for relief and winds in order to produce coherent trajectories. The implicit field obtained by mixing the interpolating primitives represents the spatiotemporal field of cloud density. Images are finally synthesized by rendering of the atmospheric participative medium according to our own implementation, executed in parallel on a graphic card
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  • HAL Id : tel-02454037, version 1


Antoine Webanck. Génération procédurale d'effets atmosphériques. Modélisation et simulation. Université de Lyon, 2019. Français. ⟨NNT : 2019LYSE1109⟩. ⟨tel-02454037⟩



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