Efficient models for representing sub-pixel appearances

Guillaume Loubet 1, 2, 3
2 MAVERICK - Models and Algorithms for Visualization and Rendering
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : We address the problem of rendering extremely complex virtual scenes with large amounts of detail. We focus on high-end off-line rendering algorithms based on path tracing that are intensively used in the special effects and 3D animation industries. The large amounts of detail required for creating believable virtual worlds raise important efficiency problems that paralyze production rendering pipelines and greatly complicate the work of 3D artists. We introduce new algorithms for prefiltering complex 3D assets while preserving their appearance at all scales, in order to reduce loading times, ray intersection costs, shading costs and Monte Carlo noise, without lowering the quality of rendered frames. Our main contributions are a new hybrid LOD approach that combines the benefits of meshes and volumetric representations for prefiltering complex 3D assets, as well as a new approach for prefiltering high-resolution heterogeneous participating media.
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Contributor : Guillaume Loubet <>
Submitted on : Thursday, July 26, 2018 - 2:27:08 PM
Last modification on : Friday, March 8, 2019 - 1:27:15 AM
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  • HAL Id : tel-01849666, version 1


Guillaume Loubet. Efficient models for representing sub-pixel appearances. Computer Science [cs]. UGA - Université Grenoble Alpes, 2018. English. ⟨tel-01849666v1⟩



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