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Theses

Une approche meta-design des learning games pour développer leur usage

Abstract : This thesis in computer science is in the field of Technology Enhanced Learning (TEL) and more specifically in the field of Learning Games (LG), serious games dedicated to learning. It deals with their design, tools and models to facilitate it, and their use. To tackle this problem, we use the meta-design, an approach aiming to strongly involve the end users in the design stage but also in the use stage. To implement this approach with teachers, whom we consider as end users of LG, we propose different iterations of a simple and representable LG model to facilitate the collaborative design of these TELs, but also their reengineering. After a first iteration, the second iteration propose a model named DISC and the associated design method. They were tested in the co-design of a learning game used by teachers of higher education in the context of a MOOC and as an additional activity of a course. To involve teachers in the use stage, we propose to articulate this model with a learners’ traces visualizations tool to detect problematic pattern and, thus, facilitate the reengineering process of LG, the visualizations allowing traces analysis collected during the use stage. To carry out this research work, we chose to work with the THEDRE method which proposes an iterative research cycle supported by the feedback of indicators evaluating the process throughout the method. This continuous improvement, supported by the experiments, allow us to validate our propositions about the meta-design for the learning games.
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Mathieu Vermeulen. Une approche meta-design des learning games pour développer leur usage. Environnements Informatiques pour l'Apprentissage Humain. Sorbonne Université, 2018. Français. ⟨NNT : 2018SORUS093⟩. ⟨tel-01871048v3⟩

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