Swirling-sweepers, ACM SIGGRAPH 2004 Sketches on , SIGGRAPH '04, 2004. ,
DOI : 10.1145/1186223.1186273
URL : https://hal.archives-ouvertes.fr/inria-00537449
Swirling-sweepers, ACM SIGGRAPH 2004 Sketches on , SIGGRAPH '04, 2004. ,
DOI : 10.1145/1186223.1186273
URL : https://hal.archives-ouvertes.fr/inria-00537449
Harmonic skeleton for realistic character animation, Eurographics / ACM SIGGRAPH Symposium on Computer Animation (SCA), 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00151606
Linear combination of transformations, Proceedings of ACM SIGGRAPH, 2002. ,
The physics of paper, Reports on Progress in Physics, vol.69, issue.3, pp.669-723, 2006. ,
DOI : 10.1088/0034-4885/69/3/R03
A sketchbased interface for detail-preserving mesh editing, Proccedings of ACM SIGGRAPH, pp.1142-1147, 2005. ,
Space deformations and their application to shape modeling, ACM SIGGRAPH 2006 Courses on , SIGGRAPH '06, 2006. ,
DOI : 10.1145/1185657.1185672
Kinodynamic skinning using volumepreserving deformations, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2007. ,
A simple algorithm for designing developable B??zier surfaces, Computer Aided Geometric Design, vol.20, issue.8-9, pp.601-619, 2003. ,
DOI : 10.1016/j.cagd.2003.07.001
Sweepers : Swept User- Defined Tools for Modeling by Deformation, Shape Modeling Applications (SMI), pp.63-73, 2004. ,
URL : https://hal.archives-ouvertes.fr/inria-00537464
Global and Local Deformations of Solid Primitives, ACM SIG- GRAPH, vol.18, issue.3, 1984. ,
Parallel simulation of inextensible cloth, Virtual Reality Interactions and Physical Simulations (VRIPHYS), 2008. ,
Variational harmonic maps for space deformation, Proceedings of ACM SIGGRAPH, 2009. ,
Robust treatment of collisions , contact and friction for cloth animation, ACM SIGGRAPH, Computer Graphics, 2002. ,
Level set and PDE methods for computer graphics, Proceedings of the conference on SIGGRAPH 2004 course notes , GRAPH '04, 2004. ,
DOI : 10.1145/1103900.1103928
Discrete shells origami, Proc. of Computers and their Applications, pp.180-187, 2006. ,
Predicting the drape of woven cloth using interacting particles, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.365-372, 1994. ,
DOI : 10.1145/192161.192259
A generalization of algebraic surface drawing, ACM SIG- GRAPH Computer Graphics, vol.16, issue.3, 1982. ,
Bulge Elimination in Convolution Surfaces, Computer Graphics Forum, vol.16, issue.1, pp.31-41, 1997. ,
DOI : 10.1111/1467-8659.114
Simulation of clothing with folds and wrinkles, ACM SIGGRAPH 2005 Courses on , SIGGRAPH '05, 2003. ,
DOI : 10.1145/1198555.1198573
TRACKS : Toward directable thin shells, Proceedings of ACM SIGGRAPH, 2007. ,
Automatic rigging and animation of 3D characters, Proceedings of ACM SIGGRAPH, 2007. ,
Geometric modeling based on polygonal meshes, ACM SIGGRAPH 2007 courses on, SIGGRAPH '07, 2007. ,
DOI : 10.1145/1281500.1281640
Convolution surfaces, ACM SIGGRAPH Computer Graphics, vol.25, issue.4, pp.251-256, 1991. ,
DOI : 10.1145/127719.122757
Large steps in cloth simulation, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, 1998. ,
DOI : 10.1145/280814.280821
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending, Computer Graphics Forum, vol.1, issue.3, 2007. ,
DOI : 10.1007/s00371-005-0319-x
Designing and evolving hands-on interaction prototypes for virtual reality, Virtual Reality International Conference (VRIC), vol.10, pp.25-34, 2010. ,
URL : https://hal.archives-ouvertes.fr/inria-00467205
Hand navigator : Prototypages de périphériques d'interaction pour le contrôle d'une main virtuelle, 2009. ,
Experimenting hand navigation in desktop virtual reality -Demo paper, EuroVR Joint Virtual Reality Conference, 2009. ,
URL : https://hal.archives-ouvertes.fr/inria-00431522
Recursively generated B-spline surfaces on arbitrary topological meshes, Computer-Aided Design, vol.10, issue.6, pp.350-355, 1978. ,
DOI : 10.1016/0010-4485(78)90110-0
Animation of deformable models using implicit surfaces, IEEE Transactions on Visualization and Computer Graphics, vol.3, issue.1, pp.39-50, 1997. ,
DOI : 10.1109/2945.582343
URL : https://hal.archives-ouvertes.fr/inria-00537529
Erwan Maigret, Luca Prasso, and Peter Farson, An art-directed wrinkle system for CG character clothing, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2005. ,
Physically-based animation of volumetric objects, Proceedings Computer Animation '98 (Cat. No.98EX169), 1998. ,
DOI : 10.1109/CA.1998.681920
Stable but responsive cloth, ACM Transactions on Graphics, vol.21, pp.604-611, 2002. ,
Research problems in clothing simulation, Computer-Aided Design, vol.37, issue.6, pp.585-592, 2005. ,
DOI : 10.1016/j.cad.2004.11.002
Design for manufacturing using B-spline developable surfaces, Journal of Ship Research, 1998. ,
Extended Free-Form Deformation : A Sculpturing Tool for 3D Geometric Modeling, ACM SIGGRAPH, vol.24, issue.4, 1990. ,
URL : https://hal.archives-ouvertes.fr/inria-00075308
Developable B??zier patches: properties and design, Computer-Aided Design, vol.34, issue.7, pp.511-527, 2002. ,
DOI : 10.1016/S0010-4485(01)00122-1
A fully geometric approach for developable cloth deformation simulation, The Visual Computer, 2010. ,
Dressing animated synthetic actors with complex deformable clothes, ACM SIGGRAPH, Computer Graphics, vol.26, issue.2, 1992. ,
Stable spaces for real-time clothing, ACM Transaction on Graphics (TOG). Proceedings of ACM SIGGRAPH, vol.29, issue.3, 2010. ,
Animating soft substances with implicit surfaces, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, 1995. ,
DOI : 10.1145/218380.218456
URL : https://hal.archives-ouvertes.fr/inria-00537542
Virtual Garments: A Fully Geometric Approach for Clothing Design, Proccedings of Eurographics, pp.625-634, 2006. ,
DOI : 10.1007/s00371-004-0256-0
URL : https://hal.archives-ouvertes.fr/inria-00337446
Subdivision surfaces in character animation, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, 1998. ,
DOI : 10.1145/280814.280826
Animating developable surfaces using nonconforming elements, Proceddings of ACM SIGGRAPH, pp.1-5, 2008. ,
DOI : 10.1145/1360612.1360665
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.214.8984
A Hybrid Particle Level Set Method for Improved Interface Capturing, Journal of Computational Physics, vol.183, issue.1, pp.83-116, 2002. ,
DOI : 10.1006/jcph.2002.7166
A fast finite element solution for cloth modelling, 11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings., 2003. ,
DOI : 10.1109/PCCGA.2003.1238266
Linearizing the area and volume constraints, 2000. ,
Animation and rendering of complex water surfaces, Proceedings of ACM SIGGRAPH, pp.736-744, 2002. ,
Curves and surfaces for CAGD : A practical guide, 2001. ,
Practical animation of liquids, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.15-22, 2001. ,
DOI : 10.1145/383259.383261
Mean value coordinates in 3D, Computer Aided Geometric Design, vol.22, issue.7, pp.623-631, 2005. ,
Middle earth strikes back, pp.71-142, 2003. ,
Boundary triangulations approximating developable surfaces that interpolate a close space curve, International Journal of Foundations of Computer Science (IJFCS), 2002. ,
Modeling buckled developable surfaces by triangulation, Computer Aided Design, vol.36, 2004. ,
Visual simulation of smoke, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.23-30, 2001. ,
DOI : 10.1145/383259.383260
A survey of spatial deformation from a user-centered perspective, ACM Transactions on Graphics, vol.27, issue.4, 2008. ,
DOI : 10.1145/1409625.1409629
Frame-based elastic models, ACM Transactions on Graphics, vol.30, issue.2, 2011. ,
DOI : 10.1145/1944846.1944855
URL : https://hal.archives-ouvertes.fr/inria-00589199
Sparse meshless models of complex deformable objects, Proceedings of ACM SIGGRAPH, 2011. ,
Algebraic point set surfaces, Proceedings of ACM SIGGRAPH, 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00354998
Exploiting triangulated surface extraction using tetrahedral decomposition, IEEE Transactions on Visualization and Computer Graphics, vol.1, issue.4, pp.328-342, 1995. ,
DOI : 10.1109/2945.485620
Raanan Fattal, Michel Bercovier, and Eitan Grinspun, Efficient simulation of inextensible cloth, Proceedings of ACM SIGGRAPH, 2007. ,
Calculating the distance map for binary sampled data, 1999. ,
Computing moments of piecewise polynomial surfaces, 1997. ,
Localized-hierarchy surface splines (LeSS), Proceedings of the 1999 symposium on Interactive 3D graphics , SI3D '99, 1999. ,
DOI : 10.1145/300523.300524
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.145.9969
Adaptive subdivision and the length and energy of B??zier curves, Computational Geometry, vol.8, issue.1, 1992. ,
DOI : 10.1016/0925-7721(95)00054-2
Discrete differential geometry : An applied introduction, ACM SIGGRAPH Asia Course Notes, 2008. ,
Visual simulation of deformable models, 2004. ,
Simple flexible skinning based on manifold modeling, Conference on Computer Graphics Theory and Applications (GRAPP), pp.256-265, 2009. ,
Mesh parameterization : Theory and practice, ACM SIGGRAPH Course Notes, 2007. ,
Fast volume-preserving free form deformation using multi-level optimization, Symposium on Solid Modeling and Applications, pp.234-245, 1999. ,
DOI : 10.1145/304012.304036
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.45.4927
Solving ordinary differential equations i, ch. II, 2000. ,
Subspace gradient domain mesh deformation, Proceedings of ACM SIGGRAPH, 2006. ,
Bounded biharmonic weights for real-time deformation, Proceedings of ACM SIGGRAPH, 2011. ,
Modeling plant growth and pattern formation, Current Opinion in Plant Biology, vol.13, issue.1, pp.5-11, 2010. ,
DOI : 10.1016/j.pbi.2009.10.002
Harmonic coordinates for character articulation, ACM Transactions on Graphics Proccedings of ACM SIGGRAPH, vol.26, issue.3, 2007. ,
Mean Value Coordinates for Closed Triangular Meshes, Proceedings of ACM SIGGRAPH, 2005. ,
Skinning mesh animations, Proceedings of ACM SIGGRAPH, 2005. ,
The standardization and analysis of hand evaluation, 1980. ,
Advanced topics on clothing simulation and animation, ACM SIGGRAPH, Course Notes, 2005. ,
An efficient animation of wrinkled cloth with approximate implicit integration, The Visual Computer, vol.17, issue.3, pp.147-157, 2001. ,
DOI : 10.1007/s003710100103
Geometric skinning with approximate dual quaternion blending, ACM Transactions on Graphics, vol.27, issue.4, 2008. ,
DOI : 10.1145/1409625.1409627
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.183.9679
Simulating knitted cloth at the yarn level, Proceedings of ACM SIGGRAPH, 2008. ,
Eigenskin : Real time large deformation character skinning in hardware, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2002. ,
Eitan Grinspun, and Markus Gross, Enrichment textures for detailed cutting of shells, Proceedings of ACM SIGGRAPH, 2009. ,
Geometric modeling in shape space, ACM Transaction on Graphics Proceedings of ACM SIG- GRAPH, vol.26, issue.3, 2007. ,
Differential geometry, 1991. ,
Animating with a hierarchy, ACM SIGGRAPH Course Notes, 1986. ,
Fast and efficient skinning of animated meshes, Computer Graphics Forum (CGF), Proceedings of Eurographics, vol.29, issue.2, 2010. ,
Spherical blend skinning, Proceedings of the 2005 symposium on Interactive 3D graphics and games , SI3D '05, 2005. ,
DOI : 10.1145/1053427.1053429
Plausible virtual paper for real time applications, Computer Animation and Social Agents, 2009. ,
Direct Manipulation Blendshapes, IEEE Computer Graphics and Applications, vol.30, issue.4, pp.42-50, 2010. ,
DOI : 10.1109/MCG.2010.41
Skin them bones : Game programming for the web generation, Game Developer Magazine, pp.11-16, 1998. ,
Over my dead, polygonal body, Game Developer Magazine, pp.1-4, 1999. ,
Principles of traditional animation applied to 3D computer animation, ACM SIGGRAPH Computer Graphics, vol.21, issue.4, pp.35-44, 1987. ,
DOI : 10.1145/37402.37407
Marching cubes : A high resolution 3D surface construction algorithm, ACM SIGGRAPH, 1987. ,
Real-time dynamic wrinkles, Proceedings Computer Graphics International, 2004., 2004. ,
DOI : 10.1109/CGI.2004.1309258
URL : https://hal.archives-ouvertes.fr/inria-00537455
Pose space deformation, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, 2000. ,
DOI : 10.1145/344779.344862
Volume and shape preservation via moving frame manipulation, ACM Transactions on Graphics, vol.26, issue.1, 2007. ,
DOI : 10.1145/1189762.1189767
N-DIMENSIONAL GENERALIZED COMBINATORIAL MAPS AND CELLULAR QUASI-MANIFOLDS, International Journal of Computational Geometry & Applications, vol.04, issue.03, pp.275-324, 1994. ,
DOI : 10.1142/S0218195994000173
GPUassisted positive mean value coordinate for mesh deformations, Eurographics / ACM SIGGRAPH Symposium on Geometry Processing (SGP), 2007. ,
Smooth subdivision surfaces based on triangles, Master's thesis, 1987. ,
Scales and Scale-like Structures, Proceedings of Symposium on Geometry Processing, pp.1653-1659, 2010. ,
DOI : 10.1111/j.1467-8659.2010.01774.x
Christian Rössl, and Hans-Peter Seidel, Differential coordinates for interactive mesh editing, Shape Modeling International (SMI), 2004. ,
Linear rotation-invariant coordinates for meshes, Proceedings of ACM SIGGRAPH, 2005. ,
Prototype modeling from sketched silhouettes based on convolution surfaces, Computer Graphics Forum (CGF), vol.23, issue.1, pp.71-83, 2004. ,
Wrinkle meshes, Eurographics / ACM SIGGRAPH Symposium on Computer Animation (SCA), 2010. ,
Discrete differential geometry operators for trianulated 2-manifolds, Proceedings of VisMath, 2002. ,
Building efficient, accurate character skins from examples, ACM SIGGRRAPH, 2003. ,
DOI : 10.1145/1201775.882308
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.188
The motion dynamics of snakes and worms, ACM SIG- GRAPH Computer Graphics, vol.22, issue.4, 1988. ,
Creating and Rendering Convolution Surfaces, Computer Graphics Forum, vol.17, issue.2, pp.113-120, 1998. ,
DOI : 10.1111/1467-8659.00232
Hyewon Seo, and George Papagianakis , Modeling of bodies and clothes for virtual environments, International Conference on Cyberworlds (CW), 2004. ,
Jointdependent local deformations for hand animation and object grasping, Proceedings on Graphics Interface, 1988. ,
Volumetric shape description of range data using blobby model, ACM SIGGRAPH, 1991. ,
Preserving Form-Features in Interactive Mesh Deformation, Proceedings of Geometric Modeling and Processing, pp.207-220, 2006. ,
DOI : 10.1007/11802914_15
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.101.1126
Physically based modeling and animation of fire, Proceedings of ACM SIGGRAPH, pp.736-744, 2002. ,
Object modeling by distribution function and a method of image generation, The transactions of the Institute of Electronics and Communication Engineers of, English translation by Takao Fujuwara, Advanced Studies in Computer Aided Art and Design, pp.718-725, 1985. ,
Eddv Bowerman, and Mark Carlson, Physically based deformable models in computer graphics, Eurographics , State of The Art Report, 2005. ,
Level set methods and dynamic implicit surfaces, 2003. ,
DOI : 10.1007/b98879
URL : http://dx.doi.org/10.1016/s0898-1221(03)90179-9
Fronts propagating with curvature-dependent speed: Algorithms based on Hamilton-Jacobi formulations, Journal of Computational Physics, vol.79, issue.1, pp.12-49, 1988. ,
DOI : 10.1016/0021-9991(88)90002-2
Computer generated animation of faces, ACM National Conference, vol.1, pp.454-457, 1972. ,
Animating facial expressions, ACM SIGGRAPH, Computer Graphics, vol.15, issue.3, 1981. ,
Paramétrisation et reconstruction des surfaces développables à partir d'images [Pet04] Martin Peternell, Developable surface fitting to point clouds, Computer Aided Geometric Design (CAGD), vol.21, 2004. ,
Developable rational B??zier and B-spline surfaces, Computer Aided Geometric Design, vol.12, issue.5, 1995. ,
DOI : 10.1016/0167-8396(94)00031-M
A Riemannian Framework for Tensor Computing, International Journal of Computer Vision, vol.6, issue.2, pp.41-66, 2006. ,
DOI : 10.1007/s11263-005-3222-z
URL : https://hal.archives-ouvertes.fr/inria-00070743
Seams and Bending in Cloth Simulation, Virtual Reality Interactions and Physical Simulations (VRIPHYS), pp.31-38, 2008. ,
Real-time deformation and fracture in a game environment, ACM SIGGRAPH/Eurographics, Symposium on Computer Animation (SCA), 2009. ,
Computing Discrete Minimal Surfaces and Their Conjugates, Experimental Mathematics, vol.3, issue.1, pp.15-36, 1993. ,
DOI : 10.2307/1970625
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.17.6708
Quasi-developable -spline surfaces in ship hull design, Computer-Aided Design, vol.39, issue.10, pp.853-862, 2007. ,
DOI : 10.1016/j.cad.2007.04.004
Wrinkling captured garments using spacetime data-driven deformation, Computer Graphics Forum. Proceedings of Eurogaphics, vol.28, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01382.x
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.160.9047
Generation de surfaces isometriques a un patron par decoupage recursif, Groupe de Travail en Modelisation Geometrique, 2010. ,
Déformation interactive par skinning à volume constant, Groupe de travail en Modélisation Géométrique (GTMG ), 2008. ,
Local Volume Preservation for Skinned Characters, Proceedings of Pacific Graphics (PG), pp.1919-1927, 2008. ,
DOI : 10.1111/j.1467-8659.2008.01340.x
URL : https://hal.archives-ouvertes.fr/hal-00319640
Exact volume preserving skinning with shape control, Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '09, 2009. ,
DOI : 10.1145/1599470.1599481
URL : https://hal.archives-ouvertes.fr/hal-00407571
Active Geometry for Game Characters, Proceedings of Motion in Games (MIG). Invited Talk, 2010. ,
DOI : 10.1007/978-3-642-16958-8_17
URL : https://hal.archives-ouvertes.fr/hal-00516412
Animation Wrinkling : Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles, ACM Transactions on Graphics Proceedings of ACM SIGGRAPH ASIA, vol.29, issue.5, 2010. ,
URL : https://hal.archives-ouvertes.fr/hal-00516411
Volume-preserving free-form solids, IEEE Transactions on Visualization and Computer Graphics, vol.2, issue.1, pp.19-27, 1996. ,
DOI : 10.1109/2945.489383
Developable surfaces from arbitrary sketched boundaries, Eurographics / ACM SIGGRAPH Symposium on Geometry Processing (SGP), 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00337445
Déformation de courbes et surfaces multirésolution sous contraintes, PhD Thésis, 2005. ,
Freestyle: Sculpting meshes with self-adaptive topology, Computers & Graphics, vol.35, issue.3, 2011. ,
DOI : 10.1016/j.cag.2011.03.033
URL : https://hal.archives-ouvertes.fr/inria-00606516
Wires, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, 1998. ,
DOI : 10.1145/280814.280946
Length constrained multiresolution deformation for surface wrinkling, Shape Modeling International (SMI), pp.113-121, 2006. ,
Volume Preservation of Multiresolution Meshes, Computer Graphics Forum, vol.30, issue.2, pp.275-283, 2007. ,
DOI : 10.1109/34.192463
Constrained Delaunay triangulations ,
Convolution surfaces in computer graphics, 1999. ,
Pyramid coordinates for morphing and deformation, Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004., pp.68-75, 2004. ,
DOI : 10.1109/TDPVT.2004.1335149
ABF++: fast and robust angle based flattening, ACM Transactions on Graphics, vol.24, issue.2, 2005. ,
DOI : 10.1145/1061347.1061354
URL : https://hal.archives-ouvertes.fr/inria-00105689
Differential representations for mesh processing Computer Graphics Forum (CGF) Eurographics, pp.789-807, 2006. ,
Free-form deformation of solid geometric models, ACM SIGGRAPH, vol.20, issue.4, 1986. ,
Deformation transfer for triangle meshes, Proceedings of ACM SIGGRAPH, 2004. ,
Geometrically driven wrinkling observed in free plastic sheets and leaves, Physical Review E, vol.75, issue.4, p.75, 2007. ,
DOI : 10.1103/PhysRevE.75.046211
A geometric deformation model for stable cloth simulation, Virtual Reality Interactions and Physical Simulations (VRIPHYS), 2008. ,
Texture mapping progessive meshes, ACM SIGGRAPH, 2001. ,
DOI : 10.1145/383259.383307
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.114.8663
Mesh puppetry : Cascading optimization of mesh deformation with inverse kinematics, Proceedings of ACM SIGGRAPH, 2007. ,
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation that Considers the Layered Structure of the Ventricles, The Journal of Physiological Sciences, vol.58, issue.7, pp.487-492, 2008. ,
DOI : 10.2170/physiolsci.RP008108
A signal processing approach to fair surface design, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, 1995. ,
DOI : 10.1145/218380.218473
Quasi-developable mesh surface interpolation via mesh deformation, IEEE Transactions on Visualization and Computer Graphics, vol.15, 2009. ,
Geometry coding and VRML, Proceedings of IEEE, pp.1228-1243, 1998. ,
DOI : 10.1109/5.687837
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.161
Shape transformation using variational implicit functions, ACM SIGGRAPH, Computer Graphics, 1999. ,
Elastically deformable models, ACM SIGGRAPH, Computer Graphics, vol.21, issue.4, 1987. ,
Continuumbased strain limiting, Computer Graphics Forum (CGF), Proceedings of Eurographics, vol.28, issue.2, pp.569-576, 2009. ,
A Sketch-Based Interface for Clothing Virtual Characters, IEEE Computer Graphics and Applications, vol.27, issue.1, pp.72-81, 2007. ,
DOI : 10.1109/MCG.2007.1
URL : https://hal.archives-ouvertes.fr/hal-00171414
Vector field based shape deformations, Proceedings of ACM SIGGRAPH, 2006. ,
Elastic secondary deformations by vector field integration, Eurographics / ACM SIGGRAPH Symposium on Geometry Processing (SGP), issue.3, 2007. ,
Towards flattenable mesh surfaces, Computer-Aided Design, vol.40, issue.1, 2008. ,
DOI : 10.1016/j.cad.2007.06.001
Multi-scale geometry interpolation, Computer Graphics Forum (CGF), Proceedings of Eurographics, vol.29, issue.2, pp.309-318, 2010. ,
DOI : 10.1111/j.1467-8659.2009.01600.x
Example-based wrinkle synthesis for clothing animation, ACM Transaction on Graphics Proceedings of ACM SIGGRAPH, vol.29, issue.4, 2010. ,
DOI : 10.1145/1778765.1778844
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.167.4922
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation, Conference on Articulated Motion and Deformable Objects (AMDO), 2008. ,
DOI : 10.1007/978-3-540-70517-8_7
Discrete Laplace operators, ACM SIGGRAPH ASIA 2008 courses on, SIGGRAPH Asia '08, 2007. ,
DOI : 10.1145/1508044.1508063
Data structure forsoft objects, The Visual Computer, vol.86, issue.3, pp.227-234, 1986. ,
DOI : 10.1007/BF01900346
Multi-resolution isotropic strain limiting, ACM Transactions on Graphics, vol.29, issue.6, 2010. ,
DOI : 10.1145/1882261.1866182
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.220.9888
Multi-weight enveloping : Least-squares approximation techniques for skin animation, ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2002. ,
Context-Aware Skeletal Shape Deformation, Proceedings of Eurographics 26, 2007. ,
DOI : 10.1145/1015706.1015774
Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches, The Visual Computer, vol.26, issue.8-9, 2004. ,
DOI : 10.1145/142920.134035
Tiling techniques for implicit skeletal models, ACM SIGGRAPH Course Notes, 1996. ,
Non-uniform Differential Mesh Deformation, Proceedings of Computer Graphics International, pp.54-65, 2006. ,
DOI : 10.1007/11784203_5
Hierarchical triangular splines, ACM Transactions on Graphics, vol.24, issue.4, pp.1374-1391, 2005. ,
DOI : 10.1145/1095878.1095885
URL : https://hal.archives-ouvertes.fr/hal-00319643
Real-time enveloping with rotational regression, Proceedings of ACM SIGGRAPH, 2007. ,
Realistic Skeleton Driven Skin Deformation, International Conference on Computational Science and its Applications (ICCSA), pp.1109-1118, 2005. ,
DOI : 10.1007/11424857_119
Mesh editing with poisson-based gradient field manipulation, Proceedings of ACM SIGGRAPH, 2004. ,
Large mesh deformation using the volumetric graph laplacian, Proceedings of ACM SIGGRAPH, 2005. ,
Adi Levin, and Wim Sweldens, Subdivision for modeling and animation, ACM SIGGRAPH Course Notes, 2000. ,
Interactive multiresolution mesh editing, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, 1997. ,
DOI : 10.1145/258734.258863
Deformation Transfer to Multi-Component Objects, Proceedings of Eurographics 29, pp.319-325, 2010. ,
DOI : 10.1111/j.1467-8659.2009.01601.x