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Maintaining the engagement of older adults with dementia while interacting with serious game

Minh Khue Phan Tran 1
1 STARS - Spatio-Temporal Activity Recognition Systems
CRISAM - Inria Sophia Antipolis - Méditerranée
Abstract : Recently, the world witnesses an increasing number of the dementia cases in the older population, which causes an important impact in the society. This phenomenon attracts the attention of many researchers in multi-disciplines. Various socio-medical non-drug solutions have been proposed in which cognitive stimulation takes a place among the possible choices. In parallel, video games have been involved in many healthcare projects as privileged support for both extending and solving the limits of non-drug treatments. However, using video game for older adults with dementia in long period of time is considered as a difficult activity. They do not have the same gaming experiences as the young generation and cannot use actively and independently this tool because of memory and cognitive troubles caused by the disease. In this thesis, an approach with the purpose of maintaining the engagement of older adults with dementia while playing video game is proposed. This approach aims to provide dynamically the appropriate interactions to the users based on the current situation encompassing their physical activities and game activities. A support system is developed for validating the approach throughout 3 experiments with participants recruited from the memory center. The results show that : 1) older adults with dementia can interact successfully with the support system, 2) their game performance (playing time, accuracy rate, learning effect) is maintained, 3) the effectiveness of the support system is similar to the one of a therapist. Future work aims at testing the support system at home for long periods of time with older adults with dementia.
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Submitted on : Monday, August 28, 2017 - 4:30:36 PM
Last modification on : Monday, May 25, 2020 - 6:04:30 PM


Version validated by the jury (STAR)


  • HAL Id : tel-01578114, version 1



Minh Khue Phan Tran. Maintaining the engagement of older adults with dementia while interacting with serious game. Human health and pathology. Université Côte d'Azur, 2017. English. ⟨NNT : 2017AZUR4024⟩. ⟨tel-01578114⟩



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