TEACHING PROJECT DEMONSTRATION ANTERIOR TO THE PANDEMIC COVID-19: EXPERIMENTING EDUCATIONAL USE OF VIRTUAL REALITY TECHNOLOGIES
Résumé
As part of the studies of the University Bachelor of Technology in the University of Orléans, France, second-year students in Logistics and Transport must provide a group project. During the 2018-2019 academic year, a group of four students carried out such a project whose goal was to implement a web documentary aiming at a Virtual Reality (VR) presentation of the Chartres's Institute of Technology (IUT de Chartres, FR). This project, with the acronym PixEL3D, has been successfully introduced to the public using smartphone VR headsets during the University's Open Days event in spring 2019 and has since been linked to the official web pages of the Institute. This paper presents VR technology and material used for this project which was selected by the Call for Innovative Digital Educational Projects of the University of Orléans for the 2018-2019 academic year. Feedback from the project's final users is also being discussed. Next, an experimental course programmed with A-Frame and tested in a real course situation is presented, A-Frame being a free open-source and under MIT license web framework for building 3D, VR, and AR (Augmented Reality) experiences. A discussion on the potential of using virtual reality technology for educational purposes, its advantages as well as drawbacks and constraints of virtual worlds, and on the interaction between VR and learning processes will conclude this work which may figure as a pilot study on educational applications of VR in the ongoing pandemic COVID-19 situation.
Domaines
Education
Origine : Fichiers produits par l'(les) auteur(s)