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Implicit muscle models for interactive character skinning

Abstract : Surface deformation, or skinning is a crucial step in 3D character animation. Its role is to deform the surface representation of a character to be rendered in the succession of poses specified by an animator. The quality and plausiblity of the displayed results directly depends on the properties of the skinning method. However, speed and simplicity are also important criteria to enable their use in interactive editing sessions. Current skinning methods can be divided in three categories. Geometric methods are fast and simple to use, but their results lack plausibility. Example-based approaches produce realistic results, yet they require a large database of examples while remaining tedious to edit. Finally, physical simulations can model the most complex dynamical phenomena, but at a very high computational cost, making their interactive use impractical. The work presented in this thesis are based on, Implicit Skinning, is a corrective geometric approach using implicit surfaces to solve many issues of standard geometric skinning methods, while remaining fast enough for interactive use. The main contribution of this work is an animation model that adds anatomical plausibility to a character by representing muscle deformations and their interactions with other anatomical features, while benefiting from the advantages of Implicit Skinning. Muscles are represented by an extrusion surface along a central axis. These axes are driven by a simplified physics simulation method, introducing dynamic effects, such as jiggling. The muscle model guarantees volume conservation, a property of real-life muscles. This model adds plausibility and dynamics lacking in state-of-the-art geometric methods at a moderate computational cost, which enables its interactive use. In addition, it offers intuitive shape control to animators, enabling them to match the results with their artistic vision.
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Submitted on : Wednesday, March 6, 2019 - 10:26:05 AM
Last modification on : Sunday, August 16, 2020 - 3:31:08 AM
Long-term archiving on: : Friday, June 7, 2019 - 6:50:45 PM


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  • HAL Id : tel-02058749, version 1



Valentin Roussellet. Implicit muscle models for interactive character skinning. Image Processing [eess.IV]. Université Paul Sabatier - Toulouse III, 2018. English. ⟨NNT : 2018TOU30055⟩. ⟨tel-02058749⟩



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