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Theses

Apprendre en jouant : du jeu sérieux au socle commun de connaissances et de compétences

Abstract : Does playing video games result in learning that is officially expected at school? To answer this question, we examined the link between knowledge and skills developed by playing video games and those expected in the common core of knowledge and skills from the “Education Nationale” in France. By using an analysis method inspired by the work of the anthropologist E.T. Hall, we were able to highlight potential relations between the common core of knowledge and skills and video games. In order to check these links, we implemented an experimental approach with pupils in primary school who were asked to play a serious video game. The pupils were submitted to an evaluation before the game session, right after playing and one week later. Our analyses confirm that a link exists between the serious game and the common core of knowledge and skills, but above all that playing the game results in learning officially expected at school. Interestingly, we found that pupils from disadvantaged areas are the ones experiencing the best progression after playing. We also noticed that children having good marks in school are as well the ones having good performance in the evaluation and in the video game. Furthermore, we could demonstrate the importance of various variables in the learning process. For example, pupils' video games habits positively or negatively influence their learning capacity. From a technical perspective, learning seems to be facilitated when the video game covers the information to be transmitted according to the triptych "form, substance and manipulation." Finally, we could identify the existence of long-term learning in some cases.
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Julien Bugmann. Apprendre en jouant : du jeu sérieux au socle commun de connaissances et de compétences. Education. Université de Cergy Pontoise, 2016. Français. ⟨NNT : 2016CERG0772⟩. ⟨tel-01342743⟩

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