Maquette numérique 3D pour la construction : visualiser les connaissances métier et interagir avec des dispositifs immersifs

Abstract : The construction show a lack of efficiency to compare to other industries. This is explained by the insufficiency to computerize the design of building. In answer, the world of architecture set up a new process called BIM (Building Information Modeling). This process is based on a3D virtual mock up containing every information needed for the construction. During the implementation of this process, difficulties of interaction has been noted by the BIM users.BIM models are hard to observe and manage, explained by the fact that these models contain a large amount of information. Moreover, the collaborative idea of the BIM is not considered in the actual method. BIM process proposes the same scheme for all the construction profile. This thesis proposes an adapted methodology of interaction for the inspection of architectural projects, using artificial intelligence tools or more particularly virtual reality technologies. The purpose is to offer an adapted environment, considering the profile of each BIM user, while keeping the actual design method. Firstly, this document describes the creation of virtual reality rooms dedicated to the construction. Secondly, it deals with the development of algorithms allowing the classification of components from BIM model, an adaptive system of visualization and a process to handle the model. These development are based on the consideration of the profile of the user, the trade of the user.
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Hugo Martin. Maquette numérique 3D pour la construction : visualiser les connaissances métier et interagir avec des dispositifs immersifs. Interface homme-machine [cs.HC]. Université Paris-Saclay, 2016. Français. ⟨NNT : 2016SACLV125⟩. ⟨tel-01707797⟩

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