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. Maïm, Simulation de piétons au sein d'une gare virtuelle Pennsylvania Station de New York (Shao et Terzopoulos, foule de Romains virtuels dans une rue de l'ancienne Pompéi, p.58, 2005.

P. Panzoli, 2010) / simulation des habitants de la ville d'Uruk, p.59, 2012.

S. Vista and ). , une maison / ajout de nouveaux bâtiments / séquence de simulation, p.61, 1999.

. Pescarin, / modification des propriétés d'objets / fouille virtuelle, p.62, 2008.

. Heritage-online and . Presenter, Contrôle de visibilité d'un sousensemble de pièces de statues, changement entre un modèle de casque actuel et sa version restituée, navigation par minimap et focus sur zone d'intérêt avec affichage de description, p.63, 2015.

. Numérisation-des-tombes-han-intégrée-dans-un-aviekenderdine, Advanced Visualisation and Interaction Environment, p.64, 2012.

. Plan-2dacevedo, modèle 3D miniature et à l'échelle, couches d'artefacts au sein d'une restitution du temple jordanien de Petra, p.65, 2001.

. Zabulis, Système Macrographia de visualisation multi-utilisateur d'objets de musée, p.66, 2010.

. Bale, Processus d'annotation avec tablettes d'une reconstitution de l'exposition British Empire de, p.68, 1938.

. Christou, Interface haptique pour la construction d'éléments architecturaux d'un temple grec, p.68, 2006.

. Loscos, utilisation d'un exosquelette muni d'un dispositif haptique dans un musée virtuel (Carrozzino et Bergamasco, Toucher d'une statue via un dispositif haptique à deux points contacts, p.69, 2004.

. Andreadis, de projection des avatars et mise en scène au sein de décors numériques pour une prestation théâtrale, Système de motion capture, p.70, 2010.

. Dunn, Reconstitution de mouvements d'habitants d'une maison du Sud de l'Angleterre à l'âge de fer, p.70, 2012.

. Borel, Capture de mouvements de mains avec capteurs lors d'une séance de taille de bambou suivant plusieurs techniques, p.71, 2016.

P. Diagramme-de, 92 4.6 Positions de l'appareil pour la prise de photos dans le cadre d'une photogrammétrie de tesson de céramique, p.93

O. Flûte-en, modèle 3D issu d'une µ-tomodensitométrie en cours de nettoyage, originale à côté de ses répliques et diagramme représentant la proximité sonore de chaque réplique, p.96

.. Clavicule-issue-d-'un-squelette-humain-datant-du-mésolithique, test de validité de contact des 2 morceaux numérisés par µ-tomodensitométrie, détection puis coupes de traces, angles d'attaque, visualisation de desquamation et impression 3D, p.96

.. Du-château, Rendu de l'itération actuelle de la reconstitution 3D de la porte des Champs du château d'Angers au XIII e siècle et support de présentation aux visiteurs, p.99

. Photos-de-la-citadelle, Alep prises par un archéologue touriste, nuage de points de faible qualité et rendu final texturé du modèle 3D, p.100

3. Rendus and .. De-la-maison-de-maître-montjoly, du moulin à vent, d'une maison d'un esclave et de l'arrière de la chapelle de l'habitation Loyola à Remire, p.106

.. Accès-difficile-carn, intégration de la restitution 3D et exploration immersive du cairn de l'île, p.117

.. Dans-le-temple-du-haut-bécherel, Restitution 3D intégrée dans Immersia et navigation par points d'intérêts, p.119

.. Haut-bécherel, Vérification à l'échelle 1:1 des proportions de la restitution du temple du, p.127