S. La-métaphore-m-]-ahmed, Diminution de la fatigue physique lors de l'interaction gestuelle : Approche méthodologique et comparaison virtuel et réel, 2016.

. Aigner, Understanding mid-air hand gestures : A study of human preferences in usage of gesture types for hci, 2012.

K. Amokrane and D. Lourdeaux, Virtual reality contribution to training and risk prevention, pp.726-732, 2009.
URL : https://hal.archives-ouvertes.fr/hal-00462120

B. Anderson, F. Anderson, and W. F. Bischof, Learning and performance with gesture guides, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13, pp.1109-1118, 2013.
DOI : 10.1145/2470654.2466143

. Anderson, YouMove, Proceedings of the 26th annual ACM symposium on User interface software and technology, UIST '13, pp.311-320, 2013.
DOI : 10.1145/2501988.2502045

L. Aylett, R. Aylett, and M. Luck, Applying artificial intelligence to virtual reality : Intelligent virtual environments, Applied Artificial Intelligence, vol.14, issue.1, pp.3-32, 2000.

. Bailador, Real time gesture recognition using continuous time recurrent neural networks, Proceedings of the Second International Conference on Body Area Networks BodyNets, p.15, 2007.
DOI : 10.4108/bodynets.2007.149

. Barot, V3s : A virtual environment for risk-management Gesture based interaction Haptic input, p.24, 2011.

. Biswas, . Basu, K. K. Biswas, and S. K. Basu, Gesture recognition using microsoft kinect R, Automation, Robotics and Applications (ICARA) 5th International Conference on, pp.100-103, 2011.
DOI : 10.1109/icara.2011.6144864

O. Bjorneseth, Hots (highway on the sea), a new approach to lowvisibility navigation, Proceeding of International Conference on Maritime Simulation and Ship Manoeuvrability, p.23, 2003.

. Bloomfield, . Badler, A. Bloomfield, and N. I. Badler, Collision Awareness Using Vibrotactile Arrays, 2007 IEEE Virtual Reality Conference, pp.163-170, 2007.
DOI : 10.1109/VR.2007.352477

URL : https://repository.upenn.edu/cgi/viewcontent.cgi?article=1225&context=hms

. Bobillier-chaumon, Adapter ou uniformiser les interactions personnes-systèmes ? Revue d'Interaction Homme-Machine, 2005.

R. A. Bolt and E. Herranz, Two-handed gesture in multi-modal natural dialog, Proceedings of the 5th annual ACM symposium on User interface software and technology , UIST '92, pp.7-14, 1992.
DOI : 10.1145/142621.142623

D. Boutet, Une morphologie de la gestualité : structuration articulaire. Cahiers de linguistique analogique, pp.81-115, 2008.

P. Bouvier, La présence en réalité virtuelle, une approche centrée utilisateur, 2009.

D. A. Bowman, Interaction techniques for common tasks in immersive virtual environments, 1999.

H. Bowman, D. A. Bowman, and L. F. Hodges, An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments, Proceedings of the 1997 symposium on Interactive 3D graphics , SI3D '97, p.35, 1997.
DOI : 10.1145/253284.253301

. Bowman, The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol.3, issue.2, pp.317-331, 1999.
DOI : 10.1109/38.626965

. Bowman, Questioning naturalism in 3D user interfaces, Communications of the ACM, vol.55, issue.9, pp.78-88, 2012.
DOI : 10.1145/2330667.2330687

. Bowman, Information-rich virtual environments, Proceedings of the ACM symposium on Virtual reality software and technology , VRST '03, pp.81-90, 2003.
DOI : 10.1145/1008653.1008669

R. Bril, B. Bril, and V. Roux, Le geste technique, 2002.
URL : https://hal.archives-ouvertes.fr/halshs-00134368

R. Frenoy, Modélisation de l'activité gestuelle et sélection automatique de feedback pour des environnements interactifs d'apprentissage : application à la calligraphie, 2016.

L. Fricoteaux, Interaction informée par un système décisionnel pour un retour multimodal en environnement virtuel : application à la formation au transport fluvial, 2012.

. Gulliver, A decision-making system based on user observation for an adaptive training in informed virtual environments, Engineering Applications of Artificial Intelligence, vol.33, pp.47-57

. Fuchs, Le traité de la réalité virtuelle : L'Homme et l'environnement virtuel, 2006.

. Galligan, Acquiring skill, Advanced PE for Edexcel, vol.1, pp.102-108, 2000.

. Galy, What is the relationship between mental workload factors and cognitive load types?, International Journal of Psychophysiology, vol.83, issue.3, pp.269-275, 2012.
DOI : 10.1016/j.ijpsycho.2011.09.023

. Grossman, Multi-finger gestural interaction with 3d volumetric displays, Proceedings of the 17th annual ACM symposium on User interface software and technology, pp.61-70, 2004.
DOI : 10.1145/1073204.1073287

URL : http://www.dgp.toronto.edu/~dwigdor/research/siggraph2005_volumetric.pdf

. Han, Space-time representation of people based on 3D skeletal data: A review, Computer Vision and Image Understanding, vol.158, pp.85-105, 2017.
DOI : 10.1016/j.cviu.2017.01.011

. Han, AR-Arm, Proceedings of the 7th Augmented Human International Conference 2016 on, AH '16, p.31, 2016.
DOI : 10.1109/34.888718

S. Hart, S. G. Hart, and L. E. Staveland, Development of nasa-tlx (task load index) : Results of empirical and theoretical research Advances in psychology, pp.139-183, 1988.

H. Hatze, Motion Variability???its Definition, Quantification, and Origin, Journal of Motor Behavior, vol.15, issue.1, pp.5-16, 1986.
DOI : 10.1080/00222895.1983.10735302

. Helmer, Can interactive textiles influence a novice's throwing technique ? Procedia Engineering, pp.2985-2990, 2010.
DOI : 10.1016/j.proeng.2010.04.099

URL : https://doi.org/10.1016/j.proeng.2010.04.099

F. Henderson, S. J. Henderson, and S. K. Feiner, Augmented reality in the psychomotor phase of a procedural task, 2011 10th IEEE International Symposium on Mixed and Augmented Reality, pp.191-200, 2011.
DOI : 10.1109/ISMAR.2011.6092386

. Hijazi, Using convolutional neural networks for image recognition, 2015.

D. Hoai, T. Hoai, M. De-la-torre, and F. , Max-Margin Early Event Detectors, International Journal of Computer Vision, vol.73, issue.2, pp.191-202, 2014.
DOI : 10.1006/cviu.1998.0726

. Hoang, Onebody, Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16, p.25, 2016.
DOI : 10.1162/105474602317473240

. Hong, Gesture modeling and recognition using finite state machines, Automatic face and gesture recognition, 2000. proceedings. fourth ieee international conference on, pp.410-415, 2000.

. Hummel, Interactive sonification of german wheel sports, Proceedings of ISon 2010-Interactive Sonification Workshop : Human Interaction with Auditory Displays, 2010.

. Jauregui, Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting, IEEE Transactions on Visualization and Computer Graphics, vol.20, issue.4, pp.654-661, 2014.
DOI : 10.1109/TVCG.2014.45

URL : https://hal.archives-ouvertes.fr/hal-00990280

. Jeanne, EBAGG: Error-Based Assistance for Gesture Guidance in Virtual Environments, 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), 2017.
DOI : 10.1109/ICALT.2017.32

URL : https://hal.archives-ouvertes.fr/hal-01517869

. Jeanne, A study on improving performance in gesture training through visual guidance based on learners' errors, Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology , VRST '17, 2017.
DOI : 10.1162/105474602317473240

URL : https://hal.archives-ouvertes.fr/hal-01585864

J. Jego, Interaction basée sur des gestes définis par l'utilisateur : Application à la réalité virtuelle, 2013.

. Ke, A Review on Video-Based Human Activity Recognition, Computers, vol.4451, issue.2, pp.88-131, 2013.
DOI : 10.1007/978-3-540-72348-6_3

. Kelso, 2 On the Concept of Coordinative Structures as Dissipative Structures: II. Empirical Lines of Convergence, Advances in Psychology, vol.1, pp.49-70, 1980.
DOI : 10.1016/S0166-4115(08)61937-8

A. Kendon, How gestures can become like words. Cross-cultural perspectives in nonverbal communication, pp.131-141, 1988.

P. Keogh, E. J. Keogh, and M. J. Pazzani, Derivative Dynamic Time Warping, Sdm, pp.5-7, 2001.
DOI : 10.1137/1.9781611972719.1

URL : http://www.siam.org/proceedings/datamining/2001/dm01_01KeoghE.pdf

. Kernodle, Verbal instruction for correcting errors versus such instructions plus videotape replay on learning the overhand throw, Perceptual and Motor Skills, issue.3c, pp.921039-1051, 2001.

. Kluger, . Denisi, A. N. Kluger, and A. Denisi, The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory., Psychological Bulletin, vol.119, issue.2, p.254, 1996.
DOI : 10.1037/0033-2909.119.2.254

S. Kovacs, A. J. Kovacs, and C. H. Shea, The learning of 90?? continuous relative phase with and without Lissajous feedback: External and internally generated bimanual coordination, Acta Psychologica, vol.136, issue.3, pp.311-320, 2011.
DOI : 10.1016/j.actpsy.2010.12.004

. Kugler, 1 On the Concept of Coordinative Structures as Dissipative Structures: I. Theoretical Lines of Convergence, Advances in Psychology, vol.1, pp.3-47, 1980.
DOI : 10.1016/S0166-4115(08)61936-6

G. Kurtenbach, Gestures in human-computer communication . The Art of Human-Computer Interface Design, 1990.

U. Laban, R. Laban, and L. Ullmann, The mastery of movement, 1971.

L. Lara, O. D. Lara, and M. A. Labrador, A Survey on Human Activity Recognition using Wearable Sensors, IEEE Communications Surveys & Tutorials, vol.15, issue.3, pp.1192-1209, 2013.
DOI : 10.1109/SURV.2012.110112.00192

[. Jr, Hands-free multi-scale navigation in virtual environments, Proceedings of the 2001 symposium on Interactive 3D graphics, pp.9-15, 2001.

[. Bellu, Capter et transf??rer le savoir incorpor?? dans un geste professionnel, Social Science Information, vol.2, issue.38, pp.371-413, 2010.
DOI : 10.3917/puf.falzo.2004.01.0213

. Lecun, Handwritten digit recognition with a back-propagation network, Advances in neural information processing systems, pp.396-404, 1990.

C. Lenay, Enaction, externalisme et suppléance perceptive, BIBLIOGRAPHIE Intellectica, vol.43, pp.27-52, 2006.

. Levy, . Mcneill, E. T. Levy, and D. Mcneill, Speech, gesture, and discourse, Discourse processes, pp.277-301, 1992.
DOI : 10.1037/11193-000

Z. Li and R. Jarvis, Real time hand gesture recognition using a range camera, Australasian Conference on Robotics and Automation, pp.21-27, 2009.

. Lieberman, J. Lieberman, and C. Breazeal, TIKL: Development of a Wearable Vibrotactile Feedback Suit for Improved Human Motor Learning, IEEE Transactions on Robotics, vol.23, issue.5, pp.919-926, 2007.
DOI : 10.1109/TRO.2007.907481

. Lindeman, Towards full-body haptic feedback, Proceedings of the ACM symposium on Virtual reality software and technology , VRST '04, pp.146-149, 2004.
DOI : 10.1145/1077534.1077562

. Loke, Labanotation for design of movement-based interaction, Proceedings of the second Australasian conference on Interactive entertainment, pp.113-120, 2005.

. Louison, Operators??? accessibility studies for assembly and maintenance scenarios using virtual reality, Fusion Engineering and Design, vol.124, 2017.
DOI : 10.1016/j.fusengdes.2017.03.017

URL : https://hal.archives-ouvertes.fr/hal-01691171

. Lourdeaux, Humans : suite logicielle pour la scénarisation d'environnements virtuels pour la formation à des situations socio-techniques complexes, Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle, 2017.

A. M. Lund, Measuring usability with the use questionnaire . Usability interface, pp.3-6, 2001.

. Marchal-crespo, The effect of haptic guidance, aging, and initial skill level on motor learning of a steering task, Experimental Brain Research, vol.13, issue.2, pp.209-220, 2010.
DOI : 10.2466/pms.1997.84.3.1107

. Marchal-crespo, The effect of haptic guidance and visual feedback on learning a complex tennis task, Experimental Brain Research, vol.30, issue.4, pp.277-291, 2013.
DOI : 10.1080/00222899809601351

. Marschall, Does frequent augmented feedback really degrade learning ? a meta-analysis, Bewegung und Training, vol.1, pp.75-86, 2007.

J. Mcguinness-scott-mcguinness-scott, Movement study and Benesh movement notation : an introduction to applications in dance, medicine , anthropology, and other studies, 1983.

R. P. Mcmahan, Exploring the effects of higherfidelity display and interaction for virtual reality games, 2011.

D. Mcneill, Hand and Mind, 1992.
DOI : 10.1515/semi.1993.95.1-2.5

L. Mcneill, D. Mcneill, and E. Levy, Conceptual representations in language activity and gesture, 1980.

S. Miyake, Multivariate workload evaluation combining physiological and subjective measures, International Journal of Psychophysiology, vol.40, issue.3, pp.233-238, 2001.
DOI : 10.1016/S0167-8760(00)00191-4

. Moreau, A method to evaluate skill transfer and acquisition of obstetric gestures based on the curvatures analysis of the position and the orientation, Journal of Biomedical Informatics, vol.41, issue.6, pp.41991-1000, 2008.
DOI : 10.1016/j.jbi.2008.03.012

URL : https://hal.archives-ouvertes.fr/hal-00339685

. Moreau, A new learning method for obstetric gestures using the BirthSIM simulator, Proceedings 2007 IEEE International Conference on Robotics and Automation, pp.2279-2284, 2007.
DOI : 10.1109/ROBOT.2007.363659

URL : https://hal.archives-ouvertes.fr/hal-00373782

. Mori, Early Recognition and Prediction of Gestures, 18th International Conference on Pattern Recognition (ICPR'06), pp.560-563, 2006.
DOI : 10.1109/ICPR.2006.467

. Murakami, . Taguchi, K. Murakami, and H. Taguchi, Gesture recognition using recurrent neural networks, Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology, CHI '91, pp.237-242, 1991.
DOI : 10.1145/108844.108900

G. Murthy and R. Jadon, A review of vision based hand gestures recognition, International Journal of Information Technology and Knowledge Management, vol.2, issue.2, pp.405-410, 2009.

. Muscillo, Early recognition of upper limb motor tasks through accelerometers: real-time implementation of a DTW-based algorithm, Computers in biology and medicine, pp.41164-172, 2011.
DOI : 10.1016/j.compbiomed.2011.01.007

R. Myers, C. S. Myers, and L. R. Rabiner, A Comparative Study of Several Dynamic Time-Warping Algorithms for Connected-Word Recognition, Bell System Technical Journal, vol.60, issue.7, pp.601389-1409, 1981.
DOI : 10.1002/j.1538-7305.1981.tb00272.x

. Nesbitt, Designing multi-sensory displays for abstract data, 2003.

K. M. Newell, Constraints on the development of coordination . Motor development in children : Aspects of coordination and control, pp.341-360, 1986.

R. Oppermann, Adaptive user support : ergonomic design of manually and automatically adaptable software, 1994.

R. Oppermann, R. Oppermann, and R. Rashev, Adaptability and adaptivity in learning systems, Knowledge transfer, vol.2, pp.173-179, 1997.

. Ou, Gestural communication over video stream, Proceedings of the 5th international conference on Multimodal interfaces , ICMI '03, pp.242-249, 2003.
DOI : 10.1145/958432.958477

. Poupyrev, The go-go interaction technique, Proceedings of the 9th annual ACM symposium on User interface software and technology , UIST '96, pp.79-80, 1996.
DOI : 10.1145/237091.237102

I. Poupyrev, I. Poupyrev, and T. Ichikawa, Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction Techniques, Journal of Visual Languages & Computing, vol.10, issue.1, pp.19-35, 1999.
DOI : 10.1006/jvlc.1998.0112

. Quek, Multimodal human discourse: gesture and speech, ACM Transactions on Computer-Human Interaction, vol.9, issue.3, pp.171-193, 2002.
DOI : 10.1145/568513.568514

L. R. Rabiner, A tutorial on hidden markov models and selected applications in speech recognition, Proceedings of the IEEE, pp.257-286, 1989.

. Ramey, Integration of a low-cost RGB-D sensor in a social robot for gesture recognition, Proceedings of the 6th international conference on Human-robot interaction, HRI '11, pp.229-230, 2011.
DOI : 10.1145/1957656.1957745

S. S. Rautaray and A. Agrawal, Vision based hand gesture recognition for human computer interaction: a survey, Artificial Intelligence Review, vol.36, issue.3, pp.1-54, 2015.
DOI : 10.1201/9781420064995-c34

J. Rekimoto, Pick-and-drop, Proceedings of the 10th annual ACM symposium on User interface software and technology , UIST '97, pp.31-39, 1997.
DOI : 10.1145/263407.263505

J. Rekimoto, SmartSkin, Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves, CHI '02, pp.113-120, 2002.
DOI : 10.1145/503376.503397

E. Rich, Stereotypes and User Modeling, User models in dialog systems, pp.35-51, 1989.
DOI : 10.1007/978-3-642-83230-7_2

B. Rimé and L. Schiaratura, Gesture and speech, 1991.

. Ronsse, Motor Learning with Augmented Feedback: Modality-Dependent Behavioral and Neural Consequences, Cerebral Cortex, vol.114, issue.Pt 5, pp.1283-1294, 2010.
DOI : 10.1093/brain/114.5.2235

. Rovelo, Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays, Human-Computer Interaction, pp.368-386, 2015.
DOI : 10.1007/978-3-319-22668-2_28

URL : https://hal.archives-ouvertes.fr/hal-01599876

. Sabinas, A One-Shot DTW-Based Method for Early Gesture Recognition, Iberoamerican Congress on Pattern Recognition, pp.439-446, 2013.
DOI : 10.1007/978-3-642-41827-3_55

. Salmoni, Knowledge of results and motor learning: A review and critical reappraisal., Psychological Bulletin, vol.95, issue.3, p.95355, 1984.
DOI : 10.1037/0033-2909.95.3.355

R. A. Schmidt, Frequent Augmented Feedback Can Degrade Learning: Evidence and Interpretations, Tutorials in motor neuroscience, pp.59-75, 1991.
DOI : 10.1007/978-94-011-3626-6_6

L. Schmidt, R. A. Schmidt, and T. Lee, Motor control and learning, 1988.

. Schmidt, Motor control and learning : A behavioral emphasis, Human kinetics, vol.4, 2005.

R. A. Schmidt and C. A. Wrisberg, Motor learning and performance : A situation-based learning approach, 2008.

R. A. Schmidt and G. Wulf, Continuous Concurrent Feedback Degrades Skill Learning: Implications for Training and Simulation, Human Factors: The Journal of the Human Factors and Ergonomics Society, vol.39, issue.4, p.509, 1997.
DOI : 10.1037/0278-7393.19.5.1134

. Schönauer, Multimodal motion guidance, Proceedings of the 14th ACM international conference on Multimodal interaction, ICMI '12, pp.133-140, 2012.
DOI : 10.1145/2388676.2388706

. Schöner, Learning as Change of Coordination Dynamics: Theory and Experiment, Journal of Motor Behavior, vol.123, issue.1, pp.29-48, 1992.
DOI : 10.1007/BF00337040

J. Serre, La danse parmi les autres formes de la motricité, La recherche en danse, vol.3, pp.135-156, 1984.

W. Shea, C. H. Shea, and G. Wulf, Enhancing motor learning through external-focus instructions and feedback, Human Movement Science, vol.18, issue.4, pp.553-571, 1999.
DOI : 10.1016/S0167-9457(99)00031-7

. Shmuelof, How is a motor skill learned? Change and invariance at the levels of task success and trajectory control, Journal of Neurophysiology, vol.12, issue.2, pp.578-594, 2012.
DOI : 10.1038/nrn2672

B. Shneiderman, Direct manipulation : a step beyond programming languages. Sparks of innovation in human-computer interaction, p.17, 1993.
DOI : 10.1109/mc.1983.1654471

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.296.5944

. Sigrist, Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning, Experimental Brain Research, vol.8, issue.7, pp.909-925, 2015.
DOI : 10.1038/nrn2152

. Sigrist, Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review, Psychonomic Bulletin & Review, vol.11, issue.3, pp.21-53, 2013.
DOI : 10.1162/105474602317473240

. Smith, . Stein, M. S. Smith, and M. K. Stein, Selecting and creating mathematical tasks : From research to practice Mathematics teaching in the middle school, pp.344-50, 1998.

. Sodhi, LightGuide, Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI '12, pp.179-188, 2012.
DOI : 10.1145/2207676.2207702

. Suma, FAAST: The Flexible Action and Articulated Skeleton Toolkit, 2011 IEEE Virtual Reality Conference, pp.247-248, 2011.
DOI : 10.1109/VR.2011.5759491

V. Sutton, Sutton Movement Writing & Shorthand, Dance Research Journal, vol.14, issue.1/2, pp.78-85, 1981.
DOI : 10.2307/1477966

V. Sutton, DanceWriting Shorthand for Modern & Jazz Dance, 1982.

J. Sweller, Cognitive Load During Problem Solving: Effects on Learning, Cognitive Science, vol.19, issue.2, pp.257-285, 1988.
DOI : 10.1016/S0022-5371(80)90343-6

URL : https://onlinelibrary.wiley.com/doi/pdf/10.1207/s15516709cog1202_4

J. Sweller, Cognitive load theory, learning difficulty, and instructional design. Learning and instruction, pp.295-312, 1994.
DOI : 10.1016/0959-4752(94)90003-5

. Teitelbaum, Eshkol-Wachman movement notation in diagnosis: The early detection of Asperger's syndrome, Proceedings of the National Academy of Sciences of the United States of America, pp.11909-11914, 2004.
DOI : 10.1176/appi.ajp.111.9.644

I. M. Thouvenin, Interaction et connaissance : construction d'une expérience dans le monde virtuel. Hdr, 2009.

J. Tomás, La transmission des gestes de métier en chirurgie cardiaque Centre de Recherche sur le Travail et le Développement (EA 4132), CNAM, équipe clinique de l'activité. Site de l'Institut de recherche Robert-Sauvé en santé et sécurité du travail (en ligne), 2008.

M. Klinker and G. , Augmented 3d arrows reach their limits in automotive environments, Mixed Reality In Architecture, Design And Construction, pp.185-202, 2009.

. Tönnis, Survey and classification of head-up display presentation principles, Proceedings of the International Ergonomics Association (IEA), 2009.

. Tzetzis, Back issues, Journal of Sports Science and Medicine, vol.7, pp.371-378, 2008.

. Van-den and . Oord, Deep content-based music recommendation, Advances in neural information processing systems, pp.2643-2651, 2013.

. Varela, The embodied mind : Cognitive science and human experience, 1992.
DOI : 10.7551/mitpress/9780262529365.001.0001

. Vatavu, On natural gestures for interacting in virtual environments Advances in electrical and computer engineering, pp.72-79, 2005.

. Velloso, MotionMA, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13, pp.1309-1318, 2013.
DOI : 10.1145/2470654.2466171

. Vignais, Innovative system for real-time ergonomic feedback in industrial manufacturing, Applied Ergonomics, vol.44, issue.4, pp.566-574, 2013.
DOI : 10.1016/j.apergo.2012.11.008

. Wei, A real-time haptic/graphic demonstration of how error augmentation can enhance learning, Proceedings of the 2005 IEEE International Conference on Robotics and Automation, pp.4406-4411, 2005.

. Wen, Projection-based visual guidance for robot-aided RF needle insertion, International Journal of Computer Assisted Radiology and Surgery, vol.49, issue.1, pp.1015-1025, 2013.
DOI : 10.1109/10.972834

. Wen, Hand gesture guided robot-assisted surgery based on a direct augmented reality interface. Computer methods and programs in biomedicine, pp.68-80, 2014.
DOI : 10.1016/j.cmpb.2013.12.018

H. Williams, A. M. Williams, and N. J. Hodges, Practice, instruction and skill acquisition in soccer: Challenging tradition, Journal of Sports Sciences, vol.68, issue.6, pp.637-650, 2005.
DOI : 10.1080/00222899809601335

URL : http://antoniocgomes.com/cms/pdf/08062010152254.pdf

. Witmer, . Singer, B. G. Witmer, and M. J. Singer, Measuring Presence in Virtual Environments: A Presence Questionnaire, Presence: Teleoperators and Virtual Environments, vol.2, issue.3, pp.225-240, 1998.
DOI : 10.1006/ijhc.1996.0060

R. Balakrishnan, Multifinger and whole hand gestural interaction techniques for multi-user tabletop displays, Proceedings of the 16th annual ACM symposium on User interface software and technology, pp.193-202, 2003.

G. Wulf, Attentional focus and motor learning : A review of 10 years of research, E-journal Bewegung und Training, vol.1, issue.2-3, pp.1-11, 2007.

. Wulf, . Shea, G. Wulf, and C. H. Shea, Principles derived from the study of simple skills do not generalize to complex skill learning, Psychonomic Bulletin & Review, vol.28, issue.A, pp.185-211, 2002.
DOI : 10.3758/BF03198422

B. Wulf, Frequent Feedback Enhances Complex Motor Skill Learning, Journal of Motor Behavior, vol.30, issue.2, pp.180-192, 1998.
DOI : 10.1080/00222895.1992.9941621

Y. , K. Yang, U. Kim, and G. J. , Implementation and evaluation of "just follow me" : an immersive, vr-based, motion-training system, Presence : Teleoperators and Virtual Environments, vol.11, issue.3, pp.304-323, 2002.

H. P. Young, Learning by trial and error, Games and Economic Behavior, vol.65, issue.2, pp.626-643, 2009.
DOI : 10.1016/j.geb.2008.02.011