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Compression progressive de maillages surfaciques texturés

Abstract : Since several years, 3D models become more and more detailed. This increases substantially the amount of data needed to describe them. However, in the same time, a rising number of applications are constrained in memory and/or in speed (mobile device visualization, video games, etc.). These difficulties are even more visible within a Web context. This situation can lead to incompatibilities, latency in transmission or rendering, which is generally an issue. The progressive compression of these models is a possible solution. The goal is to compress the information (geometry, connectivity and associated attributes) in order to allow a progressive reconstruction of the mesh. Contrary to a single-rate compression, progressive compression quickly proposes a faithful draft of the 3D model and, then, refines it until the complete mesh is recovered. This allows a better comfort for the user and a real adaptation of the rendered element number in adequacy with the terminal device properties. The existing approaches for progressive compression mainly focus on triangular 2- manifold meshes. Very few methods are able to compress progressively non-manifold surface meshes and, to our knowledge, none can deal with every surface meshes (i.e. nomanifold and polygonal), in a generic way. So as to suppress these limitations, we present a new generic progressive method allowing the compression of polygonal non-manifold surface meshes. Moreover, our approach takes care of the texture attribute, possibly associated to these meshes, by handling properly potential texture seams. For that purpose, we progressively decimate the mesh using a new generic simplification operator. This decimation is driven by a local metric which aims to preserve both the geometry and the texture parametrisation. During the simplification, we progressively encode the necessary information for the reconstruction. In order to improve the compression rate, we propose several entropy reduction mechanisms, as well as geometry based prediction strategies for the connectivity and UV coordinates encoding. Finally, the texture map is progressively compressed then multiplexed with mesh data. This multiplexing is achieved using a perceptual metric to provide the best rate-distortion ratio as possible during the decompression.
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Submitted on : Wednesday, May 2, 2018 - 6:12:25 PM
Last modification on : Wednesday, July 8, 2020 - 12:42:11 PM
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  • HAL Id : tel-01783933, version 1


Florian Caillaud. Compression progressive de maillages surfaciques texturés. Autre [cs.OH]. Université de Lyon, 2017. Français. ⟨NNT : 2017LYSEI004⟩. ⟨tel-01783933⟩



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