Adaptation dynamique des jeux de visite pour les musées : contribution à l'équilibrage de l'expérience du visiteur joueur

Abstract : Serious games seem a relevant proposition for a more open offer for young audience and a more creative works' presentations taking advantages of the opportunities of digital technologies. Such proposition already exist but, as far as I know, what they should be exactly has never been studied. What kind of games are the more appropriate for museums ? Which experiences do gaming visitors expect ? How to manage their satisfaction about their visit and about playing a real game ? These are the questions this PhD thesis contribute to answer.I based my reflection and my proposals on the analyse of projects devoted to cultural mediation in which I participated, on the research studies about serious games, visitors and gamers experience and on my professional background in cultural mediation and software engineering. I propose the notion of "visit game", appropriate for a more differentiated public, and build a model of this type of game around the concept of "adaptable mission". It allows to dynamically modify its components and its context of execution, depending on the experience expected by and for the gaming visitor.
Document type :
Theses
Complete list of metadatas

Cited literature [209 references]  Display  Hide  Download

https://tel.archives-ouvertes.fr/tel-02426028
Contributor : Abes Star <>
Submitted on : Wednesday, January 1, 2020 - 1:21:14 AM
Last modification on : Friday, January 3, 2020 - 1:19:00 AM

File

TheseASTIC.pdf
Version validated by the jury (STAR)

Identifiers

  • HAL Id : tel-02426028, version 1

Collections

Citation

Isabelle Astic. Adaptation dynamique des jeux de visite pour les musées : contribution à l'équilibrage de l'expérience du visiteur joueur. Autre [cs.OH]. Conservatoire national des arts et metiers - CNAM, 2018. Français. ⟨NNT : 2018CNAM1208⟩. ⟨tel-02426028⟩

Share

Metrics

Record views

155

Files downloads

134