108 6.2 Studying the use of virtual shadows in projection-based systems ,
,
119 6.4.1 Virtual shadows and virtual embodiment ,
1 1.2 Simplified classification of mixed reality systems ,
Examples of mixed reality display ,
Mixed reality industrial use cases ,
Global framework of mixed reality projection-based systems and research axes of the PhD thesis ,
Examples of virtual reality near-eye displays ,
, Video see-though and Optical see-through technologies, p.14
Examples of optical see-though head-mounted displays, p.15 ,
,
,
,
20 2.10 Examples of spatial augmented reality displays ,
Examples of handheld projector displays ,
Examples of head-mounted projector displays ,
Examples of mechanical tracking systems ,
Examples of magnetic tracking systems ,
, Position and orientation integration process in Inertial Measurement Units, p.28
Examples of hybrid tracking devices ,
, Inside-Out and Outside-In tracking spatial arrangements, p.30
, Example of natural features used in optical tracking devices, p.31
, Examples of markers used in optical tracking devices, p.32
Overall rigid body tracking workflow ,
33 2.22 Patterns used for internal camera calibration, Constellation structure and Constellation ,
, Examples of tracking techniques used in surround screen displays environments 35
Industrial fields using Mixed Reality applications ,
Mixed Reality training applications for the industry, p.40 ,
, Example of AR industrial applications for maintenance and task assistance, p.41
Design applications of Mixed Reality in the industry, p.42 ,
Planning applications of Mixed Reality in the industry, p.44 ,
, 3D scene of our VR application dedicated to the construction field, p.49
Our pilot study VR application in use ,
, Workspace covered by the tracking system used in our pilot study, p.50
, , p.53
Influence of the interaction state and the user's past experience with VR on head and hand 3D positions ,
Influence of the interaction state and the user's past experience with VR on 3D head and hand orientations ,
Influence of interaction state and user's past experience with VR on the speed of the head and the hand ,
Illustration of MonSterTrack and CoCaTrack compared to current optical tracking systems, p.61 ,
, Global architecture of our approach for maximizing the tracking workspace 62
Impact of different radial distortions on an image ,
Standard two-view situation ,
Standard two-view optical tracking configuration, p.68 ,
, Different chessboard views used for internal camera calibration, p.69
, Calibration of the relative transformation between two cameras, p.70
Infrared view of the camera before and after the threshold ,
, Cameras configuration with two cameras and one pan-tilt head, p.79
, Frame configuration for controlled camera calibration with 2 camera positions 79
Prototype 1: Holobench with MonSterTrack ,
83 4.15 Workspace gain of MonSterTrack and/or CoCaTrack compared to state-ofthe-art stereo optical tracking, Wall-sized display with MonSterTrack and CoCaTrack, vol.2 ,
Transition between stereo and monocular tracking modes, vol.87 ,
,
Pose comparison with Vicon's optical tracking ,
, Positional jitter comparison with Vicon's optical tracking, p.89
, Our MoSART approach enables Mobile Spatial Augmented Reality on Tangible objects
Main components of the MoSART approach ,
, , p.95
, Frame configuration for the MoSART calibration process, p.98
Tangible interaction tools in use ,
, 103 5.11 Medical visualization on a tangible chest with MoSART, p.105
119 7.1 Virtual embodiment in VR projection-based systems through user's virtual shadow, 3D models used to cast the virtual shadow ,
Fonctionnement général d'un système de projection pour la réalité mixte et les axes de recherche de la thèse ,
Illustration des contributions de la thèse ,
Configuration de deux caméras avec un moteur pan-tilt, p.135 ,
Prototype 2: système de projection en réalité virtuelle avec MonSterTrack et CoCaTrack, A.5 ,
Gain en volume de travail de MonSterTrack et CocCaTrack par rapport à un système stéréo standard ,
Outils d'interaction tangibles de MoSART ,
10 Visualisation médicale sur un buste tangible grâce à MoSART, p.140 ,
11 Les ombres virtuelle des utilisateurs dans les systèmes de projection, p.141 ,
12 Notes di questionnaire d'appréciaiton et contrôle de l'ombre virtuelle, p.142 ,
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