CACHED MULTI-BOUNCE SOLUTION AND RECONSTRUCTION FOR VOXEL-BASED GLOBAL ILLUMINATION

Abstract : We address the main shortcomings of the voxel-based multi-bounce global illumination method of Chatelier and Malgouyres (2006), by introducing an iterated cached method which allows increasing sampling coarse-ness at each bounce for improved efficiency, and by introducing a ray-tracing based reconstruction process for a better final image quality. The result is a competitive accurate multi-bounce global illumination method with octree voxel-based irradiance caching.
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Communication dans un congrès
Fourth International Conference on Computer Graphics Theory and Applications, GRAPP 2009, Feb 2009, Lisboa, Portugal. INSTICC Press, 2009, Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, GRAPP 2009
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Contributeur : Rémy Malgouyres <>
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Dernière modification le : vendredi 14 août 2015 - 01:03:02
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  • HAL Id : hal-01183724, version 1

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Łukasz Piwowar, Rémy Malgouyres. CACHED MULTI-BOUNCE SOLUTION AND RECONSTRUCTION FOR VOXEL-BASED GLOBAL ILLUMINATION. Fourth International Conference on Computer Graphics Theory and Applications, GRAPP 2009, Feb 2009, Lisboa, Portugal. INSTICC Press, 2009, Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, GRAPP 2009. 〈hal-01183724〉

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