considering finite games, and introducing the notion of hierarchical games Subsequent results on solving distributed synthesis (such as [150], [112]) essentially used the same ideas and techniques, except in the fact that they consider infinite plays and/or branching time specifications. The relationships between distributed games (presented here), other (and more general) versions of distributed games[66, 67], multi-player games with partial information [147, 148], distributed synthesis, 154] and other true concurrent model based approaches such as MSCs, p.69 ,
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