A. , G. Mcrostie, and D. , KALDI: A CAUsE Tool for supporting testing and analysis of user interaction, People and Computers XV. Joint Proceedings of HCI 2001 and IHM 2001 september), pp.10-14, 2001.

A. , B. Codognet, P. Hullot, J. M. Viaud, M. L. Bach et al., Mission Réalité Virtuelle ? Japon Automne 1997 Disponible en ligne, 1997.

B. , C. Scapin, and D. L. , Recommandations ergonomiques pour l'inspection d'environnements virtuels, Institut National de Recherche en Informatique et en Automatique, 2003.

B. , C. Scapin, and D. L. , Adaptation of Ergonomic Criteria to Human-Virtual Environments Interactions, Interact'03, pp.880-883, 2003.

B. , C. Scapin, and D. L. , Adaptation des critères ergonomiques aux interactions hommeenvironnements virtuels. IHM'2003 -15ème Conférences Francophone sur l'Interaction Homme- Machine, pp.25-28, 2003.

B. , C. Scapin, and D. L. , Obstacles and perspectives for evaluating Mixed Reality Systems Usability, Proceedings of International Workshop on exploring the design and engineering of Mixed Reality Systems (MIXER), IUI-CADUI 04, pp.13-1672, 2004.

B. , C. Srinivasan, and M. A. , Haptic rendering in Virtual Environments Handbook of Virtual Environments. Design, Implementation, and Applications, pp.117-136, 2002.

J. M. Bastien and D. L. Scapin, A validation of ergonomic criteria for the evaluation of human???computer interfaces, International Journal of Human-Computer Interaction, vol.1, issue.2, pp.183-196, 1992.
DOI : 10.1080/10447319009525981

J. M. Bastien and D. L. Scapin, A validation of ergonomic criteria for the evaluation of human???computer interfaces, Institut National de Recherche en Informatique et en Automatique, 1993.
DOI : 10.1080/10447319009525981

J. M. Bastien and D. L. Scapin, Evaluating a user interface with ergonomic criteria, International Journal of Human-Computer Interaction, vol.1, issue.2, pp.105-121, 1995.
DOI : 10.1080/10447319009525981

URL : https://hal.archives-ouvertes.fr/inria-00074348

J. M. Bastien, Les Critères Ergonomiques : un pas vers une aide méthodologique à l'évaluation des systèmes interactifs, Thèse de Doctorat, 1996.

J. M. Bastien, C. Leulier, and D. L. Scapin, L'ergonomie des sites Web, Créer et maintenir un service Web, pp.111-173, 1998.

J. M. Bastien, D. L. Scapin, and C. Leulier, The ergonomic criteria and the ISO/DIS 9241-10 dialogue principles: a pilot comparison in an evaluation task, Interacting with Computers, vol.11, issue.3, pp.299-322, 1999.
DOI : 10.1016/S0953-5438(98)00038-1

J. M. Bastien and D. L. Scapin, Évaluation des systèmes d'information et Critères Ergonomiques Systèmes d'information et interactions homme-machine. Environnements évolués et évaluation de l'IHM. Interaction homme-machine pour les SI, pp.53-79, 2001.

J. M. Bastien and D. L. Scapin, Analyse des tâches et aide ergonomique à la conception: l'approche MAD* Systèmes d'information et interactions homme-machine. Environnements évolués et évaluation de l'IHM. Interaction homme-machine pour les SI, pp.85-116, 2001.

J. M. Bastien and D. L. Scapin, Les méthodes ergonomiques : de l'analyse à la conception et à l'évaluation, Actes de la conférence ERGO IA' 2002 octobre), pp.8-10, 2002.

J. M. Bastien and D. L. Scapin, à paraître) La conception de logiciels interactifs centrée sur l'utilisateur : étapes et méthodes, Traité d'ergonomie, 2003.

D. V. Beard, D. K. Smith, and K. M. Danelsbeck, QGOMS, Conference companion on Human factors in computing systems common ground, CHI '96, pp.25-26, 1996.
DOI : 10.1145/257089.257112

B. , R. A. Padgett, and M. L. , Virtual Environments: History and Profession, Handbook of Virtual Environments. Design, Implementation, and Applications, pp.1167-1177, 2002.

B. , R. A. Padgett, and M. L. , Virtual Environments Standards and terminology, Handbook of Virtual Environments. Design, Implementation, and Applications, pp.15-27, 2002.

D. A. Bowman, Interaction techniques for common tasks in immersive virtual environments design, evaluation and application, 1999.

D. A. Bowman, J. L. Gabbard, and D. Hix, A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods, Presence: Teleoperators and Virtual Environments, vol.11, issue.4, pp.4-404, 2002.
DOI : 10.1162/105474698565686

B. , E. Barcenilla, and J. , Concevoir un produit facile à utiliser, 2003.

B. , E. Bobillier, C. M. , and G. J. , Techniques, méthodes et démarches d'évaluation des aides techniques, Hermès Science publications, pp.49-102, 2003.

B. , E. Pino, and P. , Psychodesign of interaction : the design of a communication system for patient with amyotrophic lateral sclerosis, 2000.

B. , M. Vander-linden, and K. , Automatically eliciting task models from written task narratives Computer-Aided Design of User Interfaces III, Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces, CADUI'2002 mai), pp.15-17, 2002.

C. M. Brown, Human-computer interface design guidelines, 1988.

B. , A. Mcdonagh-philp, and D. , Focus groups to support the industrial/product designer: a review based on current literature and designers feedback, Applied Ergonomics, vol.33, pp.27-38, 2001.

C. , J. C. Hartson, H. R. Hix, and D. , Remote usability evaluation: can users report their own critical incidents, Proceedings of the Conference on Human Factors in Computing Systems. CHI'98 Summary, pp.253-254, 1998.

C. , A. Ivory, and M. , Can novice designers apply usability criteria and recommendations to make web sites easier to use, Proceedings of HCI conference, pp.58-62, 2003.

C. , G. Lavery, D. Woolrych, and A. , Inspection-Based Evaluations The Human-Computer Interaction Handbook, pp.1118-1138, 2003.

C. , M. Dumais, S. Robertson, G. Dziadosz, S. Tierman et al., Visualizing Implicit Queries For Information Management and Retrieval, Proceedings of CHI'99, pp.560-567, 1999.

D. , R. P. Sibert, and J. L. , Navigating large virtual spaces, International Journal of Human-Computer Interaction, vol.8, pp.1-49, 1996.

D. , R. P. Sibert, and J. L. , Wayfinding strategies and behaviors in large virtual environments, Human Factors in Computing Systems, CHI '96 Conference Proceedings, pp.142-149, 1996.

D. , P. Lackner, and J. R. , Spatial orientation, adaptation, and motion sickness in real and virtual environments, Presence: Teleoperators and Virtual Environments, vol.1, pp.3-319, 1992.

D. , E. Gray, P. D. Nigay, and L. , ASUR++: A design notation for mobile mixed systems, In F., Paternò, Interacting with computers, Special issue on mobile HCI, vol.15, pp.497-520, 2003.

D. , E. Mansoux, B. Bach, C. Scapin, D. L. Masserey et al., Un modèle préliminaire des systèmes mixtes. IHM'2004 -16ème Conférence Francophone sur l'Interaction Homme-Machine (Namur, 1-3 septembre, 2004.

D. , J. S. Redish, and J. C. , A practical guide to usability testing, 1993.

D. , B. N. Mavor, and A. S. , Virtual reality: Scientific and technological challenges, 1995.

E. , T. T. Nadeau, D. R. Schul, R. Kirsh, and D. , Worldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds, Presence: Teleoperators and Virtual Environments, vol.10, pp.6-565, 2001.

E. , T. T. Nadeau, D. R. , and K. D. , Worldlets -3D thumbnails for Wayfindings in Virtual Environments, Proceedings of UIST 97, pp.21-30, 1997.

E. , P. L. Graziani, P. Burzagli, and L. , Design criteria of a handbook for Web accessibility, Tools for Working with Guidelines (TFWWG'2000). Annual Meeting of the Special Interest Group, pp.51-58, 2000.

F. , C. Palanque, P. Bastien, J. M. Scapin, D. L. Winckler et al., Towards a General Guidance and Support Tool for Usability Optimisation, HCI International, 2001.

F. , S. Macintyre, B. Haupt, M. Solomon, and E. , Windows on the World: 2D Windows for 3D Augmented Reality, Proceedings of the UIST '93 The Sixth Annual Symposium on User Interface Software and Technology, pp.145-156, 1993.

F. , D. Wright, and W. , Creating emotion in Games: The craft and art of Emotioneering, 2003.

F. Iii, T. A. Barfield, and W. , Introduction to Virtual Environments and advanced interface design Virtual Environments and advanced interface design, pp.3-13, 1995.

G. , J. L. Hix, and D. , A taxonomy of usability characteristics in virtual environments, 1997.

G. , J. L. Hix, D. Swan, and J. E. , User-centred design and evaluation of Virtual Environments, IEEE Computer Graphics and Applications, vol.19, pp.51-59, 1999.

G. , J. L. , G. M. Kyberd-p, G. I. Hutt-b, and . Warwick-k, Researching Usability Design and Evaluation Guidelines for Augmented Reality (AR) Systems. [Online] Avaible: http://www.sv.vt Neural Implants for Artificially Generated Sensation and Feedback Control, Proceedings of HCI, pp.22-27, 2001.

M. Green and H. Sun, Computer graphics modelling for virtual environments Virtual Environments and advanced interface design, 1995.

G. , W. S. Jordan, and P. W. , Human factors in product design, current practice and future trends, 1999.

G. , G. G. Southard, and D. A. , Rapid modelling and design in virtual environments, Presence: Teleoperations and Virtual Environments, vol.5, pp.146-158, 1995.

G. , N. Bastien, J. M. Agopian, and N. , Les tests utilisateurs: avantages et inconvénients des passations individuelles et par paires, novembre), pp.26-29, 2002.

H. , N. Hinton, G. Barnard, P. Maclean, A. Long et al., Evaluating the interface document processor: a comparison of expert judgement and user observation, Human-Computer Interaction, INTERACT'84, B. Schackel, pp.725-729, 1985.

H. , M. Weiler, P. Nayak, and N. , Remote usability testing, Interactions, vol.1, issue.3, pp.21-25, 1994.

H. , C. Jamet, and E. , Effets d'une illustration dynamique et de présentations multiples sur l'apprentissage d'un document technique présenté oralement, Psychologie Française, vol.47, issue.1, pp.73-79, 2002.

H. , D. Swan, J. E. Gabbard, J. L. Mcgee, M. Durbin et al., User-centred design and evaluation of a real-time battlefield visualisation Virtual Environment, Proceeding of VR'99 Conference, pp.96-103, 1999.

H. , D. Gabbard, and J. L. , Usability engineering of Virtual Environments, Handbook of Virtual Environments. Design, Implementation, and Applications, pp.681-699, 2002.

H. and P. A. Bradbury, An investigation into whether dissociating accommodation and convergence causes physiological stress, 1994.

I. Sécurité, Champs électriques, Champs magnétiques, ondes électromagnétiques. Guide à l'usage du médecin du travail et du préventeur, INRS, 2001.

I. Standards and O. , ISO 9241 Ergonomics requirements for office work with visual display terminals, 17 parts, 1997.

J. , G. I. Clegg, C. W. Ravden, and S. J. , Towards a practical method of user interface evaluation, Applied Ergonomics, vol.20, pp.255-260, 1989.

. Amsterdam, The Nether lands

K. , P. Grammenos, D. Mourouzis, A. Stephanadis, and C. , Towards I-Dove, an interactive support tool for buiding and using virtual environments with guidelines, Proceedings of HCI, Crete, Greece, pp.1411-1415, 2003.

K. , K. Maiden, N. Sutcliffe, and A. , Design practice and usability problems with virtual environments, Proceedings of Virtual Reality World'96, 1996.

K. , K. Kaur, and K. , Designing usable virtual environments Designing virtual environments for usability, 1997.

K. , K. Sutcliffe, A. Maiden, and N. , A design advice tool presenting usability guidance for Virtual Environments In User-centred design and implementation of Virtual Environments, pp.15-21, 1999.

K. , R. S. Lane, N. E. Berbaum, K. S. Lilienthal, and M. G. , Simulator sickness questionnaire (SSQ) : An enhanced method for quantifying simulator sickness, The International Journal of Aviation Psychology, vol.3, issue.3, pp.203-220, 1993.

L. , B. D. Graeber, D. A. Mead, A. M. , and M. E. , Signs and symptoms of human syndromes associated with synthetic experiences Handbook of Virtual Environments. Design, Implementation, and Applications, pp.589-618, 2002.

L. Diberder, A. Le-diberder, and F. , L'univers des jeux-vidéo, 1998.

L. , C. Bastien, J. M. Scapin, and D. L. , Compilation of ergonomic guidelines for the design and evaluation of Web sites, Institut National de Recherche en Informatique et en Automatique, 1998.

L. , C. Wharton, and C. , Cognitive Walkthroughs Handbook of human-computer interaction, pp.717-732, 1997.

L. , C. E. Anderson, and T. , The virtual Reality Casebook, 1994.

L. , R. B. Bartasis, J. A. Johnston, and R. B. , The design and implementation of immersive environments for training and education, Psychological issues in the design and the use of adaptive virtual interfaces, 1999.

M. , M. Rengger, and R. , The development of DRUM: a software tool for videoassisted usability evaluation, People and Computers VIII. Proceedings of HCI'93 Conference, pp.293-309, 1993.

M. , C. Nelson, C. Gardiner, and M. M. , Design guidelines Applying cognitive psychology to user-interface design, pp.221-278, 1987.

M. , J. C. Valleur, and M. , Sexe, passion et jeux vidéo, 2003.

M. , J. G. Badcock, and D. R. , Vision and virtual environments Handbook of Virtual Environments. Design, Implementation, and Applications, pp.29-64, 2002.

M. Corporation, The Windows interface : an application design guide, 1992.

M. , P. Takemura, H. Utsimi, A. Kishino, and F. , StarLancer? Official Web site Augmented reality: a class of displays on the reality-virtuality continuum, SPIE 94, p.282, 1994.

M. , M. Wann, J. P. Rushton, and S. , Binocular vision in a virtual world -Visual deficits following the wearing of a HMD, Ophtalmic and Physiological optics, pp.387-391, 1993.

M. , R. Nielsen, and J. , Improving a human-computer dialogue, Communications of the ACM, vol.33, pp.338-348, 1990.

M. , F. Riahi, and M. , Use of formalized guidelines for semi-automated generation of GUI : the Ergo-Conceptor+ Tool, Tools for Working with Guidelines (TFWWG'2000). Annual Meeting of the Special Interest Group, pp.237-246, 2000.

N. , J. Molich, and R. , Heuristic evaluation of users interfaces, Proceedings of the Conference on Human Factors in Computing Systems, CHI'90, pp.249-256, 1990.

N. , J. Landauer, and T. , A mathematical model of finding usability problems, 1993.

N. J. Mack and R. L. , Usability inspection methods, ACM SIGCHI Bulletin, vol.25, issue.1, 1994.
DOI : 10.1145/157203.157207

O. , C. E. Draper, S. W. Riley, and M. S. , Constructive interaction: A method for studying human-computer-human interaction, Proceedings of IFIP INTERACT'84, pp.269-274, 1984.

P. , R. J. Keeker, K. Wixon, D. Romero, R. L. Fuller et al., User-Centred design in games The Human-Computer Interaction Handbook: Fundamentals, evolving technologies and emerging applications, pp.46-883, 2003.

P. , C. Tarby, J. Vander-linden, and K. , A flexible methodology and support environment for building task models, People and Computers XV. Joint Proceedings of HCI september), pp.10-14, 2001.

P. , F. Mancini, C. Meniconi, and S. , ConcurTaskTrees : A diagrammatic notation for specifying task models, Proceedings of the Sixth IFIP Conference on Human-Computer Interaction, INTERACT'97, pp.14-362, 1997.

P. , F. Mancini, and C. , Developing task models from informal scenarios, Proceedings of the Conference on Human Factors in Computing Systems. CHI'99 extended abstracts, pp.15-20, 1999.

P. , D. R. Alm, N. Gregor, and P. , Computer interviewing : an initial investigation using free text responses, People and Computers X. Proceedings of the HCI'95 Conference, pp.281-288, 1995.

P. , T. Bowman, D. K. Golle, and J. , Human perceptual issues and virtual reality, Virtual Reality Systems, vol.1, issue.1, pp.43-52, 1993.

R. , E. C. Price, and K. R. , Some side-effects of immersion virtual reality: An investigation into relationship between inter-pupillary distance and ocular problems, APRE Report, vol.93, issue.023, 1993.

R. , S. Cockton, G. Coyne, K. Muller, M. Rauch et al., Focus groups in HCI: wealth of information or waste of resources?, Proceedings of the Conference on Human Factors in Computing Systems, CHI'2002, pp.702-703, 2002.

R. S. Mon-williams, M. Wann, and J. P. , Binocular vision in a biocular world : New generation head-mounted displays avoid causing visual deficit, Displays, vol.15, issue.4, pp.255-260, 1994.

S. , W. Stanney, and K. M. , Presence in Virtual Environments In Handbook of Virtual Environments. Design, Implementation, and Applications, pp.791-806, 2002.

S. , M. S. Mccormick, and E. J. , Human factors in engineering and design, 1993.

D. L. Scapin, Guide ergonomique de conception des interfaces homme-machine, 1986.
URL : https://hal.archives-ouvertes.fr/inria-00070083

D. L. Scapin, Organizing human factors knowledge for the evaluation and design of interfaces, International Journal of Human-Computer Interaction, vol.2, issue.3, pp.203-229, 1990.
DOI : 10.1147/sj.202.0237

D. L. Scapin, Des critères ergonomiques pour l'évaluation et la conception d'interfaces, XXVI Congrès SELF, 1990.

D. L. Scapin, Decyphering human factors recommandations In Ergonomics of hybrid automated systems II, pp.27-34, 1990.

D. L. Scapin, Aiding mechanisms for the design of user interfaces: some research issues, Proceedings of The First International Conference on Automation Technology, pp.587-593, 1990.

D. L. Scapin, For a Psycho-Engineering approach to HCI, 1994.
URL : https://hal.archives-ouvertes.fr/inria-00074455

D. L. Scapin and J. M. Bastien, Inspection d'interface et Critères Ergonomiques, 1996.

D. L. Scapin and J. M. Bastien, Ergonomic criteria for evaluating the ergonomic quality of interactive systems, Behaviour & Information Technology, vol.16, issue.4-5, pp.220-231, 1997.
DOI : 10.1080/014492997119806

D. L. Scapin, C. Leulier, C. Bastien, J. Vanderdonckt, C. Mariage et al., A Framework for 0rganizing Web Usability Guidelines. 6 th, Conference on Human Factors and the Web, 2000.

S. , J. Morse, and E. , A new usability standard and what it means to you, SIGCHI Bulletin, pp.10-11, 2002.

S. , R. D. Shinn-cunningham, and B. , Virtual Auditory Displays Handbook of Virtual Environments. Design, Implementation, and Applications, pp.65-92, 2002.

S. , S. L. Mosier, and J. N. , Guidelines for designing user interface software, Rep. ESD-TR- 86-278, Mitre Corporation, 1986.

S. , R. H. Ho, A. Lo, and W. T. , A Metric to Quantify Virtual Scene Movement for the Study of Cybersickness: Definition, Implementation, and Verification, Presence: Teleoperators and Virtual Environments, vol.10, pp.2-193, 2001.

S. , J. Schroeder, and W. , Testing Web sites: five users is nowhere near enough, Proceedings of the Conference extended abstracts on Human Factors in Computing Systems, CHI'2001, 2001.

S. , K. M. Mourant, R. R. Kennedy, and R. S. , Human Factors Issues in Virtual Environments: A Review of the Literature, Presence: Teleoperators and Virtual Environments, vol.7, pp.4-327, 1998.

S. , K. M. Hash, and P. , Locus of user-initiated control in virtual environments: Influences on cybersickness, Presence: Teleoperators and Virtual Environments, vol.7, pp.5-447, 1998.

S. , K. M. Mollaghasemi, M. Reeves, and L. , Development of MAUVE, the multicriteria assessment of usability for virtual environment system. (Final Rep, Contract N°. N61339-99-C-0098). Orlando, FL: Naval Air Warfare Center Training Systems Division, 2000.

S. , K. M. Kennedy, R. S. Kingdon, and K. , Virtual Environments Usage Protocols, Handbook of Virtual Environments. Design, Implementation, and Applications, pp.721-730, 2002.

S. , R. Conway, M. J. Pausch, and R. , Virtual reality on a WIM: Interactive worlds in miniature, Human Factors in Computing Systems, CHI '95 Conference Proceedings, 1995.

S. , T. A. Draper-m, R. S. Kennedy, and D. Compton, Vestibular Adaptation and aftereffects, Handbook of Virtual Environments. Design, Implementation, and Applications, pp.773-790, 2002.

S. Inc, Terra Explorer®. Disponible en ligne sur, 2002.

A. G. Sutcliffe and K. D. Kaur, Evaluating the usability of virtual reality user interfaces, Behaviour & Information Technology, vol.19, issue.6, pp.6-415, 2000.
DOI : 10.1080/014492900750052679

T. , R. C. Maulsby, D. Puerta, and A. R. , U-TEL: A tool for eliciting user task models from domain experts, Proceedings of the 3 rd International Conference on Intelligent User Interfaces, pp.77-80, 1998.

T. , J. C. Stuart, and R. , Virtual reality and human factors, Proceedings of the Human Factors Society 36th Annual Meeting, 1992.

T. , C. H. Scapin, D. L. Carbonell, and N. , Techniques et modalités d'interaction homme-machine avec des environnements et des représentations d'objets 3D : Revue de questions, Institut National de Recherche en Informatique et en Automatique, 2003.

T. , J. G. Steed, A. Wilson, and J. R. , Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments, Presence: Teleoperators and Virtual Environments, vol.12, pp.3-241, 2003.

U. , D. L. Wolf, and K. , User action graphing effort (UsAGE) Conference Companion on Human Factors in Computing Systems, pp.95-290, 1995.

H. P. Van-cott and R. G. Kinkade, Human engineering guide to equipment design, 1972.

V. , E. Bush, and D. , Direct effects of Virtual Environments on Users Handbook of Virtual Environments. Design, Implementation, and Applications, pp.581-588, 2002.

C. Vogel, Le génie cognitif, p.180, 1988.

T. Vogt, Difficulties in Using Style Guides for Designing User Interfaces, Tools for Working with Guidelines (TFWWG'2000). Annual Meeting of the Special Interest Group, pp.197-208, 2000.
DOI : 10.1007/978-1-4471-0279-3_19

W. , J. H. Rankin, P. J. Majoor, G. M. Moore, and P. S. , A new technique for early user evaluation of entertainment product interfaces, Proceedings of the Human Factors and Ergonomics Society 38 th Annual Meeting, p.992, 1994.

W. , C. Rieman, J. Lewis, C. Polson, and P. , The cognitive walkthrough method: a practitioner's guide Usability inspection methods, pp.105-140, 1994.

W. , S. P. Parrish, and R. V. , New Computational Control Techniques and increased understanding for stereo 3-D displays, Proceedings SPIE Stereoscopic Displays Applications, pp.300-304, 1990.

W. , C. Bolstein, and J. , Usability techniques. Pro and cons of co-participation in usability studies Disponible à l'adresse suivante, Usability Interface, vol.4, issue.4, 1998.

W. , J. R. Eastgate, R. M. Cruz, and M. , Structured development of Virtual Environments Handbook of Virtual Environments. Design, Implementation, and Applications, pp.353-378, 2002.

W. , T. Flores, F. Wixon, D. R. Ramey, J. Holtzblatt et al., Usability in practice: field methods evolution and revolution, Proceedings of the conference on Human Factors in Computing Systems, CHI'2002, pp.880-884, 1989.

Z. , S. Buxton, W. Milgram, and P. , The Partial-Occlusion Effect : Utilizing Semitransparency in 3D Human-Computer interaction, ACM Transactions on Computer-Human Interaction, vol.3, pp.3-254, 1996.

.. La-liste-des-critères-ergonomiques, Wikipedia, l'encyclopédie gratuite et libre Disponible en ligne : http://fr.wikipedia.org/wiki, Accueil Encadré, vol.1, p.137

. Story-board, terme anglais correspondant à une bande dessinée permettant de représenter des situations d'interactions

. Compilation and C. Des, Système vestibulaire : vestibule de l'oreille interne constituant l'organe de l'équilibre. Table des annexes A, p.263

. Contrôle-explicite-définition, Le critère Contrôle Explicite concerne d'une part la nécessité de prise en compte par le système des actions explicites des utilisateurs et d'autre part le contrôle qu'ont les utilisateurs sur le traitement de leurs actions

L. Vidéo-525-montre-un-utilisateur-qui-interagit-avec-un, Au début de l'interaction tout se passe bien, le personnage répond aux questions de l'utilisateur. Puis cela se dégrade et enfin l'application « plante », mais l'utilisateur n'en est pas averti. L'utilisateur essaye donc toujours d'interagir avec le personnage avant d'en déduire que l'application est « plantée, p.2403

. Dans-une-application-commerciale,-un-utilisateur-À-la-possibilité-de-visiter-une-maison, Lorsqu'un utilisateur désire visiter l'étage, il doit monter l'escalier. Ceci lui pose des difficultés car il doit effectuer plusieurs essais avant de savoir monter l'escalier sans échouer, c'est à dire sans qu'il retombe en bas de l'escalier, p.3736

L. Vidéo-4211-montre-un-utilisateur-tel-qu, il pourrait interagir avec un Environnement Virtuel, c'est à dire avec un système de tracking magnétique, des lunettes stéréoscopiques et des gants de données. Tous ces dispositifs sont reliés par des câbles aux différents calculateurs et moteurs 3D

. Dans-un-simulateur, utilisateur ne peut refaire des opérations qu'il a effectuées durant la procédure d'atterrissage et qui l'ont mené à se crasher, p.2187

3. Dans-un-jeu-vidéo-en, utilisateur peut se déplacer à l'aide d'un avatar sur différents types de terrains. Le problème mit en évidence est que le son des pas de l'avatar est toujours le même quelque soit la nature

. Dans-un-jeu, interaction explique à l'utilisateur que s'il veut reprendre le déroulement de l'interaction il doit appuyer sur la touche « F10 ». Le problème mit en évidence est que l'acteur devrait proposer une touche plus illustrative de l, p.4665