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A. Des-gestes-rotation, Un test de Wilcoxon ne révèle aucun effet significatif de la forme du dispositif sur l'amplitude de rotation (Z=-0,98, p=0,33), nous décrivons donc les valeurs moyennes gauche sont, en moyenne, supérieure à celle de droite (57° contre 48°) (Figure 97 -gauche). Les résultats sur la prise en main indiquent que Squeeze permet une rotation moyenne plus grande que Touch or Lay

, Amplitude de rotation (gauche) par prise en main. Amplitude d'inclinaison par prise en main pour la RPM hémisphérique (centre) et convexe (droite), Figure 97

Q. Friedman-révèle, Un test de Wilcoxon par paire montre que les techniques basées sur la RPM convexes sont significativement plus sujettes aux erreurs (13,1% d'erreurs) que la souris (Z = -20.44, p < 0.001) et la RPM hémisphérique (Z = -5.96, p < 0.001). Il n'y a pas de différence entre la souris (7,1%) et les deux techniques basées sur la RPM hémisphérique (8,9%) (Z = -2.52, Nous n'avons pas trouvé de différence significative entre les techniques d'interaction pour chaque indice de difficulté, vol.63, p.0

, Nous pensons que cela peut être dû au mécanisme de sélection (le fait 'entrée (Figure 99 -Bas). Le débit obtenu pour la souris (? = 4.15 bits / s, ? = 0.74 bit / s) est similaire à celui obtenu dans la littérature, Le taux d'erreur de toutes nos techniques d'interaction est relativement élevé par rapport à d'autres études

, Un test de Friedman révèle qu'il n'y a pas de différence significative entre les techniques d'interaction en termes de débit. Nous avons effectué une analyse via la loi de Fitts pour chaque technique d'entrée (Figure 99 -Bas). La qualité prédictive du modèle est très élevée: les valeurs R2 sont supérieures à 0

, Les résultats sur le score SUS pour la RPM hémisphérique, la souris et la RPM convexe sont respectivement de 78.5 (SD = 6.3), 80.33 (SD = 3.8) et 85 (SD = 7.5). L'ordre de ces scores est cohérent avec les préférences des utilisateurs: les participants ont placé la RPM

. Spacemouse, Ce résultat est vrai pour toutes les valeurs des indices de difficulté et la différence augmente avec la difficulté (29% pour les indices les plus simples contre 33% pour les plus difficiles). Il n'y a pas de différence significative entre les techniques d'interaction concernant le taux d'erreur, .68 s) (Z = -13, vol.34, p.0

, Temps de réalisation de la tâche de pointage 3D (gauche) pour chaque technique d'interaction et indice de difficulté

, En termes de préférence (Figure 100 -Droite), 75% des utilisateurs la RPM "(p4, p9) et que "RPM est plus agréable parce que je peux effectuer le mouvement en contrôlant la position du curseur, comme avec une souris classique, entre les deux tâches. Par conséquent, nous présenter les résultats de ces deux tâches fusionnés

, Il n'y avait pas de différence significative en termes de fatigue entre les deux tâches. Par conséquent, nous présentons les résultats des deux tâches fusionnés. En termes de fatigue

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, Conception, développement et évaluation de techniques d'interaction fluides pour des environnements multidimensionnels : application aux logiciels du service public Directeurs de thèse

, Ces travaux s'appuient sur deux constats. D'une part, la politique de numérisation des services publics induit la nécessité de disposer de logiciels adaptés aux métiers de l'ensemble des établissements publics, Ces logiciels sont complexes et particulièrement riches comparativement aux logiciels de bureautique classiquement utilisés

, Depuis plusieurs décennies, la souris et le clavier restent la norme dans un environnement fixe. Or, ces dispositifs ne possèdent que peu de degrés de libertés en entrée. La manipulation de données multidimensionnelles avec ceux-ci induit un plus grand nombre d'étapes pour réaliser une tâche, D'autre part, on observe que les dispositifs utilisés pour interagir avec ces logiciels n'évoluent que très peu

, interaction avec des données multidimensionnelles, contenues dans les logiciels du service public, au travers de l'augmentation des degrés de libertés en entrée proposés par les dispositifs. En effet, une plus grande quantité de degrés de libertés en entrée réduirait le nombre d'étapes nécessaires à la réalisation d'une tâche donnée, fluidifiant ainsi l'interaction. Nous proposons 3 contributions majeures : un dispositif à multiples degrés de libertés, la Roly-Poly Mouse

, Ce dispositif, dont la base est arrondie, vise à remplacer la souris traditionnelle. Il possède 6 degrés de libertés (3 translations dont 2 exploitées et 3 rotations). Nous avons évalué ses performances et l'avons comparé à d'autres dispositifs pour une tâche nécessitant 6 degrés de libertés

, Une seconde contribution de nos travaux consiste en la définition d'un espace de conception se focalisant sur l'aspect physique de la composition de dispositifs : DECO. DECO s'appuie sur deux axes : l'arrangement physique et la manipulation physique. À partir de cet espace de conception, nous avons conçu un dispositif composé : la Roly-Poly Mouse 2, un dispositif composé d'une Roly-Poly Mouse et d'une souris traditionnelle. Nous avons évalué ses performances et l'avons comparé à d'autres

. Enfin, une troisième contribution de ces travaux consiste en la conception d'une solution fluidifiant l'interaction avec des données multidimensionnelles dans un environnement mobile : le stacking. Cette approche consiste en l'utilisation d'un dispositif complémentaire (un smartphone) pour étendre les degrés de libertés en entrée et en sortie d'un dispositif support (une tablette)

, Interaction Homme-Machine, degrés de libertés, souris augmentées, espace de conception, dispositifs mobiles Discipline : Informatique Institut de recherche en informatique de Toulouse -UMR 5505

, Toulouse Cedex, vol.31, p.62