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Techniques de production, d'exploration et d'analyse d'environnements archéologiques virtuels

Abstract : The possibilities of 3D digitisations of an archaeological site's current reality help to understand how it works, but they can also enable hypothesis about the reconstitutions of the site as it should have been in the past. Indeed the needs of archaeologists in the reproductions of those structures or environments are significant because, beyond an obvious advantage in terms of valuation of the heritage, they make it possible to understand better their organisation and the people that lived there. It is from this context that the first objective of this thesis was to operate, process and analyze different levels of 3D archaeological environments production for archaeological research. The second objective has concerned the design and implementation of immersive interaction and simulation methods so that archaeologists could demonstrate certain hypotheses, in particular by working on the perception of relevant visual cues
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Submitted on : Monday, November 13, 2017 - 1:56:10 PM
Last modification on : Friday, January 15, 2021 - 3:33:11 AM
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  • HAL Id : tel-01633811, version 1


Jean-Baptiste Barreau. Techniques de production, d'exploration et d'analyse d'environnements archéologiques virtuels. Synthèse d'image et réalité virtuelle [cs.GR]. INSA de Rennes, 2017. Français. ⟨NNT : 2017ISAR0014⟩. ⟨tel-01633811⟩



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