.. , An Evaluation Method for Augmented Reality Contents 4.1 Introduction, p.76

.. , 77 4.2.1 Attitude Estimation Model, Position Estimation Model, p.78

+. Attitude and .. Position-estimation-model, , p.79

S. , , p.80

.. , 81 4.4.1 Use Case 1: An Application to Identify Mountains and Cities Make 3D Models Appear and Turn Around in an Indoor Environment, Scores from our Benchmarks: Examples on Different Use Cases, p.84

, Use Case 4: Identify and Interact with Objects in a Building using UWB 84

C. , , p.85

O. For, A. Documents, .. Osm-specifications, .. Geo, and A. , 88 5.1.2 JOSM: A Fast Authoring Tool for, p.91

A. Geo and .. Viewer-world, 91 5.2.1 Positioning Features in the OpenGL Scene 92 5.2.2 Orientation: from Sensors to Camera stream: Field Of View and Aspect Ratio, 95 5.2.4 Scheduling and Updating the OpenGL Scene . . . . . . . . . . . . . . 96

.. Ar-browser-framework, 97 5.3.1 Mapbox to handle Indoor Vector Maps, AR Browser Applications, vol.101

P. Conclusions, , p.105

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