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Conference papers

Real-Time Cinematic Tracking of Targets in Dynamic Environments

Ludovic Burg 1 Christophe Lino 2 Marc Christie 1
1 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
UR2 - Université de Rennes 2, Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
Abstract : Tracking in a cinematic way a moving target inside a 3D dynamic environment remains a challenging problem. This requires to simultaneously ensure a low computational cost, a good degree of reactivity and a high cinematic quality despite sudden changes. In this paper, we draw on the idea of Motion-Predictive Control to propose an efficient real-time camera tracking technique which ensures these properties. Our approach relies on the predicted motion of a target to create and evaluate a very large number of camera motions using hardware ray casting. Our evaluation of camera motions includes a range of cinematic properties such as distance to target, visibility, collision, smoothness and jitter. Experiments are conducted to display the benefits of the approach with relation to prior work.
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Conference papers
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Submitted on : Monday, January 10, 2022 - 1:47:33 PM
Last modification on : Friday, April 8, 2022 - 4:08:03 PM
Long-term archiving on: : Monday, April 11, 2022 - 11:08:12 PM


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  • HAL Id : hal-03519261, version 1


Ludovic Burg, Christophe Lino, Marc Christie. Real-Time Cinematic Tracking of Targets in Dynamic Environments. GI 2021 - Graphics Interface conference, May 2021, Vancouver, Canada. pp.1-10. ⟨hal-03519261⟩



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