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An efficient interface capturing method to simulate dense suspensions of rigid bodies and vesicles immersed in a fluid.

Abstract : In this work, we propose a method to efficiently capture an arbitrary number of fluid/solid or fluid/fluid interfaces, in a level-set framework. This technique, borrowed from image analysis, is introduced in the context of the interaction of several bodies immersed in a fluid. A configuration of the bodies in the fluid/structure domain is described by three label maps providing the first and second neighbours, and their associated distance functions. Only one level set function captures the union of all interfaces and is transported with the fluid velocity or with a global velocity field which takes into account the velocity of each structure. A multi-label fast marching method is then performed in a narrow-band around the interfaces allowing to update the label and distance functions. Within this framework, the numerical treatment of contacts between the structures is achieved by a short-range repulsive force depending on the distance between the closest bodies.The method is validated through the simulation of a dense suspension of rigid bodies immersed in an incompressible fluid. A global penalization model uses the label maps to follow the solid bodies altogether without a separate computation of each body velocity. Consequently, the method shows its efficiency when dealing with a large number of rigid bodies. We also investigate the numerical simulation of vesicle suspensions for which a computation of elastic and bending forces on membranes is required. In the present model, only one elastic and bending force is computed for the whole set of membranes according to the level set function and the label maps.
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Meriem Jedouaa. An efficient interface capturing method to simulate dense suspensions of rigid bodies and vesicles immersed in a fluid.. Modeling and Simulation. Université Grenoble Alpes, 2017. English. ⟨NNT : 2017GREAM042⟩. ⟨tel-01569313v2⟩

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