, Les avatars (cf. Fig. 5.8 et Fig. 5.9) ont été générés de manière procédurale (modéli-sation, skinning, etc

, Il y avait 4 avatars utilisables dans l'EV (2 hommes et 2 femmes, cf. Fig. 5.8) : 2 de poids normal (d'IMC ? 23.5 pour les hommes et ? 19.5 pour les femmes) et 2 obèses (d'IMC ? 53 pour les hommes et ? 50 pour les femmes). Les avatars ont été générés dans ManuelBastioniLAB avec les paramètres suivants : Originaire d'

, De plus, la taille des avatars était égale à la moyenne Japonaise (172cm pour les hommes et 158cm 6, en eet ? 70% de nos participants étaient Japonais 10 et étudiants de 21-25 ans

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, Annexe : Publications Au cours de cette thèse, les travaux suivants ont étés publiés

A. Verhulst, J. Normand, C. Lombart, and G. Moreau, A Study on the Use of an Immersive Virtual Reality Store to investigate Consumer Perceptions and Purchase Behavior toward Non-standard Fruits and Vegetables, Proceedings of the IEEE Virtual Reality 2017 Conference, 2017.
URL : https://hal.archives-ouvertes.fr/hal-01619314

A. Verhulst, J. Normand, and G. Moreau, Generation of variability in shape, aspect and time of 3D Fruits and Vegetables, VSMM 2017 -23rd IEEE International Conference on Virtual Systems and Multimedia, pp.1-8, 2017.
URL : https://hal.archives-ouvertes.fr/hal-01625956

A. Transon, A. Verhulst, J. Normand, G. Moreau, and M. Sugimoto, Evaluation of Facial Expressions as an Interaction Mechanism and their Impact on Aect, Workload and Usability in an AR game, VSMM 2017 -23rd IEEE International Conference on Virtual Systems and Multimedia, pp.1-8, 2017.

A. Verhulst, J. Normand, and G. Moreau, Visually-Realistic Appearance Changes of Fruits and Vegetables using Particle Systems, Proceedings of Computer Graphics International (CGI 2015), 2015.

L. Travaux-suivants-sont-ceux-en-cours-de-soumission, :. A. Verhulst, J. Normand, C. Lombart, G. Moreau et al., Inuence of being embodied an obese virtual body on shopping behavior and product perception in VR, Frontiers in Robotics and AI

A. Verhulst, J. Normand, C. Lombart, G. Moreau, and B. Labbé-pinlon, Would you buy non-standard fruits and vegetables in an immersive virtual reality grocery store ?, Journal of Retailing and Consumer Services

C. Lombart, B. Labbé-pinlon, A. Verhulst, J. Normand, and G. Moreau, , p.152

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