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Rendu réaliste de matériaux complexes

Abstract : Reproducing efficiently the appearance of complex materials is a crucial problem in the synthesis of realistic images widely involved in the production of video games and movies. Apart from global light transport, the realism of a synthetic image is in large part due to the adequate modeling of local light transport, i.e. the interactions between light and matter. Modeling these interactions gives rise to a large variety of reflectance models. We therefore propose a classification of these models based on the scales of their abstract geometric details. From this classification, we can study particular reflectance models: a transmitting reflectance model for transparent rough surfaces such a frosted glass. The efficiency of our model allows real-time performances, a study and a model of energy propagation in material composed of dense packed discrete particles, an alternative basis for representing and lighting efficiently measured materials having a low frequency reflectance. These models permit the abstraction of local interactions while keeping the realism of fully simulated local light transport models.
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Submitted on : Tuesday, December 6, 2011 - 3:02:27 PM
Last modification on : Thursday, November 19, 2020 - 1:00:19 PM
Long-term archiving on: : Wednesday, March 7, 2012 - 2:55:16 AM


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  • HAL Id : tel-00648850, version 1



Charles De Rousiers. Rendu réaliste de matériaux complexes. Autre [cs.OH]. Université de Grenoble, 2011. Français. ⟨NNT : 2011GRENM055⟩. ⟨tel-00648850⟩



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