Annexe A: Paramétrisation des objets tel-00528883, version 1 -22, 2010. ,
129 Reconstruction finale, 129 TABLE DES MATI`ERESMATI` MATI`ERES tel-00528883, 2010. ,
61 4.10 Deux images d'une session interactive avec le " Render Cache, p.63 ,
Reconstruction diffuse du " Soda Shoppe, p.104 ,
A hierarchical illumination algorithm for surfaces with glossy reflection, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.155-162, 1993. ,
DOI : 10.1145/166117.166137
Backward ray tracing, ACM SIGGRAPH '86 Course Notes - Developments in Ray Tracing, 1986. ,
Stratified sampling of spherical triangles, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.437-438, 1995. ,
DOI : 10.1145/218380.218500
A framework for the analysis of error in global illumination algorithms, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.75-84, 1994. ,
DOI : 10.1145/192161.192179
Applied Smoothing Techniques for Data Analisys, 1997. ,
Final radiosity gather step using a monte carlo technique with optimal importance sampling, 1998. ,
Hierarchical and Stochastic Algorithms for Radiosity, 1999. ,
Efficient rendering of radiosity using texture and bicubic interpolation, 1997 Symposium on Interactive 3D Graphics, pp.71-74, 1997. ,
Hierarchical monte-carlo radiosity, Eurographics Workshop on Rendering. Eurographics, 1998. ,
Improving radiosity solutions through the use of analytically determined form-factors, Computer Graphics (SIGGRAPH '89 Proceedings), volume 23 of Computer Graphics Proceedings, Annual Conference Series, pp.325-334 ,
A progressive refinement approach to fast radiosity image generation, Computer Graphics (SIGGRAPH '88 Proceedings), volume 22 of Computer Graphics Proceedings, Annual Conference Series, pp.75-84 ,
The hemi-cube : A radiosity solution for complex environnement Incremental radiosity : An extension of progressive radiosity to an interactive image synthesis system, Computer Graphics (SIGGRAPH '85 Proceedings), volume 19 of Computer Graphics Proceedings, Annual Conference SeriesChe90] Shenchang Eric Chen Computer Graphics (SIGGRAPH '90 Proceedings), volume 24 of Computer Graphics Proceedings, Annual Conference Series, pp.31-40, 1985. ,
Clustering for glossy global illumination, ACM Transactions on Graphics, vol.16, issue.1, pp.3-33, 1997. ,
Practical aspects of distributed ray tracing, ACM SIGGRAPH '86 Developments in Ray Tracing seminar notes, 1986. ,
Distributed ray tracing, Computer Graphics (ACM SIGGRAPH '84 Proceedings), pp.137-145, 1984. ,
A progressive multi-pass method for global illumination, Computer Graphics (SIGGRAPH '91 Proceedings), volume 25 of Computer Graphics Proceedings, Annual Conference Series, pp.165-174, 1991. ,
Multi-pass pipeline rendering : Realism for dynamic environments A progressive algorithm for three point transport The visibility skeleton : A powerful and multi-purpose global visibility tool, Symposium on Interactive 3D Graphics ACM SIGGRAPH 97, pp.59-7041, 1997. ,
Fast and accurate hierarchical radiosity using global visibility, ACM Transactions on Graphics, vol.18, issue.2, pp.128-170, 1999. ,
DOI : 10.1145/318009.318012
URL : https://hal.archives-ouvertes.fr/inria-00073244
A fast shadow algorithm for area light sources using backprojection, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.75-84, 1994. ,
DOI : 10.1145/192161.192207
URL : https://hal.archives-ouvertes.fr/inria-00510136
Accurate Visibility and Meshing Calculations for Hierarchical Radiosity, Eurographics Rendering Workshop, pp.269-278, 1996. ,
DOI : 10.1007/978-3-7091-7484-5_27
URL : https://hal.archives-ouvertes.fr/inria-00510111
Interactive update of global illumination using a line-space hierarchy, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.57-64, 1997. ,
DOI : 10.1145/258734.258772
URL : https://hal.archives-ouvertes.fr/inria-00510100
Hierarchical lighting simulation for outdoor scenes, Rendering Techniques '97 (Proceedings of the Eighth Eurographics Workshop on Rendering), pp.229-238, 1997. ,
DOI : 10.1007/978-3-7091-6858-5_21
URL : https://hal.archives-ouvertes.fr/inria-00510097
Optimization du calcul d'illumination globale de scènes intérieures/extérieures : niveaux de détails, structuration et réflectance bidirectionnelle quelconque, 1996. ,
Visibilité tridimensionnelle : Etude analytique et applications, 1999. ,
Gobal illumination compendium ,
Mathematical frameworks and Monte Carlo alogorithms for global illumination in Computer Graphics, 1996. ,
Progressive ray refinement for monte carlo radiosity, Fourth Eurographics Workshop on Rendering, number Series EG 93 RW, pp.15-26, 1993. ,
Controlling memory consumption of hierarchical radiosity with clustering, Graphics Interface, pp.58-65146, 1999. ,
URL : https://hal.archives-ouvertes.fr/inria-00510069
Incremental Updates for Rapid Glossy Global Illumination, Computer Graphics Forum (Proceedings of Eurographics, 2001. ,
DOI : 10.1111/1467-8659.00519
URL : https://hal.archives-ouvertes.fr/inria-00510047
Fast Global Illumination Including Specular Effects, Proceedings of the Eleventh Eurographics Workshop on Rendering ), pp.47-58, 2000. ,
DOI : 10.1007/978-3-7091-6303-0_5
URL : https://hal.archives-ouvertes.fr/inria-00510057
Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments, Computer Graphics Forum, vol.15, issue.5, pp.297-310, 1996. ,
DOI : 10.1111/1467-8659.1550297
A complete treatment of d1 discontinuities in a discontinuity mesh, Graphics Interface '96, pp.122-131, 1996. ,
Radiosity redistribution for dynamic environments, IEEE Computer Graphics and Applications, vol.10, issue.4, pp.26-34, 1990. ,
DOI : 10.1109/38.56296
Modelling the interaction of light between diffuse surfaces, Computer Graphics Proceedings, volume 18 of Computer Graphics Proceedings, Annual Conference Series, pp.213-222, 1984. ,
Wavelet radiosity on arbitrary planar surfaces, Rendering Techniques 2000 (Proceedings of the Eleventh Eurographics Workshop on Rendering ), pp.161-172, 2000. ,
URL : https://hal.archives-ouvertes.fr/inria-00099026
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity, Computer Graphics Forum (Proc. Eurographics '99), pp.221-232, 1999. ,
DOI : 10.1111/1467-8659.00342
URL : https://hal.archives-ouvertes.fr/inria-00510063
Adaptive radiosity textures for bidirectional ray tracing, Computer Graphics Proceedings of Computer Graphics Proceedings, Annual Conference Series, pp.145-154, 1990. ,
Simulating Global Illumination Using Adaptative Meshing, 1991. ,
Beam tracing polygonal objects, Computer Graphics (SIGGRAPH'84 Proceedings), volume 18 of Computer Graphics Proceedings, Annual Conference Series, pp.119-127 ,
A Catalog of Radiation Configuration Factors, 1982. ,
A rapid hierarchical radiosity algorithm, Computer Graphics Proceedings of Computer Graphics Proceedings, Annual Conference Series, pp.197-206, 1991. ,
Shaft culling for efficient ray-traced radiosity, Eurographics Workshop on Rendering, 1994. ,
A radiosity method for non-diffuse environments, Computer Graphics Proceedings of Computer Graphics Proceedings, Annual Conference Series, pp.133-142, 1986. ,
Photon maps in bidirectional monte carlo ray tracing of complex objects, Computer Graphics of Eurographics Proceedings, Annual Conference Series, pp.215-224, 1994. ,
Global illumination using photon maps, Eurographics Workshop on Rendering, pp.21-30, 1996. ,
Realistic Image Synthesis Using Photon Mapping, AK Peters, LTD, 2001. ,
The rendering equation ,
Grouping of Patches in Progressive Radiosity, Fourth Eurographics Workshop on Rendering, number Series EG 93 RW, pp.221-232, 1993. ,
Using subdivision on hierarchical data to reconstruct radiosity distribution, Computer Graphics Forum of Eurographics Proceedings, Annual Conference Series, pp.347-355, 1997. ,
Light-Driven Global Illumination with a Wavelet Representation, Rendering Techniques '96 (Proceedings of the Seventh Eurographics Workshop on Rendering), pp.11-20, 1996. ,
Bounds and error estimates for radiosity, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.67-74, 1994. ,
DOI : 10.1145/192161.192176
Discontinuity meshing for accurate radiosity, IEEE Computer Graphics and Applications, vol.12, issue.6, pp.25-39, 1992. ,
DOI : 10.1109/38.163622
Combining hierarchical radiosity and discontinuity meshing, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.199-208, 1993. ,
DOI : 10.1145/166117.166143
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.19.7331
Combining hierarchical radiosity and discontinuity meshing, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, p.199 ,
DOI : 10.1145/166117.166143
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.19.7331
Bi-directional path tracing ,
Using the modified phong reflectance model for physically based rendering, 1994. ,
Calculations of the radiation configuration factor using ray casting, Computer-Aided Design, vol.18, issue.7, pp.371-379, 1986. ,
DOI : 10.1016/0010-4485(86)90224-1
Anisotropic diffusion for Monte Carlo noise re- duction, ACM Transactions on Graphics, vol.18, issue.2, pp.171-194, 1999. ,
Texture Mapping as an Alternative for Meshing During Walkthrough Animation, Fifth Eurographics Workshop on Rendering, pp.375-388, 1994. ,
DOI : 10.1007/978-3-642-87825-1_28
Monte Carlo Radiosity, Computing, vol.23, issue.1, pp.23-42, 1995. ,
DOI : 10.1007/BF02238235
A comparison of four visibility acceleration techniques for radiosity. The Visual Computer, pp.307-316, 1996. ,
Radiosity with well distributed ray sets, Computer Graphics Forum. Eurographics, 1997. ,
Approximating the location of integrand discontinuities for penumbral illumination computation with area light sources, 10th Eurographics Rendering Workshop, 1999. ,
Illumination for computer generated pictures, pp.311-317, 1975. ,
Computation of Global Illumination by Monte Carlo Simulation of the Particle Model of Light, Third Eurographics Workshop on Rendering, pp.71-83, 1992. ,
Interactive ray tracing, ACM Symposium on Interactive 3D Graphics, pp.119-126, 1999. ,
Antialiased ray tracing by adaptive progressive refinement, Conference proceedings on Computer graphics, pp.281-288, 1989. ,
DOI : 10.1145/74333.74362
Group accelerated shooting methods for radiosity, Rendering Techniques '99, pp.528883-77, 1999. ,
Dynamic Acceleration Structures for Interactive Ray Tracing, Rendering Techniques 2000 (Proceedings of the 11th Eurographics Workshop on Rendering), pp.299-306, 2000. ,
DOI : 10.1007/978-3-7091-6303-0_27
A clustering algorithm for radiosity in complex environments, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.435-442, 1994. ,
DOI : 10.1145/192161.192277
A global illumination solution for general reflectance distributions, Computer Graphics of Computer Graphics Proceedings, Annual Conference Series, 1991. ,
Interactive rendering of globally illuminated glossy scenes Rendering Techniques '97, 8th EG Workshop on Rendering, pp.93-102, 1997. ,
Radiation Heat Transfer, Journal of Applied Mechanics, vol.34, issue.4, 1978. ,
DOI : 10.1115/1.3607834
Hierarchical Radiosity On Curved Surfaces, Rendering Techniques '97 (Proceedings of the Eighth Eurographics Workshop on Rendering), pp.187-192, 1997. ,
DOI : 10.1007/978-3-7091-6858-5_17
Feature-based control of visibility error : A multi-resolution clustering algorithm for global illumination, Computer Graphics Proceedings, Computer Graphics Proceedings, Annual Conference Series, pp.145-152, 1995. ,
A clustering algorithm for radiance calculation in general environments, Eurographics Workshop on Rendering, pp.196-205, 1995. ,
Thermal Radiation Heat Transfer, 1981. ,
Hierarchical Radiosity for Dynamic Environments, Computer Graphics Forum, vol.16, issue.2, pp.107-118, 1997. ,
DOI : 10.1111/1467-8659.00127
A ray tracing method for illumination calculation in diffusespecular scenes, Graphics Interface, pp.205-212, 1990. ,
RADIOSITY VIA RAY TRACING, Graphics Gems II, pp.306-310, 1991. ,
DOI : 10.1016/B978-0-08-050754-5.50066-9
A unified hierarchical algorithm for global illumination with scattering volumes and object clusters, IEEE Transactions on Visualization and Computer Graphics, vol.1, issue.3, pp.240-254, 1995. ,
Reconstructing illumination functions with selected discontinuities, Third Eurographics Workshop on Rendering, pp.99-112, 1992. ,
Représentations hiérarchiques de la visibilité pour le contrôle de l'erreur en simulation de l'´ eclairage, 1998. ,
A general two-pass method integrating specular and diffuse reflection, Computer Graphics Proceedings of Computer Graphics Proceedings, Annual Conference Series, pp.335-344 ,
Radiosity & Global Illumination, 1994. ,
Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction, Rendering Techniques '99, pp.225-234, 1999. ,
DOI : 10.1007/978-3-7091-6809-7_20
A new and simpler formulation for radiative angle factors, ASME Journal of Heat Transfer, vol.85, issue.2, pp.81-88, 1963. ,
Global Monte Carlo. A Progressive Solution, Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering), pp.231-239, 1995. ,
DOI : 10.1007/978-3-7091-9430-0_22
Texture-based visibility for efficient lighting simulation, ACM Transactions on Graphics, vol.19, issue.4, 2000. ,
DOI : 10.1145/380666.380679
URL : https://hal.archives-ouvertes.fr/inria-00509978
Efficient glossy global illumination with interactive viewing, Graphics Interface, pp.50-57145, 1999. ,
URL : https://hal.archives-ouvertes.fr/inria-00510070
Efficient glossy global illumination with interactive viewing, Computer Graphic Forum, vol.19, issue.1, pp.13-25, 2000. ,
URL : https://hal.archives-ouvertes.fr/inria-00510070
Bounded radiosity illumination on general surfaces and clusters, of Eurographics Proceedings, Annual Conference Series. Eurographics, 1997. ,
Three Point Clustering for Radiance Computations, 9th EG Workshop on Rendering Rendering Techniques '98, pp.211-222, 1998. ,
DOI : 10.1007/978-3-7091-6453-2_20
Thrifty final gather for radiosity Rendering Techniques, 12th EG Workshop on Rendering, 2001. ,
DOI : 10.1007/978-3-7091-6242-2_1
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.10.7131
Adaptive mesh refinement with discontinuities for the radiosity method, Fifth Eurographics Workshop on Rendering, pp.239-248, 1994. ,
Combining bidirectional path tracing and multipass rendering, WSCG '99 (Seventh International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media), pp.265-272, 1999. ,
Density Control for Photon Maps, Rendering Techniques 2000 (Proceedings of the Eleventh Eurographics Workshop on Rendering), pp.23-34, 2000. ,
DOI : 10.1007/978-3-7091-6303-0_3
Global visibility algorithms for illumination computations, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.443-450, 1994. ,
DOI : 10.1145/166117.166148
A new Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms, Rendering Techniques '98 (Proceedings of Eurographics Rendering Workshop '98), pp.35-44, 1998. ,
DOI : 10.1007/978-3-7091-6453-2_4
A graph process for easy design of refiners in hierarchical radiosity, WSCG (Winter School of Computer Graphics), 2001. ,
URL : https://hal.archives-ouvertes.fr/inria-00510042
´ Etudes de critères de raffinement en radiosité hiérarchique, 2001. ,
A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods, Rendering Techniques '97 (Proceedings of the Eighth Eurographics Workshop on Rendering), pp.193-204, 1997. ,
DOI : 10.1007/978-3-7091-6858-5_18
Robust Monte-Carlo Methods for Light Transport Simulation, 1997. ,
Bidirectional Estimators for Light Transport, Eurographics Workshop on Rendering, pp.147-162, 1994. ,
DOI : 10.1007/978-3-642-87825-1_11
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.641.5864
Metropolis light transport, Proceedings of the 24th annual conference on Computer graphics and interactive techniques , SIGGRAPH '97, pp.65-76, 1997. ,
DOI : 10.1145/258734.258775
URL : http://cdserver.icemt.iastate.edu/cd/s97cp/contents/papers/veach/metro.pdf
Density estimation techniques for glo- bal illumination, 1998. ,
The radiance lighting simulation and rendering sys- tem ,
Light-water interaction using backward beam tracing, Computer Graphics (ACM SIGGRAPH '90 Proceedings), volume 24 of Computer Graphics Proceedings, Annual Conference Series, pp.377-385, 1990. ,
A two-pass solution to the rendering equation : A synthesis of ray tracing and radiosity methods, Computer Graphics Proceedings, volume 21 of Computer Graphics Proceedings, Annual Conference Series, pp.311-320 ,
Interactive rendering using the render cache Rendering Techni- ques'99, 10th EG Workshop on Rendering, 1999. ,
A ray tracing algorithm for progressive radiosity, Computer Graphics Proceedings of Computer Graphics Proceedings, Annual Conference Series, pp.315-324 ,
Irradiance gradients, Third Eurographics Workshop on Rendering (Rendering Techniques '92), pp.85-98, 1992. ,
An empirical comparison of progressive and wavelet radiosity, Eurographics Workshop on Rendering, pp.175-186, 1997. ,
An empirical comparison of radiosity algorithms, 1997. ,
Face Cluster Radiosity, Eurographics Rendering Workshop 1999, pp.293-304, 1999. ,
DOI : 10.1007/978-3-7091-6809-7_26
Global illumination using local linear density estimation, ACM Transactions on Graphics, vol.16, issue.3, pp.217-259, 1997. ,
DOI : 10.1145/256157.256158
Engineering Radiation Heat Transfer, 1966. ,
Interactive Distributed Ray Tracing of Highly Complex Models, Rendering Techniques 2001 (Proceedings of the 12th Eurographics Workshop on Rendering), 2001. ,
DOI : 10.1007/978-3-7091-6242-2_26
A Vector Approach for Global Illumination in Ray Tracing, Proc. Eurographics '98), pp.149-158, 1998. ,
DOI : 10.1111/1467-8659.00262