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Éléments de game design pour le développement d'une attitude réflexive chez le joueur

Abstract : This thesis introduces the results of experiments testing specific game mechanics to help the players to develop reflective decision making. Our approach is, firstly, to bias the players’ judgment. Then, through the bias awareness, we want to help them to have a better understanding about their judgment processes. To do this, we try to place the player in an overconfident state while playing video games. To measure their behavior, the players must use an integrated tool to the game progression: a bet system through which they assess on their confidence in their chances of success. Two games were developed to measure the influence of the biases on the confidence of the player: one focusing on the effect of anchoring and confirmation biases, another one on the hard / easy effect.
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Submitted on : Friday, January 26, 2018 - 6:47:07 PM
Last modification on : Thursday, February 24, 2022 - 11:09:58 AM
Long-term archiving on: : Friday, May 25, 2018 - 10:18:42 AM


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  • HAL Id : tel-01694138, version 1


Thomas Constant. Éléments de game design pour le développement d'une attitude réflexive chez le joueur. Informatique et théorie des jeux [cs.GT]. Conservatoire national des arts et metiers - CNAM, 2017. Français. ⟨NNT : 2017CNAM1139⟩. ⟨tel-01694138⟩



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