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Formal semantics and automatic verification of hierarchical multimedia scenarios with interactive choices

Abstract : Interactive multimedia deals with the computer-based design of scenarios consisting of multimediacontent that interacts with external actions and those of the performer (e.g., multimedialive-performance arts, interactive museum installations, and video games). The multimedia content is structured in a spatial and temporal order according to the author’s requirements. Therefore, thepotentially high complexity of these scenarios requires adequate specification languages for theircomplete description and verification.Interactive scores is a formalism which has been proposed as a model for composing and performing interactive multimedia scenarios. In addition, an inter-media sequencer, called I-SCORE, hasbeen developed following the Petri Net semantics proposed by this formalism. During the last years,I-SCORE has been used successfully for the composition and performance of live performances and interactive exhibitions. Nevertheless, these applications and emergent applications such as videogames and interactive museum installations, increasingly demand two features that the current stable version of I-SCORE as well as its underlying model do not support: (1) flexible control structures such as conditionals and loops; and (2) mechanisms for the automatic verification of scenarios.In this dissertation we present two formal models for composition and automatic verification of multimedia interactive scenarios with interactive choices, i.e., scenarios where the performer or thesystem can take decisions about their execution state with a certain degree of freedom defined bythe composer.In our first approach, we define a novel programming language called REACTIVEIS. This language extends the full capacity of temporal organization of interactive scenarios by allowing the composerto use a defined logical system for the specification of the starting and stopping conditions of temporal objects (TOs). REACTIVEIS programs are formally defined as tree-like structures representing the hierarchical aspect of interactive scenarios and whose nodes contain the conditions needed to startand stop the TOs. Moreover, we define an operational semantics based on labeled trees, containing in their nodes, the information about the start and stop times of each TO.We show that this operational semantics offers an intuitive yet precise description of the behavior of interactive scenarios.We also endowed REACTIVEIS with a declarative interpretation as formulas in Intuitionistic LinearLogic with Subexponentials (SELL). We shall show that such interpretation is adequate: derivations in the logic correspond to traces of the program and vice-versa. Hence, we can use all the meta-theory of Intuitionistic Linear Logic (ILL) to reason about interactive scenarios and develop tools for theverification and analysis of interactive scenarios.In our second approach, we present a Timed Automata (TA) based framework. In the proposed framework, we model interactive scenarios as a network of timed automata and extend them with interactive points (IPs) guarded by conditions, thus allowing for the specification of branching behaviors.Moreover, we take advantage of the mature and efficient tools for TA to simulate and automatically verify scenarios. In our framework, scenarios can be synthesized into a reconfigurable hardware in order to provide a low-latency and real-time execution by taking advantage of the physical parallelism,low-latency, and high-reliability of these devices. Furthermore, we implemented a tool to systematically construct bottom-up TA models from the composition environment of I-SCORE. Doing that, we provide a friendly and specialized environment for composing and automatic verification of interactive scenarios. Finally, we present an extension of interactive scenarios using Colored Petri Nets (CPNs) thataims to handle complex data, in particular, dynamic and static data audio streams. [...]
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Jaime E. Arias Almeida. Formal semantics and automatic verification of hierarchical multimedia scenarios with interactive choices. Multimedia [cs.MM]. Université de Bordeaux, 2015. English. ⟨NNT : 2015BORD0283⟩. ⟨tel-01245370v2⟩

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