Cela concerne le bloc d'instructions main() [Plusieurs réponses possibles]. (a) deux objets d'une même classe peuvent avoir le même nom (b) deux objets de différentes classes peuvent avoir le même nom (c) un objet possède un nom qui l ,
pendant 2 secondes l'objet maCharniere Implémentez l'instruction en respectant la syntaxe ,
une classe se caractérise comme suit : Veuillez choisir au moins une réponse : (a) Doit porter le même nom que sa classe (b) Doit posséder un type de retour (c) Ni l'un ni l'autre ,
int Nb _ Sec) : sert à tourner une roue d'un angle (angle) ,
Rapport de l'académie des sciences. L'enseignement de l'informatique en France. Il est urgent de ne plus attendre, 2013. ,
Object centered design for Java, ACM SIGCSE Bulletin, vol.35, issue.1, pp.273-277, 2003. ,
DOI : 10.1145/792548.611986
« Towards a teachercentric approach for multi-touch surfaces in classrooms, ACM International Conference on Interactive Tabletops and Surfaces, pp.187-196, 2010. ,
« Du jeu vidéo au serious game, Thèse de doct, p.10, 2007. ,
Game object model version II: a theoretical framework for educational game development, Educational Technology Research and Development, vol.39, issue.4, pp.51-77, 2007. ,
DOI : 10.1007/s11423-006-9001-x
A taxonomy for learning, teaching, and assessing : A revision of Bloom's Taxonomy of Educational Objectives, p.143, 0191. ,
Assessing Serious Educational Games, Serious Educational Game Assessment, pp.75-93, 2011. ,
DOI : 10.1007/978-94-6091-329-7_5
Investigating the impact of video games on high school students??? engagement and learning about genetics, Computers & Education, vol.53, issue.1, pp.74-85, 2009. ,
DOI : 10.1016/j.compedu.2008.12.020
Learning programming using program visualization techniques, Proceedings of the 34th Annual Hawaii International Conference on System Sciences, pp.8-84, 2001. ,
DOI : 10.1109/HICSS.2001.926232
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.109.7974
« Liens entre utilisabilité et utilité d'un logiciel éducatif en situation d'enseignement ». In : Environnements Informatiques pour l'Apprentissage Humain, pp.405-412, 2003. ,
The learning game : Arguments for an education revolution. Indigo (cf, p.11, 1997. ,
Conception orientée objet en Java et C++, 2009. ,
« Learning difficulties of Object Oriented Programming (OOP) in University of Ilorin -Nigeria : Students perspectives, Eighth TheIIER-Science Plus International Conference, pp.45-50, 2015. ,
Definitive guide to Lego Mindstorms. T. 2. Apress (cf, p.86, 2003. ,
DOI : 10.1007/978-1-4302-5374-7
Teaching CS1 with karel the robot in Java, ACM SIGCSE Bulletin, vol.33, issue.1, pp.50-54, 2001. ,
DOI : 10.1145/366413.364536
« LogoBlocks : A graphical programming language for interacting with the world, pp.62-65, 1996. ,
« Teaching and learning introductory programming : a modelbased approach, Thèse de doct. University of Oslo. Faculty of Mathematics & Natural Sciences (cf, pp.35-47, 2008. ,
Reflections on the teaching of programming : methods and implementations. T. 4821, p.35, 2008. ,
DOI : 10.1007/978-3-540-77934-6
« What does Objects-First mean ? : An international study of teachers' perceptions of Objects-First, seventh Baltic Sea Conference on Computing Education Research. T. 88. Australian Computer Society, pp.21-29, 2007. ,
Karel++ : A gentle introduction to the art of Object-Oriented Programming, pp.64-69, 1997. ,
Karel J Robot : A gentle introduction to the art of object-oriented programming in Java, pp.69-71, 2005. ,
« ARIS : an interface for application relocation in an interactive space, Proceedings of Graphics Interface, pp.107-116, 2004. ,
Difficulties in Understanding Object Oriented Programming Concepts, Innovations and Advances in Computer, Information, Systems Sciences, and Engineering, pp.319-326, 2013. ,
DOI : 10.1007/978-1-4614-3535-8_27
URL : http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1440&context=dubaipapers
Object-oriented programming: Some history, and challenges for the next fifty years, Information and Computation, vol.231, pp.3-20, 2013. ,
DOI : 10.1016/j.ic.2013.08.002
URL : http://arxiv.org/abs/1303.0427
Tools for exploratory learning: A research programme, Journal of Computer Assisted Learning, vol.2, issue.1, pp.37-50, 1989. ,
DOI : 10.1016/0360-1315(84)90049-6
« A system for algorithm animation, Proceedings of the 11th annual conference on Computer graphics and interactive techniques. T. 18. 3. ACM, pp.177-186, 1984. ,
DOI : 10.1145/800031.808596
Assessment Using After-action Review, Serious Educational Game Assessment, pp.119-129, 2011. ,
DOI : 10.1007/978-94-6091-329-7_7
« Controversy on how to teach CS 1 : a discussion on the SIGCSEmembers mailing list », In : ACM SIGCSE Bulletin, vol.372, pp.111-117, 2005. ,
Les machines à enseigner. Hermès (cf, pp.77-79, 1997. ,
Design early considered harmful, ACM SIGCSE Bulletin, vol.32, issue.1, pp.75-79, 2000. ,
DOI : 10.1145/331795.331817
SynergyNet. Mutli-touch in education. url : https: //community, 2013. ,
Les jeux et les hommes : le masque et le vertige, 184. Editions Gallimard (cf. p. 9), 1991. ,
« Metaphor, computing systems, and active learning, International Journal of Human-Computer Studies, vol.512, issue.85, pp.385-403, 1999. ,
DOI : 10.1016/s0020-7373(85)80076-6
« The collaboration thread : A formative evaluation of Object-Oriented education ». In : Empirical Studies of Programmers : Fifth Workshop, pp.26-41, 1993. ,
Apprendre à programmer, algorithmes et conception objet. Eyrolles (cf, p.36, 2005. ,
Vicon, pp.151-190, 1986. ,
DOI : 10.1007/978-1-4613-1805-7_7
Evaluating Collaborative Learning Processes, pp.203-221, 2002. ,
DOI : 10.1007/3-540-46124-8_14
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.416.6721
« Eye-tracking for user modeling in exploratory learning environments : An empirical evaluation ». In : Knowledge-Based Systems 20, pp.557-574, 2007. ,
« Alice : easy-to-learn 3D scripting for novices, Thèse de doct. University of Virginia (cf, pp.72-81, 1997. ,
« Alice : a 3-D tool for introductory programming concepts, Journal of Computing Sciences in Colleges. T. 15. 5. Consortium for Computing Sciences in Colleges, pp.107-116, 2000. ,
Initiation à l'algorithmique et aux structures de données. Dunod (cf, p.36, 1994. ,
« Does programming language affect the type of conceptual bugs in beginners' programs ? A comparison of FPL and Pascal », In : ACM SIGCHI Bulletin, vol.174, pp.175-182, 1986. ,
Computer graphics principles and practice, p.124, 1995. ,
Mediated transfer, Proceedings of the 43rd ACM technical symposium on Computer Science Education, SIGCSE '12, pp.141-146, 2012. ,
DOI : 10.1145/2157136.2157180
Current state and future trends, Proceedins of the Fourth International Conference on Learning Analytics And Knowledge, LAK '14, pp.231-240, 2014. ,
DOI : 10.1145/2567574.2567585
Efficient algorithms for agglomerative hierarchical clustering methods, Journal of classification 1.1, pp.7-24, 1984. ,
DOI : 10.1007/BF01890115
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?, Computers & Education, vol.46, issue.3, pp.249-264, 2006. ,
DOI : 10.1016/j.compedu.2005.11.007
URL : https://hal.archives-ouvertes.fr/hal-00593099
« The common lisp object system : An overview, European Conference on Object-Oriented Programming, pp.151-170, 1987. ,
« An early evaluation method for social presence in serious games, 2nd International Conference on Computer Supported Education (cf, pp.22-31, 2010. ,
« Comment évaluer un jeu d'apprentissage en contexte de formation professionnelle, pp.11-16, 2014. ,
« Microworlds for learning Object-Oriented Programming : Considerations from research to practice, Joural of Interactive Learning Research, vol.273, issue.84, pp.265-284, 2016. ,
Towards a 3D Virtual Game for Learning Object-Oriented Programming Fundamentals and C++ Language - Theoretical Considerations and Empirical Results, Proceedings of the 7th International Conference on Computer Supported Education, pp.289-294, 2015. ,
DOI : 10.5220/0005475802890294
« Towards a learning game evaluation methodology in a training context : A literature review, European Conference on Games Based Learning. T. 2. Academic Conferences International Limited, pp.676-682, 2014. ,
« Educational video game design : A review of the literature, Journal of Applied Educational Technology, vol.41, issue.81, pp.21-31, 2007. ,
Assessing Learning and Identity in Augmented Reality Science Games, Serious Educational Game Assessment, pp.221-240, 2011. ,
DOI : 10.1007/978-94-6091-329-7_14
The GRAIL Project : An experiment in man-machine communications. Rapp. tech. DTIC Document (cf, p.63, 1969. ,
Computing curricula Computer science. The Joint Task Force on Computing Curricula. (Cf, p.39, 2001. ,
OOP-Anim, a system to support learning of basic object oriented programming concepts, Proceedings of the 4th international conference conference on Computer systems and technologies e-Learning, CompSysTech '03, p.84, 2003. ,
DOI : 10.1145/973620.973716
La métaphore de la construction. Constructif N°7 : se former tout au long de sa vie, 2004. ,
MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06), pp.8-93, 2006. ,
DOI : 10.1109/TABLETOP.2006.23
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.415.5411
« Games, motivation, and learning : A research and practice model ». In : Simulation & gaming 33, pp.441-467, 2002. ,
DOI : 10.1177/1046878102238607
URL : http://cgit.nutn.edu.tw:8080/cgit/PaperDL/hclin_110401160959.PDF
« Penser les phénomènes de ludicisation du numérique : pour une théorie de la jouabilité, Revue des sciences sociales 45, pp.68-77, 2011. ,
« Simulateur de comportements d'apprenants dans le cadre de jeux d'entreprise ». In : Environnements Informatiques pour l'Apprentissage Humain (cf, p.23, 2005. ,
« The role of visual representations in the learning and teaching of science : An introduction, Asia-Pacific Forum on Science Learning and Teaching. T, vol.11, issue.1, pp.1-19, 2010. ,
Design and analysis of collaborative interactions in social educational videogames, Computers in Human Behavior (cf, p.25, 2013. ,
DOI : 10.1016/j.chb.2013.06.039
Algorithmique et programmation en Java-4e éd. : Cours et exercices corrigés. Dunod (cf, pp.36-37, 2014. ,
« Summative and formative evaluation, The Journal of Business Education, vol.543, issue.24, pp.127-129, 1978. ,
« Object-Oriented software development education : a constructivist framework, » In : Informatics in Education 4.2, pp.167-192, 2005. ,
Constructionism, p.81, 1991. ,
URL : https://hal.archives-ouvertes.fr/hal-00692031
greenfoot, Companion to the 19th annual ACM SIGPLAN conference on Object-oriented programming systems, languages, and applications , OOPSLA '04, pp.73-82, 2004. ,
DOI : 10.1145/1028664.1028701
Le jeu, p.27, 1969. ,
« Computer Microworlds in Education : Catching Up with Danny Dunn. » In : (cf, pp.77-79, 1995. ,
Rethinking the Microworld Idea, Journal of educational computing research 27.1, pp.29-53, 2002. ,
DOI : 10.2190/U6X9-0M6H-MU1Q-V36X
Conception, evolution, and application of functional programming languages, ACM Computing Surveys, vol.21, issue.3, pp.359-411, 1989. ,
DOI : 10.1145/72551.72554
« Homo ludens. Essai sur la fonction sociale du jeu, Paris : Editions Gallimard (cf. p. 9), 1951. ,
Using visualization to foster objectoriented program understanding. Rapp. tech. Georgia Institute of Technology (cf, p.84, 1994. ,
Principal component analysis, p.143, 2002. ,
DOI : 10.1007/978-1-4757-1904-8
PHP. Préparation à la certification Zend Certified PHP Engineer (ZCPE) Editions ENI (cf, p.131, 2015. ,
« Playing and making games for learning instructionist and constructionist perspectives for game studies, Games and culture 1.1, pp.36-40, 2006. ,
DOI : 10.1177/1555412005281767
reacTIVision and TUIO, Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS '09, pp.9-16, 2009. ,
DOI : 10.1145/1731903.1731906
A protocol for table-top tangible user interfaces, 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, pp.1-5 ,
« The early history of Smalltalk ». In : History of programming languages?II, pp.511-598, 1996. ,
Storytelling alice motivates middle school girls to learn computer programming, Proceedings of the SIGCHI conference on Human factors in computing systems , CHI '07, pp.1455-1464, 2007. ,
DOI : 10.1145/1240624.1240844
The selection of upper and lower groups for the validation of test items., Journal of Educational Psychology, vol.30, issue.1, pp.17-204, 1939. ,
DOI : 10.1037/h0057123
Digital game-based learning: Towards an experiential gaming model, The Internet and higher education 8.1, pp.13-24, 2005. ,
DOI : 10.1016/j.iheduc.2004.12.001
Effects of Using an Instructional Game on Motivation and Performance, The Journal of Educational Research, vol.16, issue.4, pp.303-308, 1991. ,
DOI : 10.1080/0013188840260306
« A conceptual framework for assessing performance in games and simulations, The Interservice/Industry Training, Simulation & Education Conference, 2009. ,
« The curse of hello world ». Oslo, Norway : Invited lecture at Workshop on Learning and Teaching Object-Orientation ? Scandinavian Perspectives (cf, pp.45-47, 2003. ,
Guidelines for teaching object orientation with Java, ACM SIGCSE Bulletin, vol.33, issue.3, pp.33-36, 2001. ,
DOI : 10.1145/507758.377461
Metaphors we live by, p.83, 2008. ,
DOI : 10.7208/chicago/9780226470993.001.0001
McGraw-Hill dictionary of scientific and technical terms, p.95, 2002. ,
One child's learning, Thèse de doct. Massachusetts Institute of Technology -Artificial Intelligence Laboratory (cf, p.67, 1979. ,
DOI : 10.1145/1045031.1045033
Artificial Intelligence and Education : Learning environments and tutoring systems. T. 1. Intellect Books (cf, p.77, 1987. ,
Statistique exploratoire multidimensionnelle . Dunod (cf, p.202, 1995. ,
Information Trails: In-Process Assessment of Game-Based Learning, Assessment in Game-Based Learning, pp.123-144, 2012. ,
DOI : 10.1007/978-1-4614-3546-4_8
Code complete : a practical handbook of software construction, p.83, 1993. ,
What makes computer games fun ? T. 13. 2-3, p.81, 1981. ,
DOI : 10.1145/800276.810990
Using Virtual Learners??? Behaviours to Help the Development of Educational Business Games, pp.287-301, 2006. ,
DOI : 10.1007/11876663_23
« Comment évaluer la qualité d'un Learning Game pendant sa conception ? » In : Technologies de l'information et de la communication pour l'enseignement, pp.80-90, 2012. ,
« Méthodologie, modèles et outils pour la conception de Learning Games, Thèse de doct. Institut National des Sciences Appliquées de Lyon (cf, p.11, 2012. ,
« Articuler motivation et apprentissage grâce aux facettes du jeu sérieux, Actes de la conférence EIAH, pp.69-80, 2011. ,
« To mindstorms and beyond. Evolution of a contruction kit for magical machines, p.56, 2000. ,
« MTClassroom and MTDashboard : supporting analysis of teacher attention in an orchestrated multi-tabletop classroom, International Conference on Computer supported collaborative Learning, pp.119-128, 2013. ,
Different problem-solving competencies established in learning computer programming with and without meaningful models., Journal of Educational Psychology, vol.67, issue.6, pp.725-83, 1975. ,
DOI : 10.1037/0022-0663.67.6.725
The nurse educator's guide to assessing learning outcomes, p.204, 2013. ,
Grand Challenges in Computing: Education--A Summary, The Computer Journal, vol.48, issue.1, pp.42-48, 2005. ,
DOI : 10.1093/comjnl/bxh064
« Tangible programming bricks : An approach to making programming accessible to everyone ». Mém.de mast. Massachusetts Institute of Technology (cf, p.56, 1999. ,
C en action (3ième édition) Editions ENI (cf, p.131, 2014. ,
« Difficulties in learning and teaching programming?views of students and tutors, pp.55-66, 2002. ,
The 72' Progress Report (cf, p.77, 1972. ,
Evidence-Centered Assessment Design, Menlo Park, CA : SRI International (cf, p.26, 2005. ,
DOI : 10.4324/9780203874776.ch4
Visualizing programs with Jeliot 3, Proceedings of the working conference on Advanced visual interfaces , AVI '04, pp.373-376, 2004. ,
DOI : 10.1145/989863.989928
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.8468
Educational game design for online education, Computers in Human Behavior, vol.24, issue.6, pp.2530-2540, 2008. ,
DOI : 10.1016/j.chb.2008.03.012
Evaluating the effectiveness of a new instructional approach, ACM SIGCSE Bulletin, vol.36, issue.1, pp.75-79, 2004. ,
DOI : 10.1145/1028174.971328
« Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation, 2010. ,
DOI : 10.3166/ria.25.175-202
URL : https://hal.archives-ouvertes.fr/hal-01357659/document
Taxonomies of visual programming and program visualization, Journal of Visual Languages & Computing, vol.1, issue.1, pp.97-123, 1990. ,
DOI : 10.1016/S1045-926X(05)80036-9
Automatic data visualization for novice Pascal programmers, [Proceedings] 1988 IEEE Workshop on Visual Languages, pp.192-198, 1988. ,
DOI : 10.1109/WVL.1988.18028
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.190.5821
« Exploring the role of visualization and engagement in computer science education, ACM Sigcse Bulletin. T. 35. 2. ACM, pp.131-152, 2002. ,
« Du ludo-éducatif aux jeux vidéo éducatifs ». In : Les dossiers de l'ingénierie educative 65, pp.12-15, 2009. ,
Comprehensive Evaluation of an Educational Software Engineering Simulation Environment, 20th Conference on Software Engineering Education & Training (CSEET'07), pp.195-202, 2007. ,
DOI : 10.1109/CSEET.2007.14
« OOP in introductory CS : Better students through abstraction, OOPSLA Fifth Workshop on Pedagogies and Tools for Assimilating Object-Oriented Concepts (cf, p.45, 2001. ,
Cognition, education, and multimedia : Exploring ideas in high technology. Routledge (cf, p.85, 1990. ,
« Évaluation des EIAH : une nécessaire diversité des méthodes, Technologies de l'Information et de la Connaissance dans l'Enseignement Supérieur et l'Industrie, pp.265-271, 2004. ,
« What happens after Python in CS1 ? » In : Journal of computing sciences in colleges 20, pp.7-13, 2005. ,
« Effectiveness of combining algorithm and program animation : A case study with data structure course, Issues in Informing Science and Information Technology, vol.11, pp.155-168, 2014. ,
« Evaluation multi-critères et distribuée pour l'apprentissage collectif de procédures dans un jeux sérieux pour la gestion de crise, p.23, 2013. ,
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation, Computers & Education, vol.52, issue.1, pp.1-12, 2009. ,
DOI : 10.1016/j.compedu.2008.06.004
Mindstorms : Children, computers, and powerful ideas Basic Books (cf, pp.79-84, 1980. ,
DOI : 10.1007/978-3-0348-5357-6
« Artificial Intelligence and Education : Learning environments and tutoring systems, pp.79-94, 1987. ,
« A survey of literature on the teaching of introductory programming », In : ACM SIGCSE Bulletin, vol.394, pp.204-223, 2007. ,
Knowledge as design. Routledge. Republié en 2013 (cf, p.81, 1986. ,
Using computer technology to provide a creative learning environment for preschool children, pp.81-82, 1976. ,
« An externally replicated experiment for evaluating the learning effectiveness of using simulations in software project management education, Empirical software engineering 8.4, pp.367-395, 2003. ,
« Logique et connaissance scientifique, Encyclopédie de la Pléiade. Gallimard. T. 22. Jean Piaget (cf, p.77, 1967. ,
« The Cambridge handbook of multimedia learning, Chap. Multimedia learning with simulations and microworlds, pp.729-761, 2014. ,
Digital game-based learning. T. 1. Paragon house, p.11, 2007. ,
DOI : 10.1145/950566.950596
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.318.7914
Upnp device architecture 1.1. Rapp. tech. UPnP Forum (cf, p.97, 2008. ,
« Sculpting behavior : a tangible language for hands-on play and learning, Thèse de doct. Massachusetts Institute of Technology (cf, pp.61-81, 2008. ,
Topobo, Proceedings of the 2004 conference on Human factors in computing systems , CHI '04, pp.647-654, 2004. ,
DOI : 10.1145/985692.985774
« An instructional theory for the design of computer-based simulations. » In : Journal of Computer-Based Instruction 16, pp.1-10, 1989. ,
Scratch, Communications of the ACM, vol.52, issue.11, pp.60-67, 2009. ,
DOI : 10.1145/1592761.1592779
« Computer-based microworlds : A bridge between constructivism and direct instruction ». In : Educational technology research and development 40, pp.93-106, 1992. ,
DOI : 10.1007/bf02296709
« The Cambridge handbook of multimedia learning, Chap. Multimedia learning in games, simulations, and microworlds, pp.549-567, 2005. ,
Learning and Teaching Programming: A Review and Discussion, Computer science education 13.2, pp.137-172, 2003. ,
DOI : 10.1076/csed.13.2.137.14200
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.100.9130
Beyond Nintendo: design and assessment of educational video games for first and second grade students, Computers & Education, vol.40, issue.1, pp.71-94, 2003. ,
DOI : 10.1016/S0360-1315(02)00099-4
« Evidence-centered design of epistemic games : Measurement principles for complex learning environments, The Journal of Technology, Learning and Assessment, vol.8, issue.4, p.26, 2010. ,
Animation Metaphors for Object-Oriented Concepts, Electronic Notes in Theoretical Computer Science, vol.178, pp.15-22, 2007. ,
DOI : 10.1016/j.entcs.2007.01.037
URL : http://doi.org/10.1016/j.entcs.2007.01.037
Key criteria for game design. A framework (cf, p.21, 2011. ,
URL : https://hal.archives-ouvertes.fr/hal-01233471
« Towards a model of play : An empirical study, European Conference on Games Based Learning. T. 2. Academic Conferences International Limited, pp.503-512, 2014. ,
« Jeu-game, jeuplay , vers une modélisation du jeu Une étude empirique à partir des traces numériques d'interaction du jeu Tamagocours, Sciences et Technologies de l'Information et de la Communication pour l'Education et la Formation (STICEF) 22 (cf. p. 9, pp.27-28, 2015. ,
« Evaluation ergonomique des Interfaces Homme-Machine : une revue de la littérature, p.21, 1990. ,
Epistemic frames for epistemic games, Computers & Education, vol.46, issue.3, pp.223-234, 2006. ,
DOI : 10.1016/j.compedu.2005.11.003
Epistemic Network Analysis: A Prototype for 21st-Century Assessment of Learning, International Journal of Learning and Media, vol.5, issue.17, p.26, 2009. ,
DOI : 10.1017/CBO9780511815478
Smalltalk by example : The developer's guide, p.43, 1996. ,
Direct Manipulation: A Step Beyond Programming Languages, Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems. T. 13. 2-3. ACM (cf, p.63, 1981. ,
DOI : 10.1109/MC.1983.1654471
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.296.5944
« Games... and... learning ». In : Trends and issues in instructional design and technology 3 (cf, p.26, 2011. ,
« Penetrating the Fog : Analytics in learning and education. » In : EDUCAUSE review 46, pp.30-54, 2011. ,
Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals, IEEE Transactions on Education, vol.52, issue.1, pp.10-18, 2009. ,
DOI : 10.1109/TE.2007.914944
Introduction to OOP in Simula, 1997. ,
Pygmalion : a creative programming environment, p.63, 1975. ,
DOI : 10.1007/978-3-0348-5744-4
« The essence of objects : Common concepts and terminology, Hewlett-Packard Company. Republié en 1993 dans IEEE Software, p.44, 1991. ,
« History of programming languages-II ». In : sous la dir, pp.1979-1991, 1996. ,
Professional functional programming in C# : Classic programming techniques for modern projects, p.37, 2011. ,
The ambiguity of play, 2009. ,
« AlgoBlock : a tangible programming language, a tool for collaborative learning, Proceedings of 4th European Logo Conference, pp.297-303, 1993. ,
« L'évaluation rapide de jeux d'apprentissage : la clef de voûte de l'ingénierie ludo-pédagogique (Instructional Game Design), pp.24-28, 2013. ,
« Building virtual spaces. Games as gatekeepers for the IT workforce, pp.317-334, 2007. ,
DOI : 10.1007/978-0-387-73025-7_22
How to Evaluate Competencies in Game-Based Learning Systems Automatically?, Mathieu Muratet et Amel Yessad, pp.168-173, 2012. ,
DOI : 10.1007/978-3-642-30950-2_22
URL : https://hal.archives-ouvertes.fr/hal-01359548
« Réseaux de Petri et ontologies : des outils pour le suivi de l'apprenant dans les jeux sérieux, Actes de la conférence EIAH 2011, pp.435-447, 2011. ,
« Artificial intelligence and instruction : Applications and methods, JSTOR. Chap. Mathematical microworlds and intelligent Computer- Assisted instruction (cf, pp.77-78, 1988. ,
« Programming with Agents : New metaphors for thinking about computation, pp.82-89, 1996. ,
« Utilité, utilisabilité, acceptabilité : interpréter les relations entre trois dimensions de l'évaluation des EIAH, Environnements Informatiques pour l'Apprentissage Humain, pp.391-402, 2003. ,
« A game-based learning framework : Linking game design and learning ». In : Learning to play : exploring the future of education with video games 53, pp.29-41, 2011. ,
« Empirical evaluation of an educational game on software measurement, Empirical Software Engineering 14, pp.418-452, 0191. ,
Play and Its Role in the Mental Development of the Child, Soviet psychology 5.3, pp.6-18, 1967. ,
DOI : 10.2753/RPO1061-040505036
Teaching programming concepts to high school students with Alice, 2009 39th IEEE Frontiers in Education Conference, pp.1-6, 2009. ,
DOI : 10.1109/FIE.2009.5350486
Usability and Play Testing, pp.131-146, 2011. ,
DOI : 10.1007/978-94-6091-329-7_8
Computer simulations : A source book to learning in an electronic environment. Garland (cf, p.80, 1987. ,
Jeu et réalité. Gallimard (cf, p.10, 1971. ,
Understanding natural language, Cognitive psychology 3.1, pp.1-191, 1972. ,
DOI : 10.1016/0010-0285(72)90002-3
Serious video game effectiveness, Proceedings of the international conference on Advances in computer entertainment technology , ACE '07, pp.49-55, 2007. ,
DOI : 10.1145/1255047.1255057
« Integrating console and Event-Driven models in CS1, In : ACM SIGCSE Bulletin, vol.311, pp.132-135, 1999. ,
DOI : 10.1145/384266.299720
« Opensound control : State of the art, Proceedings of the 2003 conference on New interfaces for musical expression. National University of Singapore, pp.153-160, 2003. ,
An introduction to object-oriented programming with a didactic microworld: objectKarel, Computers & Education, vol.47, issue.2, pp.148-171, 2006. ,
DOI : 10.1016/j.compedu.2004.09.005
The Statistical Analysis and Evaluation of Examination Results of Materials Research Methods Course, Creative Education 3.07, pp.162-203, 2013. ,
DOI : 10.4236/ce.2012.37B042
Gamification by design : Implementing game mechanics in web and mobile apps. O'Reilly Media (cf, p.11, 2011. ,