Realtime dust rendering by parametric shell texture synthesis, Poster on ACM SIGGRAPH, 2013. ,
Interactive examplebased urban layout synthesis, ACM Transactions on Graphics ? TOG, vol.27, issue.5, p.160, 2008. ,
Modeling and visualization of symmetric and asymmetric plant competition, Proceedings of the First Eurographics Conference on Natural Phenomena, pp.83-88, 2005. ,
Modeling plants with environment-sensitive automata, Proceedings of Ausgraph'88, pp.27-33, 1988. ,
Real-time animated grass, Proceedings of Eurographics, 2002. ,
Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres, Journal of Graphics Tools, vol.18, issue.2, pp.11-19, 2004. ,
DOI : 10.1080/10867651.2004.10504892
Imperfection for realistic image synthesis, The Journal of Visualization and Computer Animation, vol.6, issue.3, pp.26-32, 1990. ,
DOI : 10.1002/vis.4340010108
Guided Procedural Modeling, Computer Graphics Forum, vol.22, issue.3, pp.325-334 ,
DOI : 10.1111/j.1467-8659.2011.01886.x
A stable modeling of large pant ecosystems, Proceedings of the International Conference on Computer Vision and Graphics, pp.94-101, 2002. ,
Modeling virtual gardens by autonomous procedural agents, Proceedings of Theory and Practice of Computer Graphics, pp.58-65, 2003. ,
Clustering in virtual ecosystems, Proceedings of the 12-th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision, pp.29-34, 2004. ,
Hydraulic erosion, Computer Animation and Virtual Worlds, vol.21, issue.2, pp.99-108, 2006. ,
DOI : 10.1002/cav.77
Simulation of wrinkled surfaces, ACM SIGGRAPH Computer Graphics, vol.12, issue.3, pp.286-292, 1978. ,
DOI : 10.1145/965139.507101
Light reflection functions for simulation of clouds and dusty surfaces, ACM SIGGRAPH Computer Graphics, vol.16, issue.3, pp.21-29, 1982. ,
DOI : 10.1145/965145.801255
Theory of the optical properties of snow, Journal of Geophysical Research, vol.79, issue.30, pp.4527-4535, 1974. ,
Simulation of Skin Aging and Wrinkles with Cosmetics Insight, Proceedings of the Eurographic Workshop on Computer Animation and Simulation), pp.15-27, 2000. ,
DOI : 10.1007/978-3-7091-6344-3_2
A Physically-Based Model for Rendering Realistic Scratches, Computer Graphics Forum, vol.26, issue.1, pp.361-370, 2004. ,
DOI : 10.1007/s003710000093
URL : https://hal.archives-ouvertes.fr/hal-00079433
Survey on computer representations of trees for realistic and efficient rendering, LIRIS UMR 5205 CNRS / INSA de Lyon, 2006. ,
URL : https://hal.archives-ouvertes.fr/hal-00830069
Real-time realistic rendering of nature scenes with dynamic lighting, Thèse de Doctorat, 2008. ,
Rendering Grass in Real Time with Dynamic Lighting, IEEE Computer Graphics and Applications, vol.29, issue.1, pp.32-41, 2009. ,
DOI : 10.1109/MCG.2009.14
Real-time rendering of seasonal influenced trees, Proceedings of Theory and Practice of Computer Graphics, pp.152-159, 2004. ,
Real-Time Rendering and Editing of Vector-based Terrains, Computer Graphics Forum, vol.27, issue.2, pp.311-320, 2008. ,
DOI : 10.1111/j.1467-8659.2008.01128.x
URL : https://hal.archives-ouvertes.fr/inria-00207679
Procedural field grasses, ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998. ,
Structure-Preserving Reshape for Textured Architectural Scenes, Computer Graphics Forum, vol.27, issue.5, pp.469-480, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01386.x
URL : https://hal.archives-ouvertes.fr/inria-00607236
Physically-Based Patination for Underground Objects, Computer Graphics Forum, vol.19, issue.3, pp.109-117, 2000. ,
DOI : 10.1111/1467-8659.00403
The synthesis of rust in seawater, The Visual Computer, vol.19, issue.1, pp.50-66, 2003. ,
DOI : 10.1007/s00371-002-0172-0
Visual simulation of weathering by ??-ton tracing, ACM Transactions on Graphics, vol.24, issue.3, pp.1127-1133, 2005. ,
DOI : 10.1145/1073204.1073321
Physics-inspired adaptive fracture refinement, ACM Transactions on Graphics, vol.33, issue.4, pp.1-113 ,
DOI : 10.1145/2601097.2601115
Visual simulation of botanical trees based on virtual heliotropism and dormancy break, The Journal of Visualization and Computer Animation, vol.23, issue.1, pp.3-15, 1994. ,
DOI : 10.1002/vis.4340050102
Visual Simulation of Leaf Arrangement and Autumn Colours, The Journal of Visualization and Computer Animation, vol.7, issue.2, pp.79-93, 1996. ,
DOI : 10.1002/(SICI)1099-1778(199604)7:2<79::AID-VIS139>3.0.CO;2-W
Interactive gpu-based procedural heightfield brushes, Proceedings of the International Conference on Foundations of Digital Games ? FDG, pp.55-62, 2009. ,
Volumetric Billboards, Computer Graphics Forum, vol.13, issue.2, pp.2079-2089, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01354.x
URL : https://hal.archives-ouvertes.fr/inria-00402067
Modeling cracks and fractures . The Visual Computer, pp.8-10717, 2005. ,
URL : https://hal.archives-ouvertes.fr/hal-01303573
Simulating and modeling lichen growth, Computer Graphics Forum, vol.22, issue.2, pp.341-350 ,
DOI : 10.1103/PhysRevLett.47.1400
URL : https://hal.archives-ouvertes.fr/hal-01303574
Modeling autumn sceneries, Proceedings of Eurographics, pp.107-110, 2006. ,
URL : https://hal.archives-ouvertes.fr/hal-01303572
Interactive visualization of complex plant ecosystems, IEEE Visualization, 2002. VIS 2002., pp.219-226, 2002. ,
DOI : 10.1109/VISUAL.2002.1183778
URL : https://hal.archives-ouvertes.fr/inria-00606721
Realistic modeling and rendering of plant ecosystems, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, pp.275-286, 1998. ,
DOI : 10.1145/280814.280898
Digital design of nature : computer generated plants and organics, 2006. ,
Justin Legakis et Hans Køhling Pedersen, Modeling and rendering of weathered stone, Proceedings of SIGGRAPH Conference, pp.225-234, 1999. ,
Modeling and rendering of metallic patinas, Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, pp.387-396, 1996. ,
Digital Modeling of Material Appearance, 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00510244
Interactive procedural street modeling, ACM SIGGRAPH 2007 sketches on, SIGGRAPH '07, pp.1-103, 2008. ,
DOI : 10.1145/1278780.1278822
Computer modelling of fallen snow, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.37-46, 2000. ,
DOI : 10.1145/344779.344809
Modeling the accumulation of wind-driven snow, ACM SIGGRAPH 2002 Conference abstracts and applications ? SIGGRAPH '02, pp.218-218, 2002. ,
Occlusion-based snow accumulation simulation, Proceedings of Virtual Reality Interactions and Physical Simulations ? VRIPHYS, pp.35-41, 2007. ,
Procedural and interactive icicle modeling. The Visual Computer, pp.451-461, 2011. ,
Terrain sketching, Proceedings of the 2009 symposium on Interactive 3D graphics and games, I3D '09, pp.31-38, 2009. ,
DOI : 10.1145/1507149.1507155
Authoring Hierarchical Road Networks, Computer Graphics Forum, vol.28, issue.2, pp.2021-2030 ,
DOI : 10.1111/j.1467-8659.2011.02055.x
URL : https://hal.archives-ouvertes.fr/hal-01354487
Procedural Generation of Roads, Computer Graphics Forum, vol.29, issue.3, pp.429-438, 2010. ,
DOI : 10.1111/j.1467-8659.2009.01612.x
URL : https://hal.archives-ouvertes.fr/hal-01381447
Représentation, modélisation et génération procédurale de terrains, Thèse de Doctorat, p.2015 ,
Adrien Peytavie et Bed?ich Bene?, Terrain generation using procedural models based on hydrology, Transaction on Graphics ? TOG, vol.32143, issue.4, pp.1-143 ,
Terrain modeling from feature primitives, Computer Graphics Forum ? CGF, p.2015 ,
Example-Based Fractured Appearance, Computer Graphics Forum, vol.29, issue.4, pp.1547-1556 ,
DOI : 10.1111/j.1467-8659.2012.03151.x
URL : https://hal.archives-ouvertes.fr/hal-00752381
Voxel space automata: modeling with stochastic growth processes in voxel space, ACM SIGGRAPH Computer Graphics, vol.23, issue.3, pp.175-184, 1989. ,
DOI : 10.1145/74334.74351
A procedural approach to animate interactive natural sceneries, Proceedings 11th IEEE International Workshop on Program Comprehension, pp.73-78, 2003. ,
DOI : 10.1109/CASA.2003.1199306
Instant animated grass, Journal of WSCG, vol.15, issue.1-3, pp.123-128, 2007. ,
Parametric L-systems and Their Application to the Modelling and Visualization of Plants, Thèse de Doctorat, 1992. ,
Wind-driven snow buildup using a level set approach, Proceedings of Eurographics Ireland Workshop Series, pp.19-26, 2009. ,
Generation of crack patterns with a physical model. The Visual Computer, pp.126-137, 1998. ,
Feature based terrain generation using diffusion equation, Computer Graphics Forum, vol.13, issue.4, pp.2179-2186 ,
DOI : 10.1111/j.1467-8659.2010.01806.x
URL : https://hal.archives-ouvertes.fr/hal-01381590
Simulating dust accumulation, IEEE Comput. Graph. Appl, vol.15, issue.1, pp.18-22, 1995. ,
Generating surface crack patterns, Graphical Models, vol.71, issue.6, pp.198-208, 2009. ,
Interactive grass rendering using real-time tessellation. WSCG, pp.114-122 ,
Simulation of Morphology Changes in Drying Leaves, Computer Graphics Forum, vol.4, issue.8, pp.204-215, 2013. ,
DOI : 10.1111/cgf.12009
Terrain simulation using a model of stream erosion, ACM SIGGRAPH Computer Graphics, vol.22, issue.4, pp.263-268, 1988. ,
DOI : 10.1145/378456.378519
A physically based model for icicle growth. The Visual Computer, pp.88-100, 1993. ,
Modeling ice dynamics as a thin-film stefan problem, Proceedings of the 2006 ACM SIGGRAPH / Eurographics symposium on Computer animation, pp.167-176, 2006. ,
A hybrid algorithm for modeling ice formation, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '04, pp.305-314, 2004. ,
DOI : 10.1145/1028523.1028564
Visual simulation of ice crystal growth, Proceedings of the 2003 ACM SIGGRAPH / Eurographics symposium on Computer animation, pp.86-97, 2003. ,
Generating spatial distributions for multilevel models of plant communities, Proceedings of Graphics Interface, pp.69-80, 2002. ,
Javeen Pereira et Dipinder Rekhi, A spectral-particle hybrid method for rendering falling snow, Proceedings of the Eurographics Symposium on Rendering ? EGSR, pp.217-226, 2004. ,
Mathematical models for cellular interactions in development I. Filaments with one-sided inputs, Journal of Theoretical Biology, vol.18, issue.3, pp.280-299, 1968. ,
DOI : 10.1016/0022-5193(68)90079-9
Mathematical models for cellular interactions in development II. Simple and branching filaments with two-sided inputs, Journal of Theoretical Biology, vol.18, issue.3, pp.300-315, 1968. ,
DOI : 10.1016/0022-5193(68)90080-5
Marching cubes : A high resolution 3d surface construction algorithm, ACM SIGGRAPH Computer Graphics, vol.21, pp.163-169, 1987. ,
Heat Transfer Simulation for Modeling Realistic Winter Sceneries, Computer Graphics Forum, vol.22, issue.5, pp.449-458, 2010. ,
DOI : 10.1111/j.1467-8659.2009.01614.x
Procedural modeling of cracks and fractures, Proceedings Shape Modeling Applications, 2004., pp.346-349, 2004. ,
DOI : 10.1109/SMI.2004.1314524
URL : https://hal.archives-ouvertes.fr/inria-00510168
Sketch-based path design, Proceedings of Graphics Interface, pp.95-109, 2009. ,
Visual models of plants interacting with their environment, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques , SIGGRAPH '96, pp.397-410, 1996. ,
DOI : 10.1145/237170.237279
From obscurances to ambient occlusion : A survey. The Visual Computer, pp.181-196, 2009. ,
Simulating How Salt Decay Ages Buildings, IEEE Computer Graphics and Applications, vol.32, issue.2, pp.44-54, 2011. ,
DOI : 10.1109/MCG.2011.107
Simulating atmospheric pollution weathering on buildings, Proceedings of the International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision ? WSCG, pp.65-72 ,
Corrosion : simulating and rendering, Proceedings of Graphics Interface, pp.167-174, 2001. ,
Surface scratches : measuring, modeling and rendering. The Visual Computer, pp.30-45, 2001. ,
Computer-generated residential building layouts, ACM Transactions on Graphics ? TOG, vol.29, issue.6, pp.181-191, 2010. ,
Generation of folded terrains from simple vector maps, pp.10-11, 2015. ,
URL : https://hal.archives-ouvertes.fr/hal-01147920
Efficient algorithms for local and global accessibility shading, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.319-326, 1994. ,
DOI : 10.1145/192161.192244
A survey of aging and weathering phenomena in computer graphics, Computers & Graphics, vol.32, issue.2, pp.159-174, 2008. ,
DOI : 10.1016/j.cag.2008.01.003
Fracture modeling in computer graphics, Computers & Graphics, vol.45, pp.86-100 ,
DOI : 10.1016/j.cag.2014.08.006
Procedural modeling of buildings, ACM Transactions on Graphics, vol.25, issue.3, pp.614-623, 2006. ,
DOI : 10.1145/1141911.1141931
Image-based procedural modeling of facades, ACM Transactions on Graphics, vol.26, issue.3, pp.85-93, 2007. ,
DOI : 10.1145/1276377.1276484
Juraj Pivovarov et Przemyslaw Prusinkiewicz , Modeling lobed leaves, Proceedings of Computer Graphics International, pp.60-65, 2003. ,
Visual simulation of snowfall, snow cover and snowmelt, Proceedings Seventh International Conference on Parallel and Distributed Systems: Workshops, pp.187-194, 2000. ,
DOI : 10.1109/PADSW.2000.884537
The synthesis and rendering of eroded fractal terrains, ACM SIGGRAPH Computer Graphics, vol.23, issue.3, pp.41-50, 1989. ,
DOI : 10.1145/74334.74337
Modeling terrains and subsurface geology, Proceedings of Eurographics State Of The Art Report ? EG STAR, pp.155-173 ,
A Modeling and Rendering Method for Snow by Using Metaballs, Computer Graphics Forum, vol.16, issue.3, pp.357-364, 1997. ,
DOI : 10.1111/1467-8659.16.3conferenceissue.37
Graphical modeling and animation of ductile fracture, ACM Transactions on Graphics ? TOG, vol.21, issue.3, pp.291-294, 2002. ,
Graphical modeling and animation of brittle fracture, Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pp.137-146, 1999. ,
Real-time rendering of accumulated snow. Sigrad Conference, pp.25-32, 2004. ,
Gpu-based responsive grass, Journal of WSCG, vol.17, pp.65-72, 2009. ,
Radomír M?ch et Przemyslaw Prusinkiewicz, Self-organizing tree models for image synthesis, ACM Transactions on Graphics ? TOG, vol.28, issue.3, pp.58-67, 2009. ,
Surface aging by impacts, Proceedings of Graphics Interface, pp.175-182, 2001. ,
URL : https://hal.archives-ouvertes.fr/inria-00510052
Procedural modeling of cities, Proceedings of SIGGRAPH Conference ? SIGGRAPH, pp.301-308, 2001. ,
Rendering countless blades of waving grass, GPU Gems, vol.1, pp.107-121, 2004. ,
Animating prairies in real-time, Proceedings of the 2001 symposium on Interactive 3D graphics , SI3D '01, pp.103-110, 2001. ,
DOI : 10.1145/364338.364375
URL : https://hal.archives-ouvertes.fr/inria-00537502
Generating vast varieties of realistic leaves with parametric 2gmap l-systems. The visual Computer, pp.807-816, 2008. ,
URL : https://hal.archives-ouvertes.fr/hal-00320566
Arches: a Framework for Modeling Complex Terrains, Computer Graphics Forum, vol.13, issue.4, pp.457-467, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01385.x
URL : https://hal.archives-ouvertes.fr/hal-01250530
Procedural Generation of Rock Piles using Aperiodic Tiling, Computer Graphics Forum, vol.13, issue.4, pp.1801-1810, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01557.x
URL : https://hal.archives-ouvertes.fr/hal-00463273
Illumination for computer generated pictures, Commun. ACM, vol.18, issue.6, pp.311-317, 1975. ,
Plastic trees, ACM Transactions on Graphics, vol.31, issue.4, pp.1-10, 2012. ,
DOI : 10.1145/2185520.2185546
Geospecific rendering of alpine terrain, Proceedings of the Workshop on Rendering Techniques ? EGWR. Eurographics Association, 1999. ,
DOI : 10.1007/978-3-7091-6809-7_11
Graphical applications of l-systems, Proceedings on Graphics Interface '86 / Vision Interface '86, pp.247-253, 1986. ,
A fractal model of mountains with rivers, Proceedings of Graphics Interface ? GI, pp.174-180, 1993. ,
Synthetic topiary, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.351-358, 1994. ,
DOI : 10.1145/192161.192254
Dynamic Simulation of Grass Field Swaying in Wind, Journal of Software, vol.7, issue.2, pp.431-439 ,
DOI : 10.4304/jsw.7.2.431-439
A novel approach to simulate the interaction between grass and dynamic objects, WSEAS Transactions on Computers, vol.12, issue.7, pp.277-287 ,
Landscapes Synthesis Achieved through Erosion and Deposition Process Simulation, Computer Graphics Forum, vol.12, issue.3, pp.375-383, 1993. ,
DOI : 10.1111/1467-8659.1230375
An icicle generation model based on the SPH method, ACM SIGGRAPH 2014 Posters on, SIGGRAPH '14, pp.2014-2046 ,
DOI : 10.1145/2614217.2614271
Real-time deformation of subdivision surfaces from object collisions, Proceedings of the 6th High-Performance Graphics Conference Eurographics associtation, pp.1-8 ,
Real-time rendering of realistic-looking grass, Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp.77-82, 2005. ,
Fundamentals of computer graphics, 2009. ,
A Survey on Procedural Modelling for Virtual Worlds, Computer Graphics Forum, vol.32, issue.4, pp.31-50 ,
DOI : 10.1111/cgf.12276
Introduction to shape and shape grammars. Environment and Planning B : Planning and Design, pp.343-351, 1980. ,
A material point method for snow simulation, ACM Transactions on Graphics, vol.32, issue.4, pp.1-10210 ,
DOI : 10.1145/2461912.2461948
Pattern formation in lichen, Thèse de Doctorat, Massachusetts Institute of Technology, 2001. ,
Animating Sand, Mud, and Snow, Proceedings of Graphics Interface ? GI, pp.125-132, 1998. ,
DOI : 10.1111/1467-8659.00299
Simulation of icicle growth using a three-dimensional random walk model, Atmospheric Research, vol.36, issue.3-4, pp.243-249, 1995. ,
DOI : 10.1016/0169-8095(94)00039-G
Radomír M?ch et Vladlen Koltun, Metropolis procedural modeling, ACM Transactions on Graphics ? TOG, vol.30, issue.2, pp.1-14 ,
Feature-based terrain editing from complex sketches, Computers & Graphics, vol.45, pp.101-115 ,
DOI : 10.1016/j.cag.2014.09.001
URL : https://hal.archives-ouvertes.fr/hal-01100061
RiverLand: An Efficient Procedural Modeling System for Creating Realistic-Looking Terrains, Proceedings of the International Symposium on Advances in Visual Computing ? ISVC, pp.468-479, 2009. ,
DOI : 10.1007/978-3-642-10331-5_44
Visual simulation of mixed-motion avalanches with interactions between snow layers. The Visual Computer, pp.883-891 ,
Interactive design of urban spaces using geometrical and behavioral modeling, ACM Transactions on Graphics ? TOG, vol.28, issue.5, pp.111-120, 2009. ,
A geometric algorithm for snow distribution in virtual scenes, Proceedings of the Eurographics Workshop on Natural Phenomena ? EGWNP, pp.15-22, 2009. ,
Diffusion-based snow cover generation, Computer Graphics Forum ? CGF, vol.30, issue.6, pp.1837-1849 ,
Interactive terrain modeling using hydraulic erosion, Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp.201-210, 2008. ,
Tian Xia et Qunsheng Peng, Real-time snowing simulation. The Visual Computer, pp.315-323, 2006. ,
A model for the spectral albedo of snow. ii : Snow containing atmospheric aerosols, Journal of the Atmospheric Sciences, vol.37, issue.12, pp.2734-2745, 1980. ,
Interactive Geometric Simulation of 4D Cities, Computer Graphics Forum, vol.22, issue.3, pp.481-492, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01387.x
Blowing in the wind, Proceedings of the 2003 ACM SIG- GRAPH/Eurographics symposium on Computer animation, pp.75-85, 2003. ,
Animation aerodynamics, ACM SIGGRAPH Computer Graphics, vol.25, issue.4, pp.19-22, 1991. ,
DOI : 10.1145/127719.122719
A model for the spectral albedo of snow. i : Pure snow, Journal of the Atmospheric Sciences, vol.37, issue.12, pp.2712-2733, 1980. ,
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections, Proceedings of the Eurographics Workshop on Rendering Techniques '97, pp.139-150, 1997. ,
DOI : 10.1007/978-3-7091-6858-5_13
Instant architecture, ACM Transactions on Graphics, vol.22, issue.3, pp.669-677, 2003. ,
DOI : 10.1145/882262.882324
URL : https://hal.archives-ouvertes.fr/inria-00527500
Simulating wrinkles and skin aging. The visual computer, pp.183-198, 1999. ,
DOI : 10.1007/s003710050171
Extending the CSG Tree. Warping, Blending and Boolean Operations in an Implicit Surface Modeling System, Computer Graphics Forum, vol.18, issue.2, pp.149-158, 1999. ,
DOI : 10.1111/1467-8659.00365
Modelling and rendering of snowy natural scenery using multi-mapping techniques, The Journal of Visualization and Computer Animation, vol.5, issue.1, pp.21-30, 2003. ,
DOI : 10.1002/vis.301
Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU, 2009 International Conference on Information Technology and Computer Science, pp.601-604, 2009. ,
DOI : 10.1109/ITCS.2009.131
Realistic Simulation of Seasonal Variant Maples, 2006 Second International Symposium on Plant Growth Modeling and Applications, pp.295-301, 2006. ,
DOI : 10.1109/PMA.2006.29
URL : https://hal.archives-ouvertes.fr/inria-00521833