Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation

Abstract : Video games are as much a part of students' culture as TV, movies or books. Recently, students are becoming less and less interested in science. Research on computer science teaching deals with theses problems in order to find a solution to attract and retain students in computer science. A promising solution consists in using students' culture on video games in order to motivate them to invest time in programming. In this context, this document presents the conception, the implementation and the evaluation of a serious game dedicated to introduce programming fundamentals. This game is based on a real time strategy game where programming is a way to interact with the game. Thanks to the Prog&Play system, the serious game has been evaluated in several teaching contexts.
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Contributor : Mathieu Muratet <>
Submitted on : Monday, January 10, 2011 - 3:43:21 PM
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Mathieu Muratet. Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation. Informatique [cs]. Université Paul Sabatier - Toulouse III, 2010. Français. ⟨tel-00554287⟩

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