. .. Cycles-versus-trees, , p.42

.. .. Conclusion,

R. W. Dah-ming-chiu and . Yeung, Jiaqing Huang, and Bin Fan. Can network coding help in p2p networks, 2006 4th International Symposium on Modeling and Optimization in Mobile, Ad Hoc and Wireless Networks, pp.1-5, 2006.

N. Otsukiâ, Y. Asai, and T. Sugiyama, Research and development of wireless network coding to achieve high-efficiency multihop wireless systems, 2010.

C. Fragouli and E. Soljanin, A connection between network coding and convolutional codes, 2004 IEEE International Conference on Communications, vol.2, pp.661-666, 2004.

D. Nicolas and J. Robert, The social side of gaming: A study of interaction patterns in a massively multiplayer online game, Proceedings of the ACM Conference on Computer Supported Cooperative Work, pp.360-369, 2004.

C. Dickey, D. Zappala, and V. Lo, A distributed architecture for massively multiplayer online games, 2004.

P. Kuan-ta-chen, C. Huang, and . Lei, Game traffic analysis: An mmorpg perspective, Computer Networks, vol.50, issue.16, pp.3002-3023, 2006.

S. Ratti, B. Hariri, and S. Shirmohammadi, A survey of first-person shooter gaming traffic on the internet, IEEE Internet Computing, vol.14, issue.5, pp.60-69, 2010.

C. Diot and L. Gautier, A distributed architecture for multiplayer interactive applications on the internet, IEEE Network, vol.13, issue.4, pp.6-15, 1999.

M. Terrano and P. Bettner, 1500 archers on a 28.8: Network programming in age of empires and beyond, 2001.

C. Lee, The revolution of starcraft network traffic, 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames), pp.1-2, 2012.

S. Jouni, K. Timo, and H. Harri, Aspects of networking in multiplayer computer games, ADCOG, pp.74-81, 2001.

M. Merabti and A. E. Rhalibi, Peer-to-peer architecture and protocol for a massively multiplayer online game, IEEE Global Telecommunications Conference Workshops, pp.519-528, 2004.

P. Bharambe-ashwin, S. Jeffrey, and . Srinivasan, Colyseus: A distributed architecture for online multiplayer games, Proceedings of the 3rd Conference on Networked Systems Design & Implementation, vol.3, pp.155-168, 2006.

R. Shea, J. Liu, E. C. Ngai, and Y. Cui, Cloud gaming: architecture and performance, IEEE Network, vol.27, issue.4, pp.16-21, 2013.

M. Jarschel, D. Schlosser, S. Scheuring, and T. Hoãfeld, An evaluation of qoe in cloud gaming based on subjective tests, 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, pp.330-335, 2011.

R. Suselbeck, G. Schiele, and C. Becker, Peer-to-peer support for low-latency massively multiplayer online games in the cloud, 8th Annual Workshop on Network and Systems Support for Games (NetGames), pp.1-2, 2009.

M. Jarschel, D. Schlosser, S. Scheuring, and T. Hoßfeld, Gaming in the clouds: Qoe and the usersâ perspective, Mathematical and Computer Modelling, vol.57, issue.11, pp.2883-2894, 2013.

J. Jared and Z. Daniel, A hybrid architecture for massively multiplayer online games, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '08, pp.60-65, 2008.

L. Chan, J. Yong, J. Bai, B. Leong, and R. Tan, Hydra: A massively-multiplayer peer-to-peer architecture for the game developer, Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '07, pp.37-42, 2007.

M. Castro, P. Druschel, A. Kermarrec, and A. Rowstron, Scribe : A large-scale and decentralized application-level multicast infrastructure, IEEE journal on selected areas in communications, vol.20, 2002.

K. Vik, P. Halvorsen, and C. Griwodz, Evaluating steiner-tree heuristics and diameter variations for application layer multicast, Computer Networks, vol.52, issue.15, pp.2872-2893, 2008.

J. Kim, J. Choi, D. Chang, T. Kwon, Y. Choi et al., Traffic characteristics of a massively multi-player online role playing game, Proceedings of 4th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '05, pp.1-8, 2005.

T. Lang, P. Branch, and G. Armitag, A Synthetic Traffic Model for Quake3, ACEâ04, 2004.

P. Kuan-ta-chen, C. Huang, and . Lei, Effect of network quality on player departure behavior in online games. Parallel and Distributed Systems, IEEE Transactions, pp.593-606, 2009.

F. Wu-chang-feng, . Chang, J. Wu-chi-feng, and . Walpole, A traffic characterization of popular on-line games, IEEE/ACM Transactions on Networking, vol.13, issue.3, pp.488-500, 2005.

P. Chen and M. E. Zarki, Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (qoe). Network and Systems Support for Games (NetGames), 2011.

W. Palant, C. Griwodz, and P. Halvorsen, Consistency requirements in multiplayer online games, NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, pp.1-6, 2006.

L. Leslie, Time, clocks, and the ordering of events in a distributed system, Commun. ACM, vol.21, issue.7, pp.558-565, 1978.

B. Tom, C. Rory, L. Corey, P. John, A. Emmanuel et al., The effects of loss and latency on user performance in unreal tournament, Proceedings of 3rd ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '04, pp.144-151, 2003.

L. Frederick, W. B. , L. Lewis, W. F. Lau-rynson, and W. , Supporting continuous consistency in multiplayer online games, Proceedings of the 12th Annual ACM International Conference on Multimedia, MUL-TIMEDIA '04, pp.388-391, 2004.

S. Chengzheng, J. Xiaohua, Z. Yanchun, Y. Yun, and C. David, Achieving convergence, causality preservation, and intention preservation in real-time cooperative editing systems, ACM Trans. Comput.-Hum. Interact, vol.5, issue.1, pp.63-108, 1998.

S. Jose and S. Mirko, Qoe and latency issues in networked games, Handbook of Digital Games and Entertainment Technologies, pp.1-36, 2016.

Q. Peter, M. Patrick, L. Wim, D. Vleeschauwer-danny, and D. Natalie, Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game, Proceedings of 3rd ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '04, pp.152-156, 2004.

Y. C. Chang, K. T. Chen, C. C. Wu, C. J. Ho, and C. L. Lei, Online game qoe evaluation using paired comparisons, 2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability (CQR 2010), pp.1-6, 2010.

H. Schulzrinne, S. L. Casner, R. Frederick, and V. Jacobson, RTP: A Transport Protocol for Real-Time Applications. RFC, vol.3550, 2003.

A. Morton, G. Ramachandran, and S. Shalunov, Len Ciavattone, and Jerry Perser, Packet Reordering Metrics. RFC, vol.4737, 2006.

, Transmission Control Protocol. RFC, vol.793, 1981.

, User Datagram Protocol. RFC, vol.768, 1980.

G. Carsten and H. Pål, The fun of using tcp for an mmorpg, Proceedings of the 2006 International Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV '06, vol.1, pp.1-1, 2006.

C. Wu-chen-chi, C. Kuan-ta, H. Chih-ming, L. Polly, and . Chin-laung, On the challenge and design of transport protocols for mmorpgs, Multimedia Tools Appl, vol.45, issue.1-3, pp.7-32, 2009.

D. Burgos-amador, J. Martinez-cruz, and S. Recio-perez, Reducing the impact of massive multiplayer online games on the internet using sctp, 10th International Conference on Information Technology: New Generations, pp.8-13, 2013.

A. Petlund, P. Beskow, J. Pedersen, E. Søgård-paaby, C. Griwodz et al., Improving sctp retransmission delays for time-dependent thin streams, Multimedia Tools and Applications, vol.45, issue.1, pp.33-60, 2009.

P. Kuan-ta-chen, C. Huang, C. Huang, and . Lei, Game Traffic Analysis: An MMORPG Perspective. NOSSDAVâ05, 2005.

W. C. Feng, W. C. Feng, F. Chang, and J. Walpole, A traffic characterization of popular on-line games, IEEE/ACM Transactions on Networking, 2005.

V. Ramakrishna, M. Robinson, K. Eustice, and P. Reiher, An active self-optimizing multiplayer gaming architecture,â autonomic 113 computing workshop, proceedings of the Fifth Annual International Workshop on Active Middleware Services, pp.32-41, 2003.

H. Dommel and J. J. Garcia-luna-aceves, Ordered end-to-end multicast for distributed multimedia systems, Proceedings of the 33rd

, Annual Hawaii International Conference on System Sciences, 2000.

X. Jia, A total ordering multicast protocol using propagation trees, IEEE Trans. Parallel Distrib. Syst, vol.6, issue.6, pp.617-627, 1995.

H. Garcia-molina and A. Spauster, Message ordering in a multicast environment, The 9th International Conference on Distributed Computing Systems, pp.354-361, 1989.

B. Bogdanski, Optimized routing for fat-tree topologies, 2014.

M. Hirki, Applying compression to a game's network protocol. CoRR, abs, 1206.

W. Jinzhong, On packet aggregation mechanism for improving massive multiplayer online game performance in p2p network, 2011 3rd International Conference on Computer Research and Development, pp.337-339, 2011.

J. Saldana, D. Wing, J. Fernandez-navajas, J. Ruiz-mas, M. A. Perumal et al., Widening the scope of a standard: Real time flows tunneling, compressing and multiplexing, IEEE International Conference on Communications (ICC), pp.6906-6910, 2012.

J. Saldana, J. Murillo, J. Fernandez-navajas, J. Ruizmas, J. I. Aznar et al., Bandwidth Efficiency Improvement of Online Games by the use of Tunneling, Compressing and Multiplexing Techniques, Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS, pp.227-234, 2011.

J. Saldana, J. Fernandez-navajas, J. Ruiz-mas, and L. Casadesus, Online games traffic multiplexing: Analysis and effect in access networks, KSII Transactions on Internet and Information Systems, pp.2920-2939, 2012.

J. Saldana, The effect of multiplexing delay on mmorpg tcp traffic flows, 2014 IEEE 11th Consumer Communications and Networking Conference (CCNC), pp.245-250, 2014.

J. Saldana, J. Fernandez-navajas, J. Ruiz-mas, J. I. Aznar, E. Viruete et al., First person shooters: can a smarter network save bandwidth without annoying the players?, IEEE Communications Magazine, vol.49, issue.11, pp.190-198, 2011.

J. R. Stanton, A users guide to spread version 0, vol.11, 2002.

B. Rajagopalan and P. K. Mckinley, A token-based protocol for reliable, ordered multicast communication, Proceedings of the Eighth Symposium on Reliable Distributed Systems, pp.84-93, 1989.

P. Kenneth, T. A. Birman, and . Joseph, Reliable communication in the presence of failures, ACM Trans. Comput. Syst, issue.1, pp.47-76, 1987.

D. A. Agarwal, L. E. Moser, P. M. Melliar-smith, and R. K. , Budhia. A reliable ordered delivery protocol for interconnected local area networks, Proceedings of International Conference on Network Protocols, pp.365-374, 1995.

P. M. Melliar-smith, L. E. Moser, and V. Agrawala, Broadcast protocols for distributed systems, IEEE Transactions on Parallel and Distributed Systems, vol.1, issue.1, pp.17-25, 1990.

D. A. Agarwal, L. E. Moser, P. M. Melliar-smith, and R. K. Budhia, The totem multiple-ring ordering and topology maintenance protocol, ACM Trans. Comput. Syst, vol.16, issue.2, pp.93-132, 1998.

A. Babay and Y. Amir, Fast total ordering for modern data centers, 2016 IEEE 36th International Conference on Distributed Computing Systems (ICDCS), pp.669-679, 2016.

R. Ahlswede, N. Cai, and S. ,

R. Li and R. W. Yeung, Network information flow, IEEE Transactions on Information Theory, vol.46, issue.4, pp.1204-1216, 2000.

C. Fragouli and E. Soljanin, Network Coding Fundamentals. Foundations and trends in networking, 2007.

C. Fiandrino, D. Kliazovich, P. Bouvry, and A. Zomaya, Network coding-based content distribution in cellular access networks, 2016 IEEE International Conference on Communications (ICC), pp.1-6, 2016.

C. Zhan and K. Gao, Video delivery in heterogeneous wireless networks with network coding, IEEE Wireless Communications Letters, vol.5, issue.5, pp.472-475, 2016.

Z. Narmawala and S. Srivastava, Survey of applications of network coding in wired and wireless networks, National Conference on Communications, pp.153-157, 2008.

J. Huang, H. Gharavi, H. Yan, and C. Xing, Network coding in relaybased device-to-device communications, IEEE Network, vol.31, issue.4, pp.102-107, 2017.

F. Vieira and D. E. Lucani, Chapter 9 -network coding and its applications to satellite systems, Cooperative and Cognitive Satellite Systems, pp.275-302, 2015.

C. Fragouli, J. Widmer, and J. ,

L. Boudec, A network coding approach to energy efficient broadcasting: From theory to practice, Proceedings IEEE INFOCOM 2006. 25TH IEEE International Conference on Computer Communications, pp.1-11, 2006.

S. Kokalj-filipovic, P. Spasojevic, and E. Soljanin, Doped fountain coding for minimum delay data collection in circular networks, IEEE Journal on Selected Areas in Communications, vol.27, issue.5, pp.673-684, 2009.

M. Ahn and Y. Kim, Network coding-based multicast scheduling for throughput enhancement in wireless ad hoc network, The International Conference on Information Networking 2011 (ICOIN2011), pp.188-193, 2011.

T. Matsuda, T. Noguchi, and T. Takine, Survey of network coding and its applications, IEICE Transactions on Communications, E94.B, issue.3, pp.698-717, 2011.

H. Seferoglu and A. Markopoulou, Delay-optimized network coding for video streaming over wireless networks, 2010 IEEE International Conference on Communications, pp.1-5, 2010.

M. Esmaeilzadeh, P. Sadeghi, and N. Aboutorab, Random linear network coding for wireless layered video broadcast: General design methods for adaptive feedback-free transmission, IEEE Transactions on Communications, vol.65, issue.2, pp.790-805, 2017.

F. Jamil, A. Javaid, T. Umer, and M. Husain-rehmani, A comprehensive survey of network coding in vehicular adhoc networks, 2016.

M. W. Anderson, Design and simulation of efficient network coding for minimizing the decoding delay in cellular networks, In School of Engineering and Information Technology, 2018.

A. Le, A. S. Tehrani, A. G. Dimakis, and A. Markopoulou, Instantly decodable network codes for real-time applications, 2013 International Symposium on Network Coding (NetCod), pp.1-6, 2013.

S. Katti, H. Rahul, W. Hu, D. Katabi, M. Medard et al., Xors in the air: Practical wireless network coding, IEEE/ACM Transactions on Networking, vol.16, issue.3, pp.497-510, 2008.

P. A. Chou and Y. Wu, Network coding for the internet and wireless networks, IEEE Signal Processing Magazine, vol.24, issue.5, pp.77-85, 2007.

H. Lim and C. Kim, Flooding in wireless ad hoc networks, Computer Communications, vol.24, issue.3, pp.353-363, 2001.

W. Lou and J. Wu, On reducing broadcast redundancy in ad hoc wireless networks, IEEE Transactions on Mobile Computing, vol.99, issue.2, pp.111-122, 2002.

L. Li, R. Ramjee, M. Buddhikot, and S. Miller, Network coding-based broadcast in mobile ad-hoc networks, IEEE INFOCOM 2007 -26th IEEE International Conference on Computer Communications, pp.1739-1747, 2007.

Y. Li, Y. Wu, B. Cao, L. Qiao, W. Zhang et al., Retransmission mechanism with probabilistic network coding in wireless networks, 2014 IEEE Global Communications Conference, pp.4502-4507, 2014.

B. Cao, L. Qiao, and Y. Li, Stackelberg game theoretic approach for probabilistic network coding in retransmission mechanism, 2014 IEEE 8th International Symposium on Embedded Multicore/Manycore SoCs, pp.15-20, 2014.

Y. Sasson, D. Cavin, and A. Schiper, Probabilistic broadcast for flooding in wireless mobile ad hoc networks, 2003 IEEE Wireless Communications and Networking, vol.2, pp.1124-1130, 2003.

Z. J. Haas, J. Y. Halpern, and L. Li, Gossip-based ad hoc routing, IEEE/ACM Transactions on Networking, vol.14, issue.3, pp.479-491, 2006.

J. Widmer, C. Fragouli, and J. Boudec, Lowcomplexity energy-efficient broadcasting in wireless ad-hoc networks using network coding, First Workshop on Network Coding, Theory, and Applications, 2005.

S. R. Li, Q. T. Sun, and Z. Shao, Linear network coding: Theory and algorithms, Proceedings of the IEEE, vol.99, issue.3, pp.372-387, 2011.

T. Ho and D. Lun, Network Coding: An Introduction, 2008.

E. Erez and M. Feder, Convolutional network codes for cyclic networks, 2005.

S. R. Li and R. W. Yeung, On convolutional network coding, IEEE International Symposium on Information Theory, pp.1743-1747, 2006.

J. Huang, L. Wang, T. Zhang, and H. Li, Constructing network coding in cyclic networks with the best linear independence, Fourth International Conference on Computer Sciences and Convergence Information Technology, pp.818-823, 2009.

E. Erez and M. Feder, Efficient network code design for cyclic networks, IEEE Transactions on Information Theory, vol.56, issue.8, pp.3862-3878, 2010.

A. Alasaad, H. Nicanfar, S. Gopalakrishnan, C. M. Victor, and . Leung, A ring-based multicast routing topology with qos support in wireless mesh networks, Wireless Networks (10220038), vol.19, pp.1627-1651, 2013.

C. Fragouli and E. Soljanin, Network coding applications. Foundations and Trends in Networking, vol.2, pp.135-269, 2008.

J. Xu and B. W. Wah, Consistent Synchronization of Action Order with Least Noticeable Delays in Fast-Paced Multiplayer Online Games, ACM Trans. on Multimedia Computing, vol.13, issue.1, pp.1-44, 2016.

J. Wang and W. Yurcik, A Multi-Ring Framework for Survivable Group Communications. Defense Technical Information Center, 2004.

J. Wang, W. Yurcik, Y. Yang, and J. Hester, Multiring techniques for scalable battlespace group communications, IEEE Communications Magazine, vol.43, issue.11, 2005.

M. Baldi and Y. Ofek, A comparison of ring and tree embedding for real-time group multicast, IEEE/ACM Transactions on Networking, vol.11, issue.3, pp.451-464, 2003.

W. Zhang, L. Li, G. Han, and L. Zhang, E2hrc: An energy-efficient heterogeneous ring clustering routing protocol for wireless sensor networks, IEEE Access, 2017.

T. Karimireddy and S. Zhang, Guaranteed timely delivery of control packets for reliable industrial wireless networks in industry 4.0 era, 2017 Ninth International Conference on Ubiquitous and Future Networks (ICUFN), 2017.

M. Dammak, Y. Boujelben, N. Sellami, and I. Andriyanova, Performance impact of packet multiplexing on massive multiplayer online games, Proceedings of the SCSC, 2016.

A. Yahyavi and B. Kemme, Peer-to-peer architectures for massively multiplayer online games: A survey, ACM Comput. Surv, vol.46, issue.1, p.51, 2013.

F. Cong-duc-nguyen, P. Safaei, and . Boustead, Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games, Comput. Commun, vol.29, issue.9, pp.1260-1270, 2006.

M. Dammak, I. Andriyanova, Y. Boujelben, and N. Sellami, Routing and network coding over a cyclic network for online video gaming, IEEE Communications Letters, vol.22, issue.6, pp.1188-1191, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01757881

Y. Boujelben, A. Girard, and J. Gregoire, A sequential algorithm for constructing delay-constrained multirings for multipoint-to-multipoint communications, Telecommunication Systems, pp.43-59, 2006.

H. Gossain, C. D. Cordeiro, and D. P. , Multicast: wired to wireless, IEEE Communications Magazine, vol.40, issue.6, pp.116-123, 2002.

M. Dammak, Y. Boujelben, and N. Sellami, Cycle-based routing protocol for device-to-device group communications, 14th International Wireless Communications Mobile Computing Conference (IWCMC), pp.1053-1058, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01762785

A. Asadi, Q. Wang, and V. Mancuso, A survey on device-to-device communication in cellular networks, IEEE Communications Surveys Tutorials, vol.16, issue.4, 2014.

H. Mao, W. Feng, and N. Ge, Performance of social-position relationships based cooperation among mobile terminals, IEEE Trans. Vehicular Technology, vol.65, issue.5, 2016.

B. David, D. Johnson, and . Maltz, Dynamic source routing in ad hoc wireless networks, vol.353, 1999.

B. Kaufman and B. Aazhang, Cellular networks with an overlaid device to device network, 42nd Asilomar Conference on Signals, Systems and Computers, pp.1537-1541, 2008.

G. Fodor, E. Dahlman, G. Mildh, S. Parkvall, N. Reider et al., Miklà 3 s, andZ. T urÃ!'nyi.Designaspectsof networkassisteddevice? to?devicecommunications, IEEECommunicationsM agazine, vol.50, issue.3

R. Liu, G. Yu, F. Qu, and Z. Zhang, Device-to-device communications in unlicensed spectrum: Mode selection and resource allocation, IEEE Access, vol.4, 2016.

W. Alliance, Wi-fi peer-to-peer (p2p) specification. Wi-Fi Alliance Specification, vol.1, 2010.

J. Zhenghua, W. Hong, and Y. Zhijia, Low Complexity Synchronization Algorithms for HART C8PSK, Proceedings of the 2011 International Conference on Informatics, Cybernetics, and Computer Engineering (ICCE2011), pp.661-669, 2011.

W. Sun, F. Brännström, and E. G. Ström, Network synchronization for mobile device-to-device systems, IEEE Transactions on Communications, vol.65, issue.3, pp.1193-1206, 2017.

S. Yang and R. W. Yeung, Coding for a network coded fountain, 2011 IEEE International Symposium on Information Theory Proceedings, pp.2647-2651, 2011.

Y. Keshtkarjahromi, H. Seferoglu, R. Ansari, and A. Khokhar, Deviceto-device networking meets cellular via network coding, IEEE/ACM Transactions on Networking, vol.26, issue.1, pp.370-383, 2018.

N. Voskoboynik, H. H. Permuter, and A. Cohen, Network coding schemes for data exchange networks with arbitrary transmission delays, IEEE/ACM Transactions on Networking, vol.25, issue.3, pp.1293-1309, 2017.

O. Ben-rhaiem and L. Chaari, Information transmission based on network coding over wireless networks: A survey, Telecommun. Syst, vol.65, issue.4, pp.551-565, 2017.

M. Halloush and H. Radha, Network coding with multi-generation mixing: Analysis and applications for video communication, 2008 IEEE International Conference on Communications, pp.198-202, 2008.

D. S. Lun, M. Medard, R. Koetter, and M. Effros, On coding for reliable communication over packet networks, Physical Communication, vol.1, issue.1, pp.3-20, 2008.

S. Rayanchu, S. Sen, J. Wu, S. Banerjee, and S. Sengupta, Loss-aware network coding for unicast wireless sessions: Design, implementation, and performance evaluation, Proceedings of the 2008 ACM SIGMETRICS International Conference on Measurement and Modeling of Computer Systems, SIGMETRICS '08, pp.85-96, 2008.

S. Abdul-nabi, A. Khalil, P. Mary, and J. Hélard, Efficient network coding solutions for limiting the effect of packet loss, EURASIP Journal on Wireless Communications and Networking, vol.2017, issue.1, p.35, 2017.
URL : https://hal.archives-ouvertes.fr/hal-01492978

X. Zhang and B. Li, Optimized multipath network coding in lossy wireless networks, IEEE Journal on Selected Areas in Communications, vol.27, issue.5, pp.622-634, 2009.

M. Chitre and W. Soh, Network coding to combat packet loss in underwater networks, WUWNet, 2010.

R. Prior and A. Rodrigues, Systematic network coding for packet loss concealment in broadcast distribution, The International Conference on Information Networking 2011 (ICOIN2011), pp.245-250, 2011.

S. Chachulski, M. Jennings, S. Katti, and D. Katabi, Trading structure for randomness in wireless opportunistic routing, SIGCOMM Comput. Commun. Rev, vol.37, issue.4, pp.169-180, 2007.

L. Lima, S. Gheorghiu, J. Barros, M. Medard, and A. L. Toledo, Secure network coding for multi-resolution wireless video streaming, IEEE Journal on Selected Areas in Communications, vol.28, issue.3, pp.377-388, 2010.

Y. Benfattoum, S. Martin, and K. Agha, Qos for real-time reliable multicasting in wireless multi-hop networks using a generation-based network coding, Comput. Netw, vol.57, issue.6, pp.1488-1502, 2013.
URL : https://hal.archives-ouvertes.fr/hal-00952920

H. Wang, S. Xiao, and C. Kuo, Random linear network coding with ladder-shaped global coding matrix for robust video transmission, J. Vis. Comun. Image Represent, vol.22, issue.3, pp.203-212, 2011.

C. Chen, T. Huang, K. Chen, and P. Huang, Quantifying the effect of content-based transport strategies for online role playing games, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '08, pp.98-99, 2008.

E. Zihan, K. W. Choi, and D. I. Kim, Distributed random access scheme for collision avoidance in cellular device-to-device communication, IEEE Transactions on Wireless Communications, vol.14, issue.7, pp.3571-3585, 2015.

A. Habibi-lashkari, M. Danesh, and B. Samadi, A survey on wireless security protocols (wep, wpa and wpa2/802.11i), IEEE International Conference on Computer Science and Information Technology, 2009.