. Dans-le-cadre-de-cette-démonstration, nous avons présenté un miroir interactif sans réalité augmentée, pour la phase de recalage, nous avons utilisé un recalage complexe avec peau simplifiée

. Dans-le-cadre-d, une collaboration avec la start-up AnatoScope [54], nous avons présenté le LBA aux « Consumer Electronics Show, La figure D.3 présente quelques photos du stand AnatoScope, 2016.

. Opensim, Lower Limb Model, 2010.

. Ubisoft, Microsoft and Sony demand PC games to be locked at 30fps. http://www.kitguru.net/components/graphic-cards/anton-shilov/ ubisoft-microsoft-and-sony-demand-pc-games-to-be-locked-at-30fps

P. Project, The Virtual Physiological Human, 1993.

. Asus, P. Xtion, and . Live, 2013-*. https://www.asus.com/3D-Sensor

. Biodigital, 2014-*. https

A. S. , J. And, Y. , and S. , Exploration of spatial augmented reality on person, Virtual Reality (VR), pp.59-60, 2013.

A. , B. Curless, B. And-popovi´cpopovi´-popovi´c, and Z. , Articulated Body Deformation from Range Scan Data, Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques Association for Computing Machinery (ACM), pp.612-619, 2002.

A. , C. Wolfgang, K. Eckhart-g, H. Katharina, H. Marcel et al., The Virtual Family?development of surface-based anatomical models of two adults and two children for dosimetric simulations, Physics in Medicine and Biology, pp.23-38, 2010.

A. , D. Srinivasan, P. Koller, D. Thrun, S. Rodgers et al., SCAPE : Shape Completion and Animation of People, ACM Transactions on Graphics (TOG), vol.24, pp.3-408, 2005.

A. O. Alan, . And, and M. J. Black, The naked truth : Estimating body shape under clothing, Computer Vision?ECCV 2008, pp.15-29, 2008.

I. Baran and J. And-popovi´cpopovi´-popovi´c, Automatic Rigging and Animation of 3D Characters, SIGGRAPH, 2007.

A. Bauer, A. Dicko, F. Faure, O. Palombi, and J. And-troccaz, Anatomical mirroring, Proceedings of the 9th International Conference on Motion in Games, MIG '16, 2016.
DOI : 10.1145/2671015.2671021

URL : https://hal.archives-ouvertes.fr/hal-01366704

A. Bauer, F. Paclet, V. Cahouet, A. Dicko, O. Palombi et al., Interactive Visualization of Muscle Activity During Limb Movements : Towards Enhanced Anatomy Learning, Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM), 2014.
URL : https://hal.archives-ouvertes.fr/hal-01057027

A. Bauer, F. Ulliana, A. H. Dicko, B. Gilles, O. Palombi et al., My Corporis Fabrica : Making Anatomy Easy, SIGGRAPH : Special Interest Group on GRAPHics and Interactive Techniques, 2014.
URL : https://hal.archives-ouvertes.fr/hal-00987439

T. Beeler, B. Bickel, G. Noris, P. Beardsley, S. Marschner et al., Coupled 3D reconstruction of sparse facial hair and skin, ACM Transactions on Graphics, vol.31, issue.4, pp.1-11710, 2012.
DOI : 10.1145/2185520.2185613

B. , S. Groff, J. Beétrancourt, M. And-boucheix, and J. , Extracting pertinent and useful spatial information from an animation of a 3D anatomical structure : an eye-tracking pilot study, Biennal Conference of the European Association for Research on Learning and Instruction (Earli), 2015.

B. , S. Groff, J. And-gagnière, and L. , L'animation 3D, un soutien à l'apprentissage d'informations spatiales ?, Conference on Environnements Informatiques pour l'Apprentissage Humain (EIAH), 2015.

B. , S. Molinari, G. And-bétrancourt, and M. , Supporting the processing of 3D objects in different orientations with animation : The case of functional anatomy, Biennal Conference of the European Association for Research on Learning and Instruction (EARLI), 2013.

B. , P. J. And-mckay, and N. D. , A Method for Registration of 3-D Shapes, In Transactions on Pattern Analysis and Machine Intelligence, pp.239-256, 1992.

B. , C. Wimmer, F. Heining, S. M. And-navab, and N. , Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality, International Symposium on Mixed and Augmented Reality (ISMAR), pp.129-138, 2007.

B. , A. Rohan, P. Perrier, P. And-payan, and Y. , Atlas-Based Automatic Generation of Subject-Specific Finite Element Tongue Meshes, In Annals of Biomedical Engineering, pp.16-34, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01231822

T. Blum, V. Kleeberger, C. Bichlmeier, and N. And-navab, mirracle: An augmented reality magic mirror system for anatomy education, 2012 IEEE Virtual Reality (VR), 2012.
DOI : 10.1109/VR.2012.6180909

URL : http://ar.in.tum.de/pub/blum2012vr/blum2012vr.pdf

F. Bogo, J. Romero, M. Loper, . And, M. J. Black et al., FAUST: Dataset and Evaluation for 3D Mesh Registration, 2014 IEEE Conference on Computer Vision and Pattern Recognition, pp.3794-3801, 2014.
DOI : 10.1109/CVPR.2014.491

B. , S. And-pauly, and M. , Dynamic 2D/3D Registration for the Kinect, SIG- GRAPH 2013 Courses, pp.1-14, 2013.

J. Bowen, Human Augmented Anatomy Mirror, p.706285730612400130, 2016.

T. S. Buchanan, D. G. Lloyd, K. Manal, and T. And-besier, Estimation of Muscle Forces and Joint Moments Using a Forward-Inverse Dynamics Model, Medicine and Science in Sports Exercise, 2005.
DOI : 10.1249/01.mss.0000176684.24008.6f

B. , T. And-buzan, and B. , How to mind map, 2002.

C. , B. Ben, O. Oliver, K. Mohammad, R. Sandro-mi-chael et al., The Visible Korean Human Phantom : Realistic Test & Development Environments for Medical Augmented Reality, Proceedings of the International Workshop on Augmented environments for Medical Imaging including Augmented Reality in Computer-aided Surgery (AMI-ARCS), 2008.

C. , S. Delingette, H. And-ayache, and N. , Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation, In Transactions on Visualization and Computer Graphics (TVCG), pp.62-73, 1999.
URL : https://hal.archives-ouvertes.fr/inria-00073173

C. , C. Sandin, D. J. Defanti, T. A. Kenyon, R. V. And-hart et al., The CAVE : Audio Visual Experience Automatic Virtual Environment, Communnications of the ACM (CACM), 1992.

D. Aguiar, E. Stoll, C. Theobalt, C. Ahmed, N. Seidel et al., Performance capture from sparse multi-view video, ACM Transactions on Graphics, vol.27, issue.3, pp.1-9810, 2008.
DOI : 10.1145/1360612.1360697

D. , P. Hawkins, T. Tchou, C. Duiker, H. Sarokin et al., Acquiring the Reflectance Field of a Human Face, Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, pp.145-156, 2000.

D. , A. Tiantian, L. Gilles, B. Kavan, L. Faure et al., Anatomy transfer, ACM Transactions on Graphics (TOG), vol.32, issue.188, pp.1-1888, 2013.

E. , P. Chabert, C. Jones, A. Ma, W. Lamond et al., Relighting Human Locomotion with Flowed Reflectance Fields, Proceedings of the 17th Eurographics Conference on Rendering Techniques The Eurographics Association, pp.183-194, 2006.
DOI : 10.1145/1179849.1179944

URL : http://gl.ict.usc.edu/research/RHL/SIGGRAPHsketch_RHL_0610.pdf

E. , A. Sanchez-caiman, P. And-uribe-quevedo, and A. , Development of a Kinect-based anthropometric measurement application, In Virtual Reality (VR), pp.71-72, 2014.

F. , F. Duriez, C. Delingette, H. Allard, J. Gilles et al., SOFA : A Multi-Model Framework for Interactive Physical Simulation, Soft Tissue Biomechanical Modeling for Computer Assisted Surgery, 2012.
URL : https://hal.archives-ouvertes.fr/hal-00681539

F. , F. Gilles, B. Bousquet, G. And-pai, and D. K. , Sparse Meshless Models of Complex Deformable Solids, ACM Transactions on Graphics (TOG), vol.30, issue.73, pp.1-7310, 2011.
URL : https://hal.archives-ouvertes.fr/inria-00589204

F. , A. Shapiro, A. Ruizhe, W. Bolas, M. Medioni et al., Rapid Avatar Capture and Simulation Using Commodity Depth Sensors, ACM SIG- GRAPH 2014 Talks, 2014.
DOI : 10.1002/cav.1579

URL : http://www.arishapiro.com//SIG2014.pdf

G. , B. Bousquet, G. Faure, F. And-pai, and D. , Frame-based Elastic Models, ACM Transactions on Graphics (TOG), vol.30, issue.15, pp.1-1512, 2011.
URL : https://hal.archives-ouvertes.fr/inria-00589199

G. , B. Faure, F. Bousquet, G. And-pai, and D. K. , Frame-based interactive simulation of complex deformable objects, Deformation Models, pp.145-166, 2013.
URL : https://hal.archives-ouvertes.fr/lirmm-00806088

G. , B. Reveret, L. And-pai, and D. , Creating and animating subject-specific anatomical models, In Computer Graphics Forum, 2010.
URL : https://hal.archives-ouvertes.fr/inria-00516374

G. , A. Hayashibe, M. Bonnet, V. And-fraisse, and P. , Whole Body Center of Mass Estimation with Portable Sensors : Using the Statically Equivalent Serial Chain and a Kinect, Biomedical Sensors and Systems, pp.16955-16971, 2014.
URL : https://hal.archives-ouvertes.fr/lirmm-01063479

G. , A. Hayashibe, M. And-fraisse, and P. , Estimation of the Center of Mass with Kinect and Wii balance board, Intelligent Robots and Systems (IROS), pp.1023-1028, 2012.
URL : https://hal.archives-ouvertes.fr/lirmm-00734629

G. , M. A. Wyatt, C. Kasparek, L. And-xu, and Y. , Does simulator training for medical students change patient opinions and attitudes toward medical student procedures in the emergency department ?, Medical Image Computing and Computer Assisted Intervention (MICCAI) Academic Emergency Medicine, pp.635-639, 2005.

G. , P. Freifeld, O. And, and M. J. Black, A 2D human body model dressed in eigen clothing, Proceedings of the 11th European conference on Computer vision (ECCV'10), pp.285-298, 2010.

G. , M. Ronfard, R. Gleicher, M. And-cani, and M. , Space-time sketching of character animation, ACM Transactions on Graphics (TOG), vol.34, issue.118, pp.1-11810, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01153763

G. , A. Champely, S. Batier, C. Thiriet, P. And-collet et al., Relationship Between Spatial Abilities, Mental Rotation and Functional Anatomy Learning, Advances in Health Sciences Education, 2006.

H. , N. Cotin, S. Dequidt, J. Kerrien, E. And-berger et al., Réalité augmentée pour la chirurgie minimalement invasive du foie utilisant un modèle biomécanique guidé par l'image, Reconnaissance de Formes et Intelligence Artificielle (RFIA), 2014.

H. , T. Baak, A. Bharaj, G. Muller, M. Seidel et al., Personalization and evaluation of a real-time depth-based full body tracker, International Conference on 3D Vision (3DV), pp.279-286, 2013.

H. , S. And, C. , and R. , Applying Kinect on the Development of a customized 3D Mannequin, In International Journal of Mechanical and Mechatronics EngineeringJMME-IJENS), 2015.

H. , C. E. Stapleton, C. B. Hughes, D. E. And, S. et al., Mixed reality in education, entertainment, and training, Computer Graphics and Applications, 2005.

J. B. Antoine, M. And, M. A. , and V. , A survey of medical image registration, Medical Image Analysis, pp.1-36, 1998.
DOI : 10.1016/S1361-8415(98)80001-7

J. , J. Barbic, J. Edwards, E. Doran, C. And et al., How to Build a Human : Practical Physics-based Character Animation, Proceedings of the 2016 Symposium on Digital Production, pp.7-9, 2016.

J. , A. Baran, I. Popovi´cpopovi´-popovi´c, J. And-sorkine, and O. , Bounded Biharmonic Weights for Real-time Deformation, ACM Transactions on Graphics (TOG), vol.30, issue.78, pp.1-788, 2011.

J. , K. , J. , S. And-rüdiger, and W. , ClearView : An Interactive Context Preserving Hotspot Visualization Technique, Transactions on Visualisation and Computer Graphics, pp.941-948, 2006.

J. Seo, P. , M. Suk, C. , S. Bae et al., Visible korean human : Improved serially sectioned images of the entire body, In Transactions on Medical Imaging, 2005.

J. , K. Pettré, J. Christie, M. And-cani, and M. , Crowd Sculpting : A space-time sculpting method for populating virtual environments, The Eurographics Association, pp.351-360, 2014.

J. , P. Meyer, M. Derose, T. Green, B. And-sanocki et al., Harmonic Coordinates for Character Articulation, ACM Transactions on Graphics (TOG), vol.26, p.3, 2007.

K. , C. Barsom, E. Schijven, M. And, C. et al., Augmented reality in medical education ? In Perspectives on medical education, pp.300-311, 2014.

K. , L. Collins, S. And-o-'sullivan, and C. , Automatic Linearization of Nonlinear Skinning, Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games, pp.49-56, 2009.

K. , L. Collins, S. ?ára, J. And-o-'sullivan, and C. , Skinning with Dual Quaternions, Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games Association for Computing Machinery (ACM), pp.39-46, 2007.

K. , L. And-sorkine, and O. , Elasticity-Inspired Deformers for Character Articulation, ACM Transactions on Graphics (TOG), vol.31, issue.196, pp.1-196, 2012.

K. , L. And-?ára, and J. , Spherical Blend Skinning : A Real-time Deformation of Articulated Models, Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games, pp.9-16, 2005.

K. , A. P. Edwards, P. J. , J. , C. R. De-cunha et al., Stereo Augmented Reality in the Surgical Microscope, Studies in Health Technology and informatics, pp.360-368, 2000.

K. , E. Markus, H. , J. M. , K. And et al., Real-time volume graphics, ACM SIGGRAPH 2004 Course, 2004.

K. , J. Banterle, F. Gardner, A. Miandji, E. And-unger et al., Photorealistic Rendering of Mixed Reality Scenes, Compututer Graphics Forum, pp.643-665, 2015.

L. G. , J. Philip, E. And-david, and H. , Surface transparency makes stereo overlays unpredictable : The implications for augmented reality, Medicine Meets Virtual Reality (MMVR), pp.131-136, 2002.

L. , Y. Lee, K. Kwon, S. Jeong, J. O-'sullivan et al., Push-recovery Stability of Biped Locomotion, ACM Transactions on Graphics (TOG), vol.34, issue.180, pp.1-180, 2015.

L. , H. Vouga, E. Gudym, A. Luo, L. Barron et al., 3D Self- Portraits, ACM Transactions on Graphics (TOG), vol.32, issue.187, pp.1-187, 2013.

L. , P. Corner, B. Carson, J. And-paquette, and S. , A three-dimensional shape database from a large-scale anthropometric survey, Proceedings of 19th Triennial Congress of the IEA, pp.9-14, 2015.

L. , L. Yin, K. Wang, B. And-guo, and B. , Simulation and Control of Skeleton-driven Soft Body Characters, ACM Transactions on Graphics (TOG), vol.32, issue.215, pp.1-2158, 2013.

L. , J. E. Stavness, I. And-fels, and S. , ARTISYNTH : A fast interactive biomechanical modeling toolkit combining multibody and finite element simulation, In Soft Tissue Biomechanical Modeling for Computer Assisted Surgery, pp.355-394, 2012.

L. , M. M. And-atkinson, and R. K. , Animated pedagogical agents : Does their degree of embodiment impact learning from static or animated worked examples ?, Applied cognitive psychology, pp.747-764, 2007.

M. , M. Fallavollita, P. Seelbach, I. Von-der-heide, A. M. Euler et al., Personalized augmented reality for anatomy education, Clinical Anatomy, pp.446-453, 2016.

M. , M. Jutzi, P. Bork, F. Seelbach, I. Von-der-heide et al., Interactive Mixed Reality for Muscle Structure and Function Learning, Medical Imaging and Augmented Reality, pp.117-128, 2016.

M. , M. C. And-apolinário, and A. L. , Focus Plus Context Visualization Based on Volume Clipping for Markerless On-patient Medical Data Visualization, Computers and Graphics, pp.196-209, 2015.

M. , M. C. Apolinário, A. L. Souza, A. C. And-giraldi, and G. A. , A Semi-automatic Markerless Augmented Reality Approach for On-Patient Volumetric Medical Data Visualization, Proceedings of the 2014 Fifth International Conference on Intelligent Systems Design and Engineering Applications, pp.63-70, 2014.

X. Maitre, NewScientist : Digital mirror reveals what lies under your skin, 2014.

M. , M. J. And-matsinos, and E. , On using the Microsoft Kinect sensors to determine the lengths of the arm and leg bones of a human subject in motion, Medical Physics, 2015.

M. , S. Sandilya, S. Bhosale, D. Kanchi, S. Pitkar et al., CAVE : An Emerging Immersive Technology -A Review, 16th International Conference on Computer Modelling and Simulation, pp.131-136, 2014.

M. , G. Esra, N. Heidi, M. Eveline, H. Silvia et al., Development of a New Generation of High- Resolution Anatomical Models for Medical Device Evaluation : The Virtual Population 3.0, Physics in Medicine and Biology, pp.5287-5303, 2014.

M. , D. Horaud, R. Knossow, D. Cuzzolin, F. And-boyer et al., Articulated Shape Matching Using Laplacian Eigenfunctions and Unsupervised Point Registration, Conference on Computer Vision and Pattern Recognition (CVPR), 2008.
URL : https://hal.archives-ouvertes.fr/inria-00590251

M. , A. Zhu, Y. Selle, A. Empey, M. Tamstorf et al., Efficient Elasticity for Character Skinning with Contact and Collisions, ACM Transactions on Graphics (TOG), vol.30, issue.37, pp.1-3712, 2011.

M. , M. Fallavollita, P. Blum, T. Eck, U. Sandor et al., Kinect for interactive AR anatomy learning, International Symposium on Mixed and Augmented Reality (ISMAR), pp.277-278, 2013.

M. , B. Martin, H. Wolfgang, W. Ivan, V. et al., Feature emphasis and contextual cutaways for multimodal medical visualization, IEEE VGTC Symposium on Visualization The Eurographics Association, pp.275-282, 2007.

M. , H. Guido, Z. And-robert, and H. , Resculptors : Layered Curve-Based Deformers, ACM Transactions on Graphics, vol.30, pp.1-30, 2014.

M. , M. Jian, H. Dirk, B. Klaus, M. And-roger et al., A practical evaluation of popular volume rendering algorithms, Symposium on Volume Visualization (VVS), pp.81-90, 2000.

M. , P. And-kishino, and F. , A Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information Systems, pp.1321-1329, 1994.

M. , E. Sarah, N. And-kenny, and E. , A joint-constraint model for human joints using signed distance-fields, Springer Science+Business Media B.V, 2012.

M. , A. Kurosaki, K. Yamane, K. And-nakamura, and Y. , Musculoskeletalsee-through mirror : Computational modeling and algorithm for whole-body muscle activity visualization in real time, In Progress in Biophysics and Molecular Biology, pp.310-317, 2010.

N. , N. Blum, T. Wang, L. Okur, A. And-wendler et al., First Deployments of Augmented Reality in Operating Rooms, IEEE Computer Society, pp.48-55, 2012.

N. , C. Jonesa, R. Liua, A. Howarda, D. Lundbergb et al., Foot kinematics during walking measured using bone and surface mounted markers, In Journal of Biomechanics, pp.3412-3423, 2016.

N. , T. Karlson, A. K. And-wigdor, and D. , AnatOnMe : Facilitating Doctor-patient Communication Using a Projection-based Handheld Device, Proceedings of the SIG- CHI Conference on Human Factors in Computing Systems Association for Computing Machinery (ACM), pp.3333-3342, 2011.

N. , M. And-frankel, and V. H. , Basic biomechanics of the musculoskeletal system, 2001.

P. , G. Michael, Z. Dan, C. Levi, V. Kiran et al., Reconstruction of Personalized 3D Face Rigs from Monocular Video, ACM Transactions on Graphics (TOG), vol.35, issue.28, pp.1-2815, 2016.

P. , O. Bousquet, G. Jospin, D. Hassan, S. Revéret et al., My Corporis Fabrica : A Unified Ontological, Geometrical and Mechanical View of Human Anatomy, Proceedings of the 2009 International Conference on Modelling the Physiological Human, pp.209-219, 2009.
URL : https://hal.archives-ouvertes.fr/inria-00438535

P. , O. Ulliana, F. Favier, V. Léon, J. And-rousset et al., My Corporis Fabrica : an ontology-based tool for reasoning and querying on complex anatomical models, Intelligent Computer Graphics Journal of Biomedical Semantics, pp.227-242, 2014.
URL : https://hal.archives-ouvertes.fr/hal-00990332

P. , S. Gordon, C. And-bradtmiller, and B. , Anthropometric Survey (AN- SUR) II pilot study : Methods and Summary Statistics, 2009.

P. , M. Haruo, T. Akira, U. And-fumio, and K. , Augmented Reality : A Class of Displays on the Reality-Virtuality Continuum, Telemanipulator and Telepresence Technologies, pp.282-292, 1994.

P. , A. West, A. M. Bronner, S. And, N. et al., Comparative abilities of Microsoft Kinect and Vicon 3D motion capture for gait analysis, In Journal of medical engineering & technology, pp.274-280, 2014.

P. , S. Benassarou, A. Blanchard, F. Nocent, O. And-bertin et al., Abdominal morphometric data acquisition using depth sensors, 15th International Conference on e-Health Networking, Applications & Services (Healthcom), pp.653-657, 2013.

P. , M. And-paquette, and E. , Rig Retargeting for 3D Animation, Proceedings of Graphics Interface Canadian Information Processing Society, pp.103-110, 2009.

P. , A. And-hoehne, and K. H. , Validation of medical volume visualization : a literature review, In Computer Assisted Radiology and Surgery (CARS), pp.571-576, 2003.

Q. , C. K. Gagalowicz, A. Roussel, R. And-seah, and H. , 3D modeling of humans with skeletons from uncalibrated wide baseline views, Computer Analysis of Images and Patterns, pp.379-389, 2005.

R. , A. H. Van-de-panne, M. And-kry, and P. G. , Anticipatory Balance Control, Proceedings of the Seventh International Conference on Motion in Games, pp.71-76, 2014.

R. S. , L. , A. C. , Z. , C. A. et al., Effect of Visual?Spatial Ability on Medical Students Performance in a Gross Anatomy Course, Anatomical Science Education, 2012.

R. , C. And-mejino, J. , and J. L. Informatics, The Foundational Model of Anatomy, In Journal of Biomedical Informatics, pp.478-500, 2003.

R. , A. L. Pontonnier, C. Levy, J. And-dumont, and G. , Motion Control via Muscle Synergies : Application to Throwing, Proceedings of the 8th ACM SIG- GRAPH Conference on Motion in Games, pp.65-72, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01205162

S. Saito, Z. Zhou, and L. And-kavan, Computational bodybuilding, ACM Transactions on Graphics, vol.34, issue.4, pp.1-4112, 2015.
DOI : 10.1145/2343483.2343501

S. , B. , R. , H. Robert, H. And-gertraud et al., Improving spatial abilities with a 3D immersive environment. A pilot study, Biennal Conference of the European Association for Research on Learning and Instruction (Earli), 2015.

W. Shao and V. And-ng-thow-hing, A general joint component framework for realistic articulation in human characters, Proceedings of the 2003 symposium on Interactive 3D graphics , SI3D '03, pp.11-18, 2003.
DOI : 10.1145/641480.641486

W. Shen, K. Deng, X. Bai, T. Leyvand, B. Guo et al., Exemplar-based human action pose correction and tagging, Computer Vision and Pattern Recognition (CVPR), pp.1784-1791, 2012.

S. , W. Lee, S. Sifakis, E. And-terzopoulos, and D. , Realistic Biomechanical Simulation and Control of Human Swimming, ACM Transactions on Graphics (TOG), vol.34, issue.10, pp.1-1015, 2014.

S. , E. Neverov, I. And-fedkiw, and R. , Automatic Determination of Facial Muscle Activations from Sparse Motion Capture Marker Data, Proceedings of ACM SIGGRAPH 2005 (2005), pp.417-425

S. , A. And-murphy, and D. , JDoc : A Serious Game for Medical Learning, Proceedings of the First International Conference on Advances in Computer-Human Interaction, pp.131-136, 2008.

S. , A. Davatzikos, C. And-paragios, and N. , Deformable Medical Image Registration : A Survey, transacctions on medical imaging, 2013.
URL : https://hal.archives-ouvertes.fr/hal-00858737

S. , A. Chen, D. Tector, C. Brandt, A. Chen et al., Case study : observing a volume rendered fetus within a pregnant patient, pp.364-368, 1994.

S. , B. Sören, G. Armin, K. , A. M. Eduard et al., Illustrative contextpreserving exploration of volume data, In Transactions on Visualization and Computer Graphics, pp.1559-1569, 2006.

S. , S. Quiros-ramirez, M. A. Hill, M. Q. Hahn, C. A. Zuffi et al., Body Talk : Crowdshaping Realistic 3D Avatars with Words, ACM Transactions on Graphics (TOG), vol.35, issue.54, pp.1-5414, 2016.

T. , P. And-rastello, and O. , Le bassin : l'os coxal simplifié, 2013.

R. Vaillant, L. Barthe, G. Guennebaud, M. Cani, D. Rohmer et al., Implicit skinning, ACM Transactions on Graphics, vol.32, issue.4, pp.1-12512, 2013.
DOI : 10.1145/2461912.2461960

URL : https://hal.archives-ouvertes.fr/hal-00819270

V. , D. Baran, I. Matusik, W. And-popovi´cpopovi´-popovi´c, and J. , Articulated mesh animation from multi-view silhouettes, ACM Transactions on Graphics (TOG), vol.27, issue.97, pp.1-97, 2008.

V. , D. Baran, I. Matusik, W. And-popovi´cpopovi´-popovi´c, and J. , Articulated Mesh Animation from Multi-view Silhouettes, Proceedings of ACM SIGGRAPH 2008, 2008.

W. , X. Zhang, P. And-chai, and J. , Accurate realtime full-body motion capture using a single depth camera, ACM Transactions on Graphics (TOG), vol.31, issue.188, pp.1-18812, 2012.

X. , S. Wang, C. Chai, J. And-hodgins, and J. , Realtime Style Transfer for Unlabeled Heterogeneous Human Motion, ACM Transactions on Graphics (TOG), vol.34, issue.119, pp.1-11910, 2015.

Z. , S. Zilske, M. And-hege, and H. , 3D reconstruction of individual anatomy from medical image data : Segmentation and geometry processing, 2007.

Z. , M. Cao, L. Dong, H. Lin, K. Wang et al., Estimation of human body shape and cloth field in front of a kinect, In Neurocomputing, pp.626-631, 2015.

Z. , L. Liu, Z. Leung, H. And-shum, and H. P. , Posture reconstruction using Kinect with a probabilistic model, Proceedings of the 20th Symposium on Virtual Reality Software and Technology Association for Computing Machinery (ACM), pp.117-125, 2014.

Z. , S. Fu, H. Liu, L. Cohen-or, D. et al., Parametric reshaping of human bodies in images, ACM Transactions on Graphics (TOG), vol.29, issue.126, pp.1-12610, 2010.

Z. , L. Hu, X. And-kavan, and L. , Adaptable Anatomical Models for Realistic Bone Motion Reconstruction The Eurographics As- sociation, In Compututer Graphics Forum, 2015.