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Biomechanical analysis of different aspects in virtual reality : application

Abstract : Complex Regional Pain Syndrome (CRPS) is a disease which companies with motor disorder and is generally affecting the upper limbs. Although the positive effect of mirror therapy on CRPS has been proved, the patient’s fixed head oriented towards the mirror and the requirement of ignoring the intact limb still limits this therapy. In this context, firstly the pseudo-haptics is applied in the case of physical therapy for hand affected CRPS patients. Thus, our first work was to understand how the pseudo-haptic feedback affects the user’s motor behavior of hand. For this purpose, stiffness discrimination tasks were performed consisting in discriminating the stiffness of one virtual spring with three different compared real springs. For rehabilitation of CRPS patients, there are two types of therapy: a kinesiological and an occupational one, respectively aiming at recovering the basic and working motor functions of patient‘s affected limb. For the kinesiological therapy we developed a VR application, based on Leap Motion technology and Unity3D software, allowing to manipulate the relationship between the user’s physical hand motion and the rendered avatar virtual motion. The application was validated by a pilot study performed at University Hospital Center in Grenoble with patients, healthy subjects and medical staff (doctors and kinesitherapists). During the experiments the rendered hand motion on the computer screen, is shown identical, amplified or reduced compared to the users’ real hand motion. Users’ feedback shown that they had no uncomfortable feeling with using the developed application. Medical staff expressed a strongly interest in using the application in the kinesiological therapy. Due to the motor abnormal function and chronic pain, we also considered the fatigue in the muscles during rehabilitation. For this purpose, a new method for disassembly task fatigue evaluation based on metabolic energy expenditure and muscle fatigue estimation is proposed. It is validated by a set of experimental loading tests performed in a specially realized test bench and integrated in a VR environment. The analytical model for mechanical energy expenditure is also proposed allowing to evaluate different fatigue levels. On the other hand, the fatigue levels are evaluated by analyzing the recorded EMG signals on the involved muscles in operator’ arm. The analytical results, calculated based on the proposed model and the experimental results, obtained from the EMG signals analysis, were compared and showed a (very) good correlation between them.
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Submitted on : Monday, January 29, 2018 - 3:07:07 PM
Last modification on : Wednesday, October 14, 2020 - 4:16:32 AM
Long-term archiving on: : Friday, May 25, 2018 - 10:16:19 AM


Version validated by the jury (STAR)


  • HAL Id : tel-01695584, version 1


Jingtao Chen. Biomechanical analysis of different aspects in virtual reality : application. Human health and pathology. Université Grenoble Alpes, 2017. English. ⟨NNT : 2017GREAS002⟩. ⟨tel-01695584⟩



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