J. Mercier-ganady, M. Marchal, and A. Lécuyer, The mind-window, Proceedings of the 6th Augmented Human International Conference on, AH '15, pp.197-198, 2015.
DOI : 10.1145/2735711.2735809

URL : https://hal.archives-ouvertes.fr/hal-01252572

B. Lécuyer, A. Mercier-ganady, J. Lotte, F. Marchal, and M. , Système d'aachage de données caractérisant l'activité cérébrale d'un individu, 2013.

B. Allison, B. Graimann, and A. Gräser, Why use a BCI if you are healthy?, Proceedings of ACE Workshop-BCI and Games, pp.7-11, 2007.

R. T. Azuma, A Survey of Augmented Reality, Presence: Teleoperators and Virtual Environments, vol.15, issue.12, pp.355-385, 1997.
DOI : 10.1109/2945.466720

G. Edlinger, C. Holzner, and C. Guger, A hybrid brain-computer interface for smart home control. Human- Computer Interaction, Interaction Techniques and Environments, pp.417-426, 2011.

P. Greenbaum, The lawnmower man. Film and video, pp.58-62, 1992.

A. Lécuyer, F. Lotte, R. B. Reilly, R. Leeb, M. Hirose et al., Brain-Computer Interfaces, Virtual Reality, and Videogames, Computer, vol.41, issue.10, p.41, 2008.
DOI : 10.1109/MC.2008.410

F. Lotte, Brain-computer interfaces for 3D games, Proceedings of the 6th International Conference on Foundations of Digital Games, FDG '11, pp.325-327, 2011.
DOI : 10.1145/2159365.2159427

URL : https://hal.archives-ouvertes.fr/inria-00591574

F. Lotte, J. Faller, C. Guger, Y. Renard, G. Pfurtscheller et al., Combining BCI with Virtual Reality: Towards New Applications and Improved BCI, Towards Practical Brain-Computer Interfaces, pp.197-220, 2013.
DOI : 10.1007/978-3-642-29746-5_10

URL : https://hal.archives-ouvertes.fr/hal-00735932

D. Mcfarland and J. Wolpaw, Brain-computer interfaces for communication and control, Communications of the ACM, vol.54, issue.5, pp.60-66, 2011.
DOI : 10.1145/1941487.1941506

P. Milgram, H. Takemura, A. Utsumi, and F. Kishino, Augmented reality: A class of displays on the realityvirtuality continuum, Proceedings of the ISOP Photonics for industrial applications, pp.282-292, 1995.

E. Niedermeyer and F. L. Da-silva, Electroencephalography: basic principles, clinical applications, and related elds, 2005.

A. Nijholt, D. P. Bos, R. , and B. , Turning shortcomings into challenges: Brain???computer interfaces for games, Entertainment Computing, vol.1, issue.2, pp.85-94, 2009.
DOI : 10.1016/j.entcom.2009.09.007

G. Pfurtscheller, The hybrid BCI, Frontiers in Neuroscience, vol.4, 2010.
DOI : 10.3389/fnpro.2010.00003

J. Rantanen, J. Impio, T. Karinsalo, M. Malmivaara, A. Reho et al., Smart Clothing Prototype for the Arctic Environment, Personal and Ubiquitous Computing, vol.6, issue.1, pp.3-16, 2002.
DOI : 10.1007/s007790200001

J. Steuer, Defining Virtual Reality: Dimensions Determining Telepresence, Journal of Communication, vol.1, issue.1, pp.73-93, 1992.
DOI : 10.1111/j.1460-2466.1992.tb00812.x

A. B. Tucker, Computer science handbook, 2004.

J. R. Wolpaw, N. Birbaumer, W. J. Heetderks, D. J. Mcfarland, P. H. Peckham et al., Brain-computer interface technology: a review of the first international meeting, IEEE transactions on rehabilitation engineering, pp.164-173, 2000.
DOI : 10.1109/TRE.2000.847807

C. Wolters, A. Anwander, X. Tricoche, D. Weinstein, M. Koch et al., Innuence of tissue conductivity anisotropy on EEG/MEG eld and return current computation in a realistic head model: a simulation and visualization study using high-resolution nite element modeling, NeuroImage, issue.3, p.30, 2006.

J. Mercier-ganady, E. Loup-escande, L. George, C. Busson, M. Marchal et al., Can we use a brain-computer interface and manipulate a mouse at the same time?, Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, VRST '13, pp.69-72, 2013.
DOI : 10.1145/2503713.2503744

URL : https://hal.archives-ouvertes.fr/hal-00939264

J. Mercier-ganady, F. Lotte, E. Loup-escande, M. Marchal, and A. Lécuyer, The Mind-Mirror: See your brain in action in your head using EEG and augmented reality, 2014 IEEE Virtual Reality (VR), pp.33-38, 2014.
DOI : 10.1109/VR.2014.6802047

URL : https://hal.archives-ouvertes.fr/hal-01052681

J. Mercier-ganady, M. Marchal, and A. Lécuyer, B-C-invisibility power, Proceedings of the 6th Augmented Human International Conference on, AH '15, pp.97-100, 2015.
DOI : 10.1145/2735711.2735835

URL : https://hal.archives-ouvertes.fr/hal-01252562

J. Mercier-ganady, M. Marchal, and A. Lécuyer, The mind-window, Proceedings of the 6th Augmented Human International Conference on, AH '15, pp.197-198, 2015.
DOI : 10.1145/2735711.2735809

URL : https://hal.archives-ouvertes.fr/hal-01252572

P. Lécuyer, A. Mercier-ganady, J. Lotte, F. Marchal, and M. , Système d'aachage de données caractérisant l'activité cérébrale d'un individu, 2013.

R. Acar, D. Miman, M. , A. Akirmak, and O. O. , Treatment of anxiety disorders patients through eeg and augmented reality, European Social Sciences Research Journal, vol.3, issue.2, pp.18-27, 2014.

B. Allison, B. Graimann, and A. Gräser, Why use a BCI if you are healthy?, Proceedings of ACE Workshop-BCI and Games, pp.7-11, 2007.

B. Z. Allison, E. W. Wolpaw, and J. R. Wolpaw, Brain???computer interface systems: progress and prospects, Expert Review of Medical Devices, vol.4, issue.4, 2007.
DOI : 10.1586/17434440.4.4.463

K. K. Ang, Z. Y. Chin, C. Wang, C. Guan, and H. Zhang, Filter Bank Common Spatial Pattern Algorithm on BCI Competition IV Datasets 2a and 2b, Frontiers in Neuroscience, vol.6, issue.39, 2012.
DOI : 10.3389/fnins.2012.00039

F. Axisa, A. Dittmar, and G. Delhomme, Smart clothes for the monitoring in real time and conditions of physiological, emotional and sensorial reactions of human, Proceedings of the 25th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (IEEE Cat. No.03CH37439), pp.3744-3747, 2003.
DOI : 10.1109/IEMBS.2003.1280974

R. T. Azuma, A Survey of Augmented Reality, Presence: Teleoperators and Virtual Environments, vol.15, issue.12, pp.355-385, 1997.
DOI : 10.1109/2945.466720

J. D. Bayliss and D. H. Ballard, A virtual reality testbed for brain-computer interface research, IEEE Transactions on Rehabilitation Engineering, vol.8, issue.2, pp.188-190, 2000.
DOI : 10.1109/86.847811

F. Beverina, G. Palmas, S. Silvoni, F. Piccione, and S. Giove, User adaptive BCIs: SSVEP and p300 based interfaces, PsychNology Journal, vol.1, issue.4, pp.331-354, 2003.

B. Blankertz, K. Müller, G. Curio, T. M. Vaughan, G. Schalk et al., The BCI Competition 2003: Progress and Perspectives in Detection and Discrimination of EEG Single Trials, IEEE Transactions on Biomedical Engineering, vol.51, issue.6, pp.511044-1051, 2004.
DOI : 10.1109/TBME.2004.826692

T. Blum, V. Kleeberger, C. Bichlmeier, and N. Navab, mirracle: An augmented reality magic mirror system for anatomy education, 2012 IEEE Virtual Reality (VR), pp.115-116, 2012.
DOI : 10.1109/VR.2012.6180909

T. Blum, R. Stauder, E. Euler, and N. Navab, Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.271-272, 2012.
DOI : 10.1109/ISMAR.2012.6402569

D. A. Bowman, Interaction techniques for common tasks in immersive virtual environments, 1999.

A. Bulling, D. Roggen, and G. Tröster, EyeMote ??? Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography, 2008.
DOI : 10.1007/s00421-003-0807-5

S. C. Bunce, M. Izzetoglu, K. Izzetoglu, B. Onaral, and K. Pourrezaei, Functional near-infrared spectroscopy, IEEE Engineering in Medicine and Biology Magazine, vol.25, issue.4, pp.54-62, 2006.
DOI : 10.1109/MEMB.2006.1657788

R. Buttteld, A. Ferrez, P. W. Millan, and J. R. , Towards a Robust BCI: Error Potentials and Online Learning, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.14, issue.2, pp.164-168, 2006.
DOI : 10.1109/TNSRE.2006.875555

Z. Y. Chin, K. K. Ang, C. Wang, and C. Guan, Online performance evaluation of motor imagery BCI with augmented-reality virtual hand feedback, Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, pp.3341-3344, 2010.

B. Cho, S. Kim, D. I. Shin, J. H. Lee, M. Lee et al., Neurofeedback Training with Virtual Reality for Inattention and Impulsiveness, CyberPsychology & Behavior, vol.7, issue.5, pp.519-526, 2004.
DOI : 10.1089/cpb.2004.7.519

E. Clancy, E. Morin, and R. Merletti, Sampling, noise-reduction and amplitude estimation issues in surface electromyography, Journal of Electromyography and Kinesiology, vol.12, issue.1, pp.1-16, 2002.
DOI : 10.1016/S1050-6411(01)00033-5

D. Clercq, W. Vergult, A. Vanrumste, B. Van-paesschen, W. et al., Canonical correlation analysis applied to remove muscle artifacts from the electroencephalogram, IEEE Transactions on Biomedical Engineering, issue.12, pp.532583-2587, 2006.

E. Donchin, K. M. Spencer, and R. Wijesinghe, The mental prosthesis: assessing the speed of a P300-based brain-computer interface, IEEE Transactions on Rehabilitation Engineering, vol.8, issue.2, pp.174-179, 2000.
DOI : 10.1109/86.847808

M. Donnerer and A. Steed, Using a P300 Brain???Computer Interface in an Immersive Virtual Environment, Presence: Teleoperators and Virtual Environments, vol.6, issue.1, pp.12-24, 2010.
DOI : 10.1016/S1388-2457(02)00057-3

M. Duvinage, T. Castermans, T. Dutoit, M. Petieau, T. Hoellinger et al., A P300-based Quantitative Comparison between the Emotiv Epoc Headset and a Medical EEG Device, Biomedical Engineering / 765: Telehealth / 766: Assistive Technologies, 2012.
DOI : 10.2316/P.2012.764-071

G. Edlinger, C. Holzner, and C. Guger, A hybrid brain-computer interface for smart home control. Human-Computer Interaction, Interaction Techniques and Environments, pp.417-426, 2011.

P. Eisert, P. Fechteler, R. , and J. , 3-D Tracking of shoes for Virtual Mirror applications, 2008 IEEE Conference on Computer Vision and Pattern Recognition, pp.1-6, 2008.
DOI : 10.1109/CVPR.2008.4587566

C. Escolano, J. Antelis, and J. Minguez, Human brain-teleoperated robot between remote places, 2009 IEEE International Conference on Robotics and Automation, pp.4430-4437, 2009.
DOI : 10.1109/ROBOT.2009.5152639

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.211.5971

C. Escolano, J. M. Antelis, and J. Minguez, A Telepresence Mobile Robot Controlled With a Noninvasive Brain–Computer Interface, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics), vol.42, issue.3, pp.42793-804, 2012.
DOI : 10.1109/TSMCB.2011.2177968

J. Faller, R. Leeb, G. Pfurtscheller, and R. Scherer, Avatar navigation in virtual and augmented reality environments using an ssvep bci icabb-2010, Proceedings of the Brain-Computer Interfacing and Virtual Reality Workshop W1, 2010.

J. Farringdon, A. J. Moore, N. Tilbury, J. Church, and P. D. Biemond, Wearable sensor badge and sensor jacket for context awareness, Digest of Papers. Third International Symposium on Wearable Computers, pp.107-113, 1999.
DOI : 10.1109/ISWC.1999.806681

M. Fiala, Magic Mirror System with Hand-held and Wearable Augmentations, 2007 IEEE Virtual Reality Conference, 2007.
DOI : 10.1109/VR.2007.352493

J. Frey, R. Gervais, S. Fleck, F. Lotte, and M. Hachet, Teegi, Proceedings of the 27th annual ACM symposium on User interface software and technology, UIST '14, pp.301-308, 2014.
DOI : 10.1145/2642918.2647368

URL : https://hal.archives-ouvertes.fr/hal-01025621

T. Fuchs, N. Birbaumer, W. Lutzenberger, J. H. Gruzelier, K. et al., Neurofeedback treatment for attention-deecit/hyperactivity disorder in children: a comparison with methylphenidate, Applied Psychophysiology and Biofeedback, vol.28, issue.1, pp.1-12, 2003.
DOI : 10.1023/A:1022353731579

Y. Futagi, T. Ishihara, K. Tsuda, Y. Suzuki, and M. Goto, Theta rhythms associated with sucking, crying, gazing and handling in infants, Electroencephalography and Clinical Neurophysiology, vol.106, issue.5, pp.392-399, 1998.
DOI : 10.1016/S0013-4694(98)00002-9

L. George, Contribution to the study of active and passive brain-computer interfaces for interacting with virtual environments based on EEG and mental workkload, 2012.

L. George and A. Lécuyer, An overview of research on 'passive' brain-computer interfaces for implicit human-computer interaction, Proceedings of the International Conference on Applied Bionics and Biomechanics -Workshop W1 'Brain-Computer Interfacing and Virtual Reality, 2010.
URL : https://hal.archives-ouvertes.fr/inria-00537211

L. George, F. Lotte, R. V. Abad, and A. Lécuyer, Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation, 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, pp.6299-6302, 2011.
DOI : 10.1109/IEMBS.2011.6091554

URL : https://hal.archives-ouvertes.fr/inria-00634549

P. Gergondet, S. Druon, A. Kheddar, C. Hintermuller, C. Guger et al., Using braincomputer interface to steer a humanoid robot, Proceedings of the IEEE International Conference on Robotics and Biomimetics, pp.192-197, 2011.
URL : https://hal.archives-ouvertes.fr/lirmm-00781526

A. Gherghina, A. Olteanu, and N. Tapus, A marker-based augmented reality system for mobile devices, 2013 11th RoEduNet International Conference, 2013.
DOI : 10.1109/RoEduNet.2013.6511731

H. Gray, Anatomy of the human body, 1918.

P. Greenbaum, The lawnmower man. Film and video, pp.58-62, 1992.

H. Gürkök, M. Poel, and J. Zwiers, Classifying motor imagery in presence of speech, The 2010 International Joint Conference on Neural Networks (IJCNN), pp.1235-1242, 2010.
DOI : 10.1109/IJCNN.2010.5595733

D. C. Hammond, What Is Neurofeedback?, Journal of Neurotherapy, vol.10, issue.4, pp.25-36, 2007.
DOI : 10.1300/J184v10n04_04

H. Heinrich, H. Gevensleben, and U. Strehl, Annotation: Neurofeedback ? train your brain to train behaviour, Journal of Child Psychology and Psychiatry, vol.19, issue.1, pp.3-16, 2007.
DOI : 10.1016/S1053-8119(03)00145-9

S. I. Hjelm and C. Browall, Brainball-using brain activity for cool competition, Proceedings of NordiCHI, p.9, 2000.

U. Hoomann, J. M. Vesin, T. Ebrahimi, and K. Diserens, An eecient p300-based brain? computer interface for disabled subjects, Journal of Neuroscience methods, vol.167, issue.1, pp.115-125, 2008.

R. Inami, M. Kawakami, N. Sekiguchi, D. Yanagida, Y. Maeda et al., Visuo-haptic display using head-mounted projector, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048), 2000.
DOI : 10.1109/VR.2000.840503

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.465.4371

M. Inami, N. Kawakami, and S. Tachi, Optical camouuage using retro-reeective projection technology, Proceedings of the IEEE/ACM International Symposium on Mixed and Augmented Reality, 2003.
DOI : 10.1109/ismar.2003.1240754

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.105.4855

K. Ishibashi, T. Da-luz, R. Eynard, N. Kita, N. Jiang et al., Spider hero, Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI '09, 2009.
DOI : 10.1145/1670252.1670294

I. Iturrate, R. Chavarriaga, L. Montesano, J. Minguez, and J. And-millán, Latency correction of event-related potentials between different experimental protocols, Journal of Neural Engineering, vol.11, issue.3, p.36005, 2014.
DOI : 10.1088/1741-2560/11/3/036005

K. Kansaku, Brain???Machine Interfaces for Persons with Disabilities, Systems Neuroscience and Rehabilitation, pp.19-33, 2011.
DOI : 10.1007/978-4-431-54008-3_2

K. Kansaku, N. Hata, and K. Takano, My thoughts through a robot's eyes: An augmented reality-brain???machine interface, Neuroscience Research, vol.66, issue.2, pp.219-222, 2010.
DOI : 10.1016/j.neures.2009.10.006

K. D. Katyal, M. S. Johannes, S. Kellis, T. Aaalo, C. Klaes et al., A collaborative BCI approach to autonomous control of a prosthetic limb system, 2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC), pp.1479-1482, 2014.
DOI : 10.1109/SMC.2014.6974124

K. D. Katyal, M. S. Johannes, T. G. Mcgee, A. J. Harris, R. S. Armiger et al., HARMONIE: A multimodal control framework for human assistive robotics, 2013 6th International IEEE/EMBS Conference on Neural Engineering (NER), pp.1274-1278, 2013.
DOI : 10.1109/NER.2013.6696173

K. Knowlton, Computer Displays Optically Superimposed on Input Devices, Bell System Technical Journal, vol.56, issue.3, pp.367-383, 1977.
DOI : 10.1002/j.1538-7305.1977.tb00514.x

A. Kreilinger, V. Kaiser, C. Breitwieser, J. Williamson, C. Neuper et al., Switching between Manual Control and Brain-Computer Interface Using Long Term and Short Term Quality Measures, Frontiers in Neuroscience, vol.5, p.147, 2012.
DOI : 10.3389/fnins.2011.00147

D. J. Krusienski, E. W. Sellers, D. J. Mcfarland, T. M. Vaughan, and J. R. Wolpaw, Toward enhanced P300 speller performance, Journal of Neuroscience Methods, vol.167, issue.1, p.15, 2008.
DOI : 10.1016/j.jneumeth.2007.07.017

URL : http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2349091

T. Lampe, L. D. Fiederer, M. Voelker, A. Knorr, M. Riedmiller et al., A brain-computer interface for high-level remote control of an autonomous, reinforcement-learning-based robotic system for reaching and grasping, Proceedings of the 19th international conference on Intelligent User Interfaces, IUI '14, pp.83-88, 2014.
DOI : 10.1145/2557500.2557533

A. Lecuyer, L. George, and M. Marchal, Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces, IEEE Computer Graphics and Applications, vol.33, issue.5, pp.18-23, 2013.
DOI : 10.1109/MCG.2013.80

URL : https://hal.archives-ouvertes.fr/hal-00934846

A. Lécuyer, F. Lotte, R. B. Reilly, R. Leeb, M. Hirose et al., Brain-Computer Interfaces, Virtual Reality, and Videogames, Computer, vol.41, issue.10, p.41, 2008.
DOI : 10.1109/MC.2008.410

H. Lee and S. Choi, PCA+HMM+SVM for EEG pattern classiication, Proceedings of the Seventh International Symposium on Signal Processing and Its Applications, pp.541-544, 2003.

P. L. Lee, J. J. Sie, Y. J. Liu, C. H. Wu, M. H. Lee et al., An SSVEP-actuated brain computer interface using phase-tagged ickering sequences: A cursor system, Annals of biomedical engineering, issue.7, pp.382383-2397, 2010.

R. Leeb, M. Lancelle, V. Kaiser, D. W. Fellner, and G. Pfurtscheller, Thinking penguin: Multi-modal brain-computer interface control of a VR game, IEEE Transactions on Computational Intelligence and AI in Games, 2013.

R. Leeb, H. Sagha, R. Chavarriaga, and J. Millán, A hybrid brain???computer interface based on the fusion of electroencephalographic and electromyographic activities, Journal of Neural Engineering, vol.8, issue.2, p.25011, 2011.
DOI : 10.1088/1741-2560/8/2/025011

J. Legény, R. V. Abad, and A. Lécuyer, Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain???Computer Interface with Integrated Stimulation and Real-Time Feedback, Presence: Teleoperators and Virtual Environments, vol.58, issue.6, pp.529-544, 2011.
DOI : 10.1162/pres.19.1.71

J. Legény, R. Viciana-abad, and A. Lécuyer, Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting, IEEE Transactions on Computational Intelligence and AI in Games, vol.5, issue.2, pp.111-116, 2013.
DOI : 10.1109/TCIAIG.2013.2252348

A. Lenhardt and H. Ritter, An Augmented-Reality Based Brain-Computer Interface for Robot Control, Neural Information Processing. Models and Applications, pp.58-65, 2010.
DOI : 10.1007/978-3-642-17534-3_8

E. Leuthardt, K. Miller, G. Schalk, R. Rao, and J. Ojemann, Electrocorticography-Based Brain Computer Interface???The Seattle Experience, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.14, issue.2, pp.194-198, 2006.
DOI : 10.1109/TNSRE.2006.875536

Y. Li, J. Long, T. Yu, Z. Yu, C. Wang et al., An EEG-Based BCI System for 2-D Cursor Control by Combining Mu/Beta Rhythm and P300 Potential, IEEE Transactions on Biomedical Engineering, vol.57, issue.10, pp.572495-2505, 2010.
DOI : 10.1109/TBME.2010.2055564

C. Lim, T. Lee, C. Guan, D. S. Fung, Y. Cheung et al., EEectiveness of a brain-computer interface based programme for the treatment of ADHD: A pilot study, Psychopharmacology Bulletin, vol.43, issue.1, pp.73-82, 2010.

T. Lin and L. John, Quantifying mental relaxation with eeg for use in computer games, Proceedings of the International conference on internet computing, pp.409-415, 2006.

F. Lotte, Brain-computer interfaces for 3D games, Proceedings of the 6th International Conference on Foundations of Digital Games, FDG '11, pp.325-327, 2011.
DOI : 10.1145/2159365.2159427

URL : https://hal.archives-ouvertes.fr/inria-00591574

F. Lotte, J. Faller, C. Guger, Y. Renard, G. Pfurtscheller et al., Combining BCI with Virtual Reality: Towards New Applications and Improved BCI, Towards Practical Brain-Computer Interfaces, pp.197-220, 2013.
DOI : 10.1007/978-3-642-29746-5_10

URL : https://hal.archives-ouvertes.fr/hal-00735932

F. Lotte, J. Fujisawa, H. Touyama, R. Ito, M. Hirose et al., Towards ambulatory brain-computer interfaces, Proceedings of the International Conference on Advances in Computer Enterntainment Technology, ACE '09, pp.336-339, 2009.
DOI : 10.1145/1690388.1690452

URL : https://hal.archives-ouvertes.fr/inria-00411284

R. Lotte, F. Larrue, F. Mühl, and C. , Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design, Frontiers in Human Neurosciences, 2013.
DOI : 10.3389/fnhum.2013.00568

URL : https://hal.archives-ouvertes.fr/hal-00862716

F. Lotte, A. Van-langhenhove, F. Lamarche, T. Ernest, Y. Renard et al., Exploring Large Virtual Environments by Thoughts Using a Brain???Computer Interface Based on Motor Imagery and High-Level Commands, Presence: Teleoperators and Virtual Environments, vol.9, issue.4, pp.54-70, 2010.
DOI : 10.1016/j.patrec.2007.10.009

URL : https://hal.archives-ouvertes.fr/inria-00445614

P. Maes, T. Darrell, B. Blumberg, and A. Pentland, The ALIVE system: full-body interaction with autonomous agents, Proceedings Computer Animation'95, pp.11-18, 1995.
DOI : 10.1109/CA.1995.393553

N. Martens, R. Jenke, M. Abu-alqumsan, C. Kapeller, C. Hintermüller et al., Towards robotic re-embodiment using a Brain-and-Body-Computer Interface, 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, pp.5131-5132, 2012.
DOI : 10.1109/IROS.2012.6386259

S. Mason, A. Bashashati, M. Fatourechi, K. Navarro, and G. Birch, A Comprehensive Survey of Brain Interface Technology Designs, Annals of Biomedical Engineering, vol.10, issue.3, pp.137-169, 2007.
DOI : 10.1007/s10439-006-9170-0

D. Mcfarland and J. Wolpaw, Brain-computer interfaces for communication and control, Communications of the ACM, vol.54, issue.5, pp.60-66, 2011.
DOI : 10.1145/1941487.1941506

D. P. Mcmullen, G. Hotson, K. D. Katyal, B. Wester, M. S. Fifer et al., Demonstration of a Semi-Autonomous Hybrid Brain???Machine Interface Using Human Intracranial EEG, Eye Tracking, and Computer Vision to Control a Robotic Upper Limb Prosthetic, IEEE Transactions on Neural Systems and Rehabilitation Engineering, pp.784-796, 2014.
DOI : 10.1109/TNSRE.2013.2294685

P. Milgram, H. Takemura, A. Utsumi, and F. Kishino, Augmented reality: A class of displays on the reality-virtuality continuum, Proceedings of the ISOP Photonics for industrial applications, pp.282-292, 1995.

C. Mühl, H. Gürkök, D. P. Bos, M. Thurlings, L. Scherrg et al., Bacteria Hunt, Journal on Multimodal User Interfaces, vol.15, issue.2, pp.11-25, 2010.
DOI : 10.1007/s12193-010-0046-0

C. Mühl, H. Gürkök, D. Plass-oude-bos, M. Thurlings, L. Scherrg et al., Bacteria Hunt, Proceedings of the Fifth International Summer Workshop on Multimodal Interfaces, 2010.
DOI : 10.1007/s12193-010-0046-0

G. R. Müller-putz, R. Scherer, C. Brauneis, and G. Pfurtscheller, Steady-state visual evoked potential (SSVEP)-based communication: impact of harmonic frequency components, Journal of Neural Engineering, vol.2, issue.4, p.123, 2005.
DOI : 10.1088/1741-2560/2/4/008

K. F. Navarro, Wearable, wireless brain computer interfaces in augmented reality environments, International Conference on Information Technology: Coding and Computing, 2004. Proceedings. ITCC 2004., pp.643-647, 2004.
DOI : 10.1109/ITCC.2004.1286726

C. Neuper and G. Pfurtscheller, Brain-Computer Interfaces, chapter Neurofeedback Training for BCI Control The Frontiers Collection, pp.65-78, 2010.

E. Niedermeyer, The Electrocerebellogram, Clinical EEG and Neuroscience, vol.4, issue.2, pp.112-115, 2004.
DOI : 10.1177/155005940403500213

R. Niedermeyer, E. Da-silva, and F. L. , Electroencephalography: basic principles, clinical applications , and related elds, 2005.

A. Nijholt, D. P. Bos, R. , and B. , Turning shortcomings into challenges: Brain???computer interfaces for games, Entertainment Computing, vol.1, issue.2, pp.85-94, 2009.
DOI : 10.1016/j.entcom.2009.09.007

S. Ogawa, D. W. Tank, R. Menon, J. M. Ellermann, S. G. Kim et al., Intrinsic signal changes accompanying sensory stimulation: functional brain mapping with magnetic resonance imaging., Proceedings of the National Academy of Sciences, pp.895951-5955, 1992.
DOI : 10.1073/pnas.89.13.5951

L. H. Opie, Heart Physiology: From Cell to Circulation, 2004.

R. Pascual-marqui, Review of methods for solving the EEG inverse problem, International Journal of Bioelectromagnetism, vol.1, pp.75-86, 1999.

R. D. Pascual-marqui, Standardized low-resolution brain electromagnetic tomography (sloreta): technical details, Methods Find Exp Clin Pharmacol, vol.24, pp.5-12, 2002.

R. Pausch, D. Proott, W. , and G. , Quantifying immersion in virtual reality, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.13-18, 1997.
DOI : 10.1145/258734.258744

A. Pentland, Smart rooms, smart clothes, Proceedings. Fourteenth International Conference on Pattern Recognition (Cat. No.98EX170), pp.949-953, 1998.
DOI : 10.1109/ICPR.1998.711845

D. Petit, P. Gergondet, A. Cherubini, M. Meilland, A. Comport et al., Navigation assistance for a BCI-controlled humanoid robot, The 4th Annual IEEE International Conference on Cyber Technology in Automation, Control and Intelligent, pp.246-251, 2014.
DOI : 10.1109/CYBER.2014.6917469

URL : https://hal.archives-ouvertes.fr/lirmm-01222966

G. Pfurtscheller, Event-related synchronization (ERS): an electrophysiological correlate of cortical areas at rest, Electroencephalography and Clinical Neurophysiology, vol.83, issue.1, pp.62-69, 1992.
DOI : 10.1016/0013-4694(92)90133-3

G. Pfurtscheller, The hybrid BCI, Frontiers in Neuroscience, vol.4, 2010.
DOI : 10.3389/fnpro.2010.00003

G. Pfurtscheller and F. Lopes-da-silva, Event-related EEG/MEG synchronization and desynchronization: basic principles, Clinical Neurophysiology, vol.110, issue.11, pp.1842-1857, 1999.
DOI : 10.1016/S1388-2457(99)00141-8

G. Pfurtscheller and C. Neuper, Motor imagery and direct brain-computer communication, Proceedings of the IEEE, pp.1123-1134, 2001.
DOI : 10.1109/5.939829

G. Pfurtscheller, T. Solis-escalante, R. Ortner, P. Linortner, and G. R. Muller-putz, Self-Paced Operation of an SSVEP-Based Orthosis With and Without an Imagery-Based “Brain Switch:” A Feasibility Study Towards a Hybrid BCI, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.18, issue.4, pp.409-414, 2010.
DOI : 10.1109/TNSRE.2010.2040837

W. Piekarski and B. Thomas, ARQuake: the outdoor augmented reality gaming system, Communications of the ACM, vol.45, issue.1, pp.36-38, 2002.
DOI : 10.1145/502269.502291

H. Piitulainen, A. Botter, R. Merletti, and J. Avela, Multi-channel electromyography during maximal isometric and dynamic contractions, Journal of Electromyography and Kinesiology, vol.23, issue.2, 2012.
DOI : 10.1016/j.jelekin.2012.10.009

C. Postelnicu and D. Talaba, P300-Based Brain-Neuronal Computer Interaction for Spelling Applications, IEEE Transactions on Biomedical Engineering, vol.60, issue.2, pp.534-543, 2013.
DOI : 10.1109/TBME.2012.2228645

J. References-rantanen, N. Alfthan, J. Impio, T. Karinsalo, M. Malmivaara et al., Smart clothing for the arctic environment, Proceedings of the IEEE Fourth International Symposium on Wearable Computers, pp.15-23, 2000.

J. Rantanen, J. Impio, T. Karinsalo, M. Malmivaara, A. Reho et al., Smart Clothing Prototype for the Arctic Environment, Personal and Ubiquitous Computing, vol.6, issue.1, pp.3-16, 2002.
DOI : 10.1007/s007790200001

Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby et al., OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain???Computer Interfaces in Real and Virtual Environments, Presence: Teleoperators and Virtual Environments, vol.2008, issue.3, 2010.
DOI : 10.1016/j.patrec.2007.10.009

URL : https://hal.archives-ouvertes.fr/hal-00477153

H. Riechmann, N. Hachmeister, H. Ritter, and A. Finke, Asynchronous, parallel on-line classiication of p300 and ERD for an eecient hybrid BCI, Proceedings of the IEEE/EMBS 5th International Conference on Neural Engineering, pp.412-415, 2011.

R. Ron-angevin, A. Díaz-estrella, and F. Velasco-Álvarez, A two-class brain computer interface to freely navigate through virtual worlds / Ein Zwei-Klassen-Brain-Computer-Interface zur freien Navigation durch virtuelle Welten, Biomedizinische Technik/Biomedical Engineering, vol.54, issue.3, pp.126-133, 2009.
DOI : 10.1515/BMT.2009.014

R. S. Rosenberg, S. L. Baughman, and J. N. Bailenson, Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior, PLoS ONE, vol.18, issue.5, 2013.
DOI : 10.1371/journal.pone.0055003.s001

R. Scherer, E. C. Friedrich, B. Allison, M. Pröll, M. Chung et al., Non-invasive Brain-Computer Interfaces: Enhanced Gaming and Robotic Control, Advances in Computational Intelligence, pp.362-369, 2011.
DOI : 10.1007/978-3-642-21501-8_45

S. Shahid, G. Prasad, and R. K. Sinha, On fusion of heart and brain signals for hybrid BCI, 2011 5th International IEEE/EMBS Conference on Neural Engineering, pp.48-52, 2011.
DOI : 10.1109/NER.2011.5910486

J. J. Shih, D. J. Krusienski, and J. R. Wolpaw, Brain-Computer Interfaces in Medicine, Mayo Clinic Proceedings, vol.87, issue.3, pp.268-279, 2012.
DOI : 10.1016/j.mayocp.2011.12.008

J. Steuer, Defining Virtual Reality: Dimensions Determining Telepresence, Journal of Communication, vol.1, issue.1, pp.73-93, 1992.
DOI : 10.1111/j.1460-2466.1992.tb00812.x

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.33.5821

Y. Su, Y. Qi, J. Luo, B. Wu, F. Yang et al., A hybrid brain-computer interface control strategy in a virtual environment, Journal of Zhejiang University SCIENCE C, vol.12, issue.5, pp.351-361, 2011.
DOI : 10.1631/jzus.C1000208

K. Takano, N. Hata, and K. Kansaku, Towards Intelligent Environments: An Augmented Reality???Brain???Machine Interface Operated with a See-Through Head-Mount Display, Frontiers in Neuroscience, vol.5, 2011.
DOI : 10.3389/fnins.2011.00060

A. Tanner, Automatic seizure detection using a two-dimensional eeg feature space, 2011.

A. B. Tucker, Computer science handbook, 2004.

L. Van-langenhove and C. Hertleer, Smart clothing: a new life, International Journal of Clothing Science and Technology, vol.16, issue.1/2, pp.63-72, 2004.
DOI : 10.1108/09556220410520360

F. Velasco-Álvarez, R. Ron-angevin, and M. J. Blanca-mena, Free Virtual Navigation Using Motor Imagery Through an Asynchronous Brain???Computer Interface, Presence: Teleoperators and Virtual Environments, vol.5517, issue.4, pp.71-81, 2010.
DOI : 10.1109/TBME.2007.903709

R. Weir, P. Sandor, C. Swoboda, M. Nguyen, T. Eck et al., BurnAR: Feel the heat, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.331-332, 2012.
DOI : 10.1109/ISMAR.2012.6402599

W. S. Wijesoma, K. S. Wee, O. C. Wee, A. P. Balasuriya, K. T. San et al., EOG based control of mobile assistive platforms for the severely disabled, 2005 IEEE International Conference on Robotics and Biomimetics, ROBIO, pp.490-494, 2005.
DOI : 10.1109/ROBIO.2005.246316

J. R. Wolpaw, N. Birbaumer, W. J. Heetderks, D. J. Mcfarland, P. H. Peckham et al., Brain-computer interface technology: a review of the first international meeting, IEEE transactions on rehabilitation engineering, pp.164-173, 2000.
DOI : 10.1109/TRE.2000.847807

J. R. Wolpaw, N. Birbaumer, D. J. Mcfarland, G. Pfurtscheller, and T. M. Vaughan, Brain???computer interfaces for communication and control, Clinical Neurophysiology, vol.113, issue.6, pp.767-791, 2002.
DOI : 10.1016/S1388-2457(02)00057-3

J. R. Wolpaw and D. J. Mcfarland, Control of a two-dimensional movement signal by a noninvasive brain-computer interface in humans, Proceedings of the National Academy of Sciences, vol.101, issue.51, pp.17849-17854, 2004.
DOI : 10.1073/pnas.0403504101

C. Wolters, A. Anwander, X. Tricoche, D. Weinstein, M. Koch et al., Innuence of tissue conductivity anisotropy on EEG/MEG eld and return current computation in a realistic head model: a simulation and visualization study using high-resolution nite element modeling, NeuroImage, issue.3, p.30, 2006.

M. Xu, H. Qi, B. Wan, T. Yin, Z. Liu et al., A hybrid BCI speller paradigm combining P300 potential and the SSVEP blocking feature, Journal of Neural Engineering, vol.10, issue.2, p.26001, 2013.
DOI : 10.1088/1741-2560/10/2/026001

X. Yong, M. Fatourechi, R. K. Ward, and G. E. Birch, The Design of a Point-and-Click System by Integrating a Self-Paced Brain–Computer Interface With an Eye-Tracker, IEEE Journal on Emerging and Selected Topics in Circuits and Systems, vol.1, issue.4, pp.590-602, 2011.
DOI : 10.1109/JETCAS.2011.2175589

L. R. Young and D. Sheena, Survey of eye movement recording methods. Behavior research methods & instrumentation, pp.397-429, 1975.
DOI : 10.3758/bf03201553

D. Zhu, J. Bieger, G. G. Molina, and R. M. Aarts, A Survey of Stimulation Methods Used in SSVEP-Based BCIs, Computational Intelligence and Neuroscience, vol.49, p.1, 2010.
DOI : 10.1073/pnas.0606668103