Comprendre les fonctions ludiques du son dans les jeux vidéo : pour la formulation d'un cadre théorique de sémiotique multimodale

Abstract : Despite of the importance of sound in the player experience, this aspect of video games is still underrepresented in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories for the understanding of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide works on this extensive field of research.
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https://hal.univ-lorraine.fr/hal-02169909
Contributor : Sebastien Genvo <>
Submitted on : Monday, July 1, 2019 - 3:45:36 PM
Last modification on : Tuesday, July 2, 2019 - 1:43:02 AM

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Sébastien Genvo, Nicole Pignier. Comprendre les fonctions ludiques du son dans les jeux vidéo : pour la formulation d'un cadre théorique de sémiotique multimodale. Communication - Information, médias, théories, pratiques, Universite Laval, 2011, 28 (2), ⟨10.4000/communication.1845⟩. ⟨hal-02169909⟩

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